2016-06-12 11:51:23 +00:00
|
|
|
/*
|
|
|
|
* Author: Ir0n1E
|
2016-06-12 21:56:00 +00:00
|
|
|
* Get weapon out of gunbag.
|
2016-06-12 11:51:23 +00:00
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
* 1: Target <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
2016-06-12 21:56:00 +00:00
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [player, target] call ace_gunbag_fnc_offGunbagCallback
|
2016-06-12 11:51:23 +00:00
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
params ["_unit", "_target"];
|
|
|
|
|
|
|
|
private _gunbag = backpackContainer _target;
|
|
|
|
|
|
|
|
private _state = _gunbag getVariable [QGVAR(gunbagWeapon), []];
|
|
|
|
|
|
|
|
if (_state isEqualTo []) exitWith {
|
|
|
|
[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
|
|
|
|
};
|
|
|
|
|
|
|
|
_state params ["_weapon", "_items", "_magazines"];
|
|
|
|
|
|
|
|
_unit addWeapon _weapon;
|
2017-02-25 01:19:05 +00:00
|
|
|
|
|
|
|
// Game will auto add magazines from player's inventory, put these back in player inventory as they will be overwritten
|
|
|
|
([_unit, _weapon] call EFUNC(common,getWeaponState)) params ["", "", "_addedMags", "_addedAmmo"];
|
|
|
|
{
|
|
|
|
if (((_x select 0) != "") && {(_addedMags select _forEachIndex) != ""}) then {
|
|
|
|
TRACE_2("Re-adding mag",_x,_addedMags select _forEachIndex);
|
|
|
|
_unit addMagazine [_addedMags select _forEachIndex, _addedAmmo select _forEachIndex];
|
|
|
|
};
|
|
|
|
} forEach _magazines;
|
|
|
|
|
2016-06-12 11:51:23 +00:00
|
|
|
removeAllPrimaryWeaponItems _unit;
|
|
|
|
|
|
|
|
{
|
|
|
|
_unit addWeaponItem [_weapon, _x];
|
|
|
|
} forEach (_items + _magazines);
|
|
|
|
|
|
|
|
_unit selectWeapon _weapon;
|
|
|
|
|
|
|
|
_magazines = _magazines apply {_x select 0};
|
|
|
|
|
|
|
|
private _mass = [_weapon, _items, _magazines] call FUNC(calculateMass);
|
|
|
|
|
|
|
|
// remove virtual load
|
|
|
|
[_target, _gunbag, -_mass] call EFUNC(movement,addLoadToUnitContainer);
|
|
|
|
_gunbag setVariable [QGVAR(gunbagWeapon), [], true];
|
|
|
|
|
|
|
|
// play sound
|
2016-06-13 13:58:42 +00:00
|
|
|
if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
|
2016-06-12 11:51:23 +00:00
|
|
|
[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
|
|
|
|
};
|