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More isModLoaded
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@ -23,7 +23,7 @@ private _gunbag = backpackContainer _target;
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_unit call EFUNC(common,goKneeling);
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// play sound
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if (!isNil "ACE_Backpacks") then {
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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@ -46,6 +46,6 @@ private _mass = [_weapon, _items, _magazines] call FUNC(calculateMass);
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_gunbag setVariable [QGVAR(gunbagWeapon), [], true];
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// play sound
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if (!isNil "ACE_Backpacks") then {
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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@ -23,7 +23,7 @@ private _gunbag = backpackContainer _target;
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_unit call EFUNC(common,goKneeling);
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// play sound
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if (!isNil "ACE_Backpacks") then {
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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