2015-03-10 16:18:21 +00:00
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/*
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* Author: commy2
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*
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* Someone opened your backpack. Execute locally.
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*
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* Argument:
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* 0: Who accessed your inventory? (Object)
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* 1: Unit that wields the backpack (Object)
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* 2: The backpack object (Object)
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*
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* Return value:
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* None.
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*/
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#include "script_component.hpp"
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2015-04-16 17:36:12 +00:00
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PARAMS_3(_unit,_target,_backpack);
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2015-03-10 16:18:21 +00:00
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// do cam shake if the target is the player
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if ([_target] call EFUNC(common,isPlayer)) then {
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addCamShake [4, 0.5, 5];
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};
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// play a rustling sound
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private ["_sounds", "_position"];
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_sounds = [
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2015-03-10 16:48:24 +00:00
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/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",
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2015-03-10 16:18:21 +00:00
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"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWrflDnon_medic.wss",
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"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWpstDnon_medic.wss",
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2015-03-10 16:48:24 +00:00
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"a3\sounds_f\characters\ingame\AinvPpneMstpSlayWrflDnon_medic.wss"*/
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QUOTE(PATHTO_R(sounds\zip_in.wav)),
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QUOTE(PATHTO_R(sounds\zip_out.wav))
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2015-03-10 16:18:21 +00:00
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];
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2015-04-03 22:26:27 +00:00
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_position = _target modelToWorldVisual (_target selectionPosition "Spine3");
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2015-03-10 16:18:21 +00:00
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_position = _position call EFUNC(common,positionToASL);
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playSound3D [
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_sounds select floor random count _sounds,
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objNull,
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false,
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_position,
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1,
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1,
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50
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];
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