2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 08:35:17 +00:00
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* Author: Garth 'L-H' de Wet
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* Returns all the detonators of the unit
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Configs of all detonators <ARRAY>
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*
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* Example:
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* _detonators = [player] call ACE_Explosives_fnc_getDetonators;
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*
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* Public: Yes
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*/
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2015-01-13 21:21:31 +00:00
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#include "script_component.hpp"
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2015-04-29 05:05:02 +00:00
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// IGNORE_PRIVATE_WARNING(_detonators);
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2015-08-15 19:35:33 +00:00
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params ["_unit"];
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TRACE_1("params",_unit);
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private ["_items", "_result", "_config"];
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2015-01-11 16:42:31 +00:00
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_items = (items _unit);
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_result = [];
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{
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2015-04-06 16:22:43 +00:00
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_config = ConfigFile >> "CfgWeapons" >> _x;
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2016-01-14 22:05:56 +00:00
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if (getNumber (_config >> QGVAR(Detonator)) == 1 && {!(_x in _result)}) then {
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2015-04-06 16:22:43 +00:00
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_result pushBack _x;
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};
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2015-01-11 16:42:31 +00:00
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} forEach _items;
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_result
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