ACE3/addons/overheating/functions/fnc_checkSpareBarrelsTemperatures.sqf

37 lines
804 B
Plaintext
Raw Normal View History

/*
* Author: esteldunedain
* Make the player check the temperature of his spare barrels
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* None
*
*
* Public: No
*/
#include "script_component.hpp"
params ["_player"];
// Check canInteractWith:
if (!([_player, objNull, ["isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith))) exitWith {};
// Make the unit go kneeling
[_unit] call EFUNC(common,goKneeling);
// Spawn a progress bar
[
5.0,
[_player],
{
// Time has enlapsed, ask the server to send the hint
['spareBarrelsSendTemperatureHint', [_unit, _unit]] call EFUNC(common,serverEvent);
},
{},
(localize LSTRING(CheckingSpareBarrelsTemperatures)),
{true},
["isNotInside", "isNotSitting"]
] call EFUNC(common,progressBar);