ACE3/addons/aircraft/Heli_Attack_01_base_F.hpp

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class Heli_Attack_01_base_F: Helicopter_Base_F {
lockDetectionSystem = 12;
incomingMissileDetectionSystem = 16;
driverCanEject = 1;
class MFD {
class AirplaneHUD {
class Bones {};
class Draw {};
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topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15, 1, 0.15, 1};
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enableParallax = 0;
helmetMountedDisplay = 1;
helmetPosition[] = {0, 0, 0};
helmetRight[] = {0, 0, 0};
helmetDown[] = {0, 0, 0};
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};
class ACE_HUD_1 {
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topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15, 1, 0.15, 1};
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enableParallax = 0;
class Bones {
class GunnerAim {
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type = "vector";
source = "weapon";
pos0[] = {0.5, "0.9 - 0.04 + 0.012"};
pos10[] = {"0.5 + 0.0111", "0.9 - 0.04 + 0.012 + 0.0133"};
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};
class Target {
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source = "target";
type = "vector";
pos0[] = {0.5, 0.5};
pos10[] = {0.85, 0.85};
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};
class Velocity {
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type = "vector";
source = "velocity";
pos0[] = {0.5, 0.5};
pos10[] = {0.65, 0.65};
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};
class Velocity_slip {
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type = "vector";
source = "velocity";
pos0[] = {0.5, 0.845};
pos10[] = {0.53, 0.845};
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};
class VspeedBone {
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type = "linear";
source = "vspeed";
sourceScale = 1;
min = -10;
max = 10;
minPos[] = {0.93, 0.2};
maxPos[] = {0.93, 0.8};
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};
class RadarAltitudeBone {
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type = "linear";
source = "altitudeAGL";
sourceScale = 1;
min = 0;
max = 60;
minPos[] = {0.965, 0.2};
maxPos[] = {0.965, 0.8};
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};
class HorizonBankRot {
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type = "rotational";
source = "horizonBank";
center[] = {0.5, 0.5};
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min = -3.1416;
max = 3.1416;
minAngle = -180;
maxAngle = 180;
aspectRatio = 1;
};
class ForwardVec {
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type = "vector";
source = "forward";
pos0[] = {0, 0};
pos10[] = {0.25, 0.25};
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};
class WeaponAim {
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type = "vector";
source = "weapon";
pos0[] = {0.5, 0.5};
pos10[] = {0.75, 0.75};
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};
class Level0 {
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type = "horizon";
pos0[] = {0.5, 0.5};
pos10[] = {0.78, 0.78};
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angle = 0;
};
class LevelP5: Level0 {
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angle = 5;
};
class LevelM5: Level0 {
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angle = -5;
};
class LevelP10: Level0 {
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angle = 10;
};
class LevelM10: Level0 {
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angle = -10;
};
class LevelP15: Level0 {
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angle = 15;
};
class LevelM15: Level0 {
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angle = -15;
};
class LevelP20: Level0 {
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angle = 20;
};
class LevelM20: Level0 {
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angle = -20;
};
class LevelP25: Level0 {
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angle = 25;
};
class LevelM25: Level0 {
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angle = -25;
};
class LevelP30: Level0 {
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angle = 30;
};
class LevelM30: Level0 {
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angle = -30;
};
class LevelP35: Level0 {
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angle = 35;
};
class LevelM35: Level0 {
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angle = -35;
};
class LevelP40: Level0 {
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angle = 40;
};
class LevelM40: Level0 {
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angle = -40;
};
class LevelP45: Level0 {
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angle = 45;
};
class LevelM45: Level0 {
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angle = -45;
};
class LevelP50: Level0 {
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angle = 50;
};
class LevelM50: Level0 {
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angle = -50;
};
};
class Draw {
color[] = {0.18, 1, 0.18};
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alpha = 1;
condition = "on";
class Horizont {
clipTL[] = {0.15, 0.15};
clipBR[] = {0.85, 0.85};
class Dimmed {
class Level0 {
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type = "line";
points[] = {{"Level0", {-0.42, 0}, 1}, {"Level0", {-0.38, 0}, 1}, {}, {"Level0", {-0.37, 0}, 1}, {"Level0", {-0.33, 0}, 1}, {}, {"Level0", {-0.32, 0}, 1}, {"Level0", {-0.28, 0}, 1}, {}, {"Level0", {-0.27, 0}, 1}, {"Level0", {-0.23, 0}, 1}, {}, {"Level0", {-0.22, 0}, 1}, {"Level0", {-0.18, 0}, 1}, {}, {"Level0", {-0.17, 0}, 1}, {"Level0", {-0.13, 0}, 1}, {}, {"Level0", {-0.12, 0}, 1}, {"Level0", {-0.08, 0}, 1}, {}, {"Level0", {0.42, 0}, 1}, {"Level0", {0.38, 0}, 1}, {}, {"Level0", {0.37, 0}, 1}, {"Level0", {0.33, 0}, 1}, {}, {"Level0", {0.32, 0}, 1}, {"Level0", {0.28, 0}, 1}, {}, {"Level0", {0.27, 0}, 1}, {"Level0", {0.23, 0}, 1}, {}, {"Level0", {0.22, 0}, 1}, {"Level0", {0.18, 0}, 1}, {}, {"Level0", {0.17, 0}, 1}, {"Level0", {0.13, 0}, 1}, {}, {"Level0", {0.12, 0}, 1}, {"Level0", {0.08, 0}, 1 }};
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};
};
};
class HorizonBankRot {
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type = "line";
width = 3;
points[] = {{"HorizonBankRot", {0, 0.25}, 1}, {"HorizonBankRot", {-0.01, 0.23}, 1}, {"HorizonBankRot", {0.01, 0.23}, 1}, {"HorizonBankRot", {0, 0.25}, 1 }};
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};
class Static_HAD_BOX {
clipTL[] = {0, 1};
clipBR[] = {1, 0};
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type = "line";
width = 5;
points[] = {{{"0.5-0.1", "0.9-0.04"}, 1}, {{"0.5-0.1", "0.9+0.04"}, 1}, {{"0.5+0.1", "0.9+0.04"}, 1}, {{"0.5+0.1", "0.9-0.04"}, 1}, {{"0.5-0.1", "0.9-0.04"}, 1}, {}, {{"0.5-0.1", "0.9-0.04+0.012"}, 1}, {{"0.5-0.092", "0.9-0.04+0.012"}, 1}, {}, {{"0.5+0.1", "0.9-0.04+0.012"}, 1}, {{"0.5+0.092", "0.9-0.04+0.012"}, 1}, {}, {{0.5, "0.9-0.04"}, 1}, {{0.5, "0.9-0.032"}, 1}, {}, {{0.5, "0.9+0.04"}, 1}, {{0.5, "0.9+0.032"}, 1}, { }};
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};
class Gunner_HAD {
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type = "line";
width = 6;
points[] = {{"GunnerAim", {-0.015, -0.008}, 1}, {"GunnerAim", {-0.015, 0.008}, 1}, {"GunnerAim", {0.015, 0.008}, 1}, {"GunnerAim", {0.015, -0.008}, 1}, {"GunnerAim", {-0.015, -0.008}, 1 }};
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};
class Slip_ball_group {
class Slip_bars {
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type = "line";
width = 4;
points[] = {{{"0.5-0.018", "0.9-0.04"}, 1}, {{"0.5-0.018", "0.9-0.075"}, 1}, {}, {{"0.5+0.018", "0.9-0.04"}, 1}, {{"0.5+0.018", "0.9-0.075"}, 1 }};
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};
class Slip_ball {
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type = "line";
width = 6;
points[] = {{"Velocity_slip", 1, {"0 * 0.75", "-0.02 * 0.75"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.75", "-0.01732 * 0.75"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.75", "-0.0099999998 * 0.75"}, 1}, {"Velocity_slip", 1, {"0.02 * 0.75", "0 * 0.75"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.75", "0.0099999998 * 0.75"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.75", "0.01732 * 0.75"}, 1}, {"Velocity_slip", 1, {"0 * 0.75", "0.02 * 0.75"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.75", "0.01732 * 0.75"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.75", "0.0099999998 * 0.75"}, 1}, {"Velocity_slip", 1, {"-0.02 * 0.75", "0 * 0.75"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.75", "-0.0099999998 * 0.75"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.75", "-0.01732 * 0.75"}, 1}, {"Velocity_slip", 1, {"0 * 0.75", "-0.02 * 0.75"}, 1}, {}, {"Velocity_slip", 1, {"0 * 0.6", "-0.02 * 0.6"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.6", "-0.01732 * 0.6"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.6", "-0.0099999998 * 0.6"}, 1}, {"Velocity_slip", 1, {"0.02 * 0.6", "0 * 0.6"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.6", "0.0099999998 * 0.6"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.6", "0.01732 * 0.6"}, 1}, {"Velocity_slip", 1, {"0 * 0.6", "0.02 * 0.6"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.6", "0.01732 * 0.6"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.6", "0.0099999998 * 0.6"}, 1}, {"Velocity_slip", 1, {"-0.02 * 0.6", "0 * 0.6"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.6", "-0.0099999998 * 0.6"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.6", "-0.01732 * 0.6"}, 1}, {"Velocity_slip", 1, {"0 * 0.6", "-0.02 * 0.6"}, 1}, {}, {"Velocity_slip", 1, {"0 * 0.5", "-0.02 * 0.5"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.5", "-0.01732 * 0.5"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.5", "-0.0099999998 * 0.5"}, 1}, {"Velocity_slip", 1, {"0.02 * 0.5", "0 * 0.5"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.5", "0.0099999998 * 0.5"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.5", "0.01732 * 0.5"}, 1}, {"Velocity_slip", 1, {"0 * 0.5", "0.02 * 0.5"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.5", "0.01732 * 0.5"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.5", "0.0099999998 * 0.5"}, 1}, {"Velocity_slip", 1, {"-0.02 * 0.5", "0 * 0.5"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.5", "-0.0099999998 * 0.5"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.5", "-0.01732 * 0.5"}, 1}, {"Velocity_slip", 1, {"0 * 0.5", "-0.02 * 0.5"}, 1}, {}, {"Velocity_slip", 1, {"0 * 0.4", "-0.02 * 0.4"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.4", "-0.01732 * 0.4"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.4", "-0.0099999998 * 0.4"}, 1}, {"Velocity_slip", 1, {"0.02 * 0.4", "0 * 0.4"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.4", "0.0099999998 * 0.4"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.4", "0.01732 * 0.4"}, 1}, {"Velocity_slip", 1, {"0 * 0.4", "0.02 * 0.4"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.4", "0.01732 * 0.4"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.4", "0.0099999998 * 0.4"}, 1}, {"Velocity_slip", 1, {"-0.02 * 0.4", "0 * 0.4"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.4", "-0.0099999998 * 0.4"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.4", "-0.01732 * 0.4"}, 1}, {"Velocity_slip", 1, {"0 * 0.4", "-0.02 * 0.4"}, 1}, {}, {"Velocity_slip", 1, {"0 * 0.30", "-0.02 * 0.30"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.30", "-0.01732 * 0.30"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.30", "-0.0099999998 * 0.30"}, 1}, {"Velocity_slip", 1, {"0.02 * 0.30", "0 * 0.30"}, 1}, {"Velocity_slip", 1, {"0.01732 * 0.30", "0.0099999998 * 0.30"}, 1}, {"Velocity_slip", 1, {"0.0099999998 * 0.30", "0.01732 * 0.30"}, 1}, {"Velocity_slip", 1, {"0 * 0.30", "0.02 * 0.30"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.30", "0.01732 * 0.30"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.30", "0.0099999998 * 0.30"}, 1}, {"Velocity_slip", 1, {"-0.02 * 0.30", "0 * 0.30"}, 1}, {"Velocity_slip", 1, {"-0.01732 * 0.30", "-0.0099999998 * 0.30"}, 1}, {"Velocity_slip", 1, {"-0.0099999998 * 0.30", "-0.01732 * 0.30"}, 1}, {"Velocity_slip", 1, {"0 * 0.30", "-0.02 * 0.30
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};
};
class Centerline {
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type = "line";
width = 5;
points[] = {{{0.5, 0.48}, 1}, {{0.5, 0.45}, 1}, {}, {{0.5, 0.52}, 1}, {{0.5, 0.55}, 1}, {}, {{0.48, 0.5}, 1}, {{0.45, 0.5}, 1}, {}, {{0.52, 0.5}, 1}, {{0.55, 0.5}, 1}, { }};
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};
class WeaponName {
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type = "text";
source = "weapon";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.61, 0.86}, 1};
right[] = {{0.65, 0.86}, 1};
down[] = {{0.61, 0.9}, 1};
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};
class Ammo_GUN {
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type = "group";
condition = "mgun";
class Ammo_count_GUN {
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type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.61, 0.89}, 1};
right[] = {{0.65, 0.89}, 1};
down[] = {{0.61, 0.93}, 1};
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};
};
class Ammo_RKT {
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type = "group";
condition = "rocket";
class Ammo_count_RKT {
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type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.61, 0.89}, 1};
right[] = {{0.65, 0.89}, 1};
down[] = {{0.61, 0.93}, 1};
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};
};
class Ammo_AGM {
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type = "group";
condition = "AAmissile";
class Ammo_count_AGM {
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type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.61, 0.89}, 1};
right[] = {{0.65, 0.89}, 1};
down[] = {{0.61, 0.93}, 1};
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};
};
class Ammo_AAM {
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type = "group";
condition = "ATmissile";
class Ammo_count_AAM {
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type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.61, 0.89}, 1};
right[] = {{0.65, 0.89}, 1};
down[] = {{0.61, 0.93}, 1};
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};
};
class Ammo_Bomb {
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type = "group";
condition = "Bomb";
class Ammo_count_Bomb {
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type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.61, 0.89}, 1};
right[] = {{0.65, 0.89}, 1};
down[] = {{0.61, 0.93}, 1};
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};
};
class LightsGroup {
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type = "group";
condition = "lights";
class LightsText {
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type = "text";
source = "static";
text = "LIGHTS";
align = "right";
scale = 1;
pos[] = {{0.03, "0.53 + 0.055"}, 1};
right[] = {{0.07, "0.53 + 0.055"}, 1};
down[] = {{0.03, "0.53 + 0.095"}, 1};
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};
};
class CollisionLightsGroup {
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type = "group";
condition = "collisionlights";
class CollisionLightsText {
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type = "text";
source = "static";
text = "A-COL";
align = "right";
scale = 1;
pos[] = {{0.03, "0.53 + 0.105"}, 1};
right[] = {{0.07, "0.53 + 0.105"}, 1};
down[] = {{0.03, "0.53 + 0.145"}, 1};
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};
};
class GearGroup {
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type = "group";
condition = "ils";
class GearText {
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type = "text";
source = "static";
text = "GEAR";
align = "right";
scale = 1;
pos[] = {{0.03, "0.53 + 0.155"}, 1};
right[] = {{0.07, "0.53 + 0.155"}, 1};
down[] = {{0.03, "0.53 + 0.195"}, 1};
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};
};
class ATMissileTOFGroup {
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condition = "ATmissile";
type = "group";
class TOFtext {
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type = "text";
align = "right";
source = "static";
text = "TOF=";
scale = 1;
pos[] = {{0.61, 0.92}, 1};
right[] = {{0.65, 0.92}, 1};
down[] = {{0.61, 0.96}, 1};
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};
class TOFnumber {
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type = "text";
source = "targetDist";
sourcescale = 0.0025;
align = "right";
scale = 1;
pos[] = {{0.69, 0.92}, 1};
right[] = {{0.73, 0.92}, 1};
down[] = {{0.69, 0.96}, 1};
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};
};
class LaserTOFGroup {
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condition = "Bomb";
type = "group";
class TOFtext {
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type = "text";
align = "right";
source = "static";
text = "TOF=";
scale = 1;
pos[] = {{0.61, 0.92}, 1};
right[] = {{0.65, 0.92}, 1};
down[] = {{0.61, 0.96}, 1};
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};
class TOFnumber {
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type = "text";
source = "targetDist";
sourcescale = 0.0025;
align = "right";
scale = 1;
pos[] = {{0.69, 0.92}, 1};
right[] = {{0.73, 0.92}, 1};
down[] = {{0.69, 0.96}, 1};
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};
};
class RocketTOFGroup {
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condition = "Rocket";
type = "group";
class TOFtext {
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type = "text";
align = "right";
source = "static";
text = "TOF=";
scale = 1;
pos[] = {{0.61, 0.92}, 1};
right[] = {{0.65, 0.92}, 1};
down[] = {{0.61, 0.96}, 1};
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};
class TOFnumber {
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type = "text";
source = "targetDist";
sourcescale = 0.0025;
align = "right";
scale = 1;
pos[] = {{0.69, 0.92}, 1};
right[] = {{0.73, 0.92}, 1};
down[] = {{0.69, 0.96}, 1};
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};
};
class RangeNumber {
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type = "text";
source = "targetDist";
sourceScale = 1;
align = "left";
scale = 1;
pos[] = {{0.39, 0.89}, 1};
right[] = {{0.43, 0.89}, 1};
down[] = {{0.39, 0.93}, 1};
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};
class RangeText {
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type = "text";
source = "static";
text = "RNG";
align = "left";
scale = 1;
pos[] = {{0.39, 0.86}, 1};
right[] = {{0.43, 0.86}, 1};
down[] = {{0.39, 0.9}, 1};
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};
class SpeedNumber {
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type = "text";
align = "right";
scale = 1;
source = "speed";
sourceScale = 3.6;
pos[] = {{0.03, 0.475}, 1};
right[] = {{0.08, 0.475}, 1};
down[] = {{0.03, 0.525}, 1};
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};
class TorqueNumber {
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condition = "simulRTD";
class Torque_number {
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type = "text";
align = "left";
scale = 1;
source = "rtdRotorTorque";
sourceScale = 290;
pos[] = {{0.065, 0.175}, 1};
right[] = {{0.115, 0.175}, 1};
down[] = {{0.065, 0.225}, 1};
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};
class Torquetext {
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type = "text";
source = "static";
text = "%";
align = "right";
scale = 1;
pos[] = {{0.07, 0.175}, 1};
right[] = {{0.12, 0.175}, 1};
down[] = {{0.07, 0.225}, 1};
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};
};
class AltNumber: SpeedNumber {
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align = "right";
source = "altitudeAGL";
sourceScale = 1;
pos[] = {{0.83, 0.475}, 1};
right[] = {{0.88, 0.475}, 1};
down[] = {{0.83, 0.525}, 1};
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};
class ASLNumber {
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type = "text";
source = "altitudeASL";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.835, 0.18}, 1};
right[] = {{0.875, 0.18}, 1};
down[] = {{0.835, 0.22}, 1};
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};
class VspeedScalePosta {
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type = "line";
width = 5;
points[] = {{{0.98, 0.2}, 1}, {{1, 0.2}, 1}, {}, {{0.93, 0.2}, 1}, {{0.95, 0.2}, 1}, {}, {{0.98, 0.35}, 1}, {{1, 0.35}, 1}, {}, {{0.93, 0.35}, 1}, {{0.95, 0.35}, 1}, {}, {{0.94, 0.38}, 1}, {{0.95, 0.38}, 1}, {}, {{0.94, 0.41}, 1}, {{0.95, 0.41}, 1}, {}, {{0.94, 0.44}, 1}, {{0.95, 0.44}, 1}, {}, {{0.94, 0.47}, 1}, {{0.95, 0.47}, 1}, {}, {{0.98, 0.5}, 1}, {{1, 0.5}, 1}, {}, {{0.93, 0.5}, 1}, {{0.95, 0.5}, 1}, {}, {{0.94, 0.53}, 1}, {{0.95, 0.53}, 1}, {}, {{0.94, 0.56}, 1}, {{0.95, 0.56}, 1}, {}, {{0.94, 0.59}, 1}, {{0.95, 0.59}, 1}, {}, {{0.94, 0.62}, 1}, {{0.95, 0.62}, 1}, {}, {{0.98, 0.65}, 1}, {{1, 0.65}, 1}, {}, {{0.93, 0.65}, 1}, {{0.95, 0.65}, 1}, {}, {{0.99, 0.68}, 1}, {{0.98, 0.68}, 1}, {}, {{0.99, 0.71}, 1}, {{0.98, 0.71}, 1}, {}, {{0.99, 0.74}, 1}, {{0.98, 0.74}, 1}, {}, {{0.99, 0.77}, 1}, {{0.98, 0.77}, 1}, {}, {{0.98, 0.8}, 1}, {{1, 0.8}, 1}, {}, {{0.93, 0.8}, 1}, {{0.95, 0.8}, 1}, { }};
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};
class RadarAltitudeBand {
clipTL[] = {0, 0.2};
clipBR[] = {1, 0.8};
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hideValue = 201;
class radarbanda {
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type = "line";
width = 17;
points[] = {{"RadarAltitudeBone", {0, 0}, 1}, {"RadarAltitudeBone", {0, 0.6}, 1 }};
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};
};
class VspeedBand {
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type = "line";
width = 3;
points[] = {{"VspeedBone", {-0.01, 0}, 1}, {"VspeedBone", {-0.025, -0.015}, 1}, {"VspeedBone", {-0.025, 0.015}, 1}, {"VspeedBone", {-0.01, 0}, 1}, { }};
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};
class HeadingNumber: SpeedNumber {
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source = "heading";
sourceScale = 1;
align = "center";
pos[] = {{0.5, 0.045}, 1};
right[] = {{0.56, 0.045}, 1};
down[] = {{0.5, "0.045 + 0.06"}, 1};
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};
class Center_box {
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type = "line";
width = 1.5;
points[] = {{{0.45, "0.02 + 0.085 - 0.06"}, 1}, {{"0.45 + 0.10", "0.02 + 0.085 - 0.06"}, 1}, {{"0.45 + 0.10", "0.02 + 0.085"}, 1}, {{0.45, "0.02 + 0.085"}, 1}, {{0.45, "0.02 + 0.085 - 0.06"}, 1 }};
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};
class HeadingArrow {
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type = "line";
width = 7;
points[] = {{{"0.5", "0.128 + 0.03"}, 1}, {{0.5, 0.128}, 1 }};
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};
class HeadingScale_LEFT {
clipTL[] = {0, 0};
clipBR[] = {0.45, 1};
class Heading_group {
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type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.12, "0.0 + 0.065"};
right[] = {0.16, "0.0 + 0.065"};
down[] = {0.12, "0.04 + 0.065"};
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};
};
class HeadingScale_RIGHT {
clipTL[] = {0.55, 0};
clipBR[] = {1, 1};
class Heading_group {
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type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.12, "0.0 + 0.065"};
right[] = {0.16, "0.0 + 0.065"};
down[] = {0.12, "0.04 + 0.065"};
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};
};
class HeadingScale_BOTTOM {
clipTL[] = {0.45, "0.02 + 0.085"};
clipBR[] = {"0.45 + 0.10", 1};
class Heading_group {
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type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.12, "0.0 + 0.065"};
right[] = {0.16, "0.0 + 0.065"};
down[] = {0.12, "0.04 + 0.065"};
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};
};
class Fuel_Text {
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type = "text";
source = "static";
text = "Fuel";
align = "right";
scale = 1;
pos[] = {{0.03, 0.9}, 1};
right[] = {{0.07, 0.9}, 1};
down[] = {{0.03, 0.94}, 1};
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};
class Fuel_Number {
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type = "text";
source = "fuel";
sourceScale = 100;
align = "right";
scale = 1;
pos[] = {{0.1, 0.9}, 1};
right[] = {{0.14, 0.9}, 1};
down[] = {{0.1, 0.94}, 1};
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};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.04, 0.04, 0.1};
helmetRight[] = {0.08, 0, 0};
helmetDown[] = {0, -0.08, 0};
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};
class ACE_HUD_2 {
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topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15, 1, 0.15, 1};
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enableParallax = 0;
class Bones {
class Velocity {
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type = "vector";
source = "velocity";
pos0[] = {0.5, 0.5};
pos10[] = {0.75, 0.75};
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};
class ForwardVec1 {
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type = "vector";
source = "forward";
pos0[] = {0, 0};
pos10[] = {0.25, 0.25};
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};
class ForwardVec {
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type = "vector";
source = "forward";
pos0[] = {0, 0};
pos10[] = {0.253, 0.253};
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};
class WeaponAim {
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type = "vector";
source = "weapon";
pos0[] = {0.5, 0.5};
pos10[] = {0.753, 0.753};
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};
class WeaponAim1 {
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type = "vector";
source = "weapon";
pos0[] = {0, 0};
pos10[] = {0.253, 0.23};
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};
class Target {
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type = "vector";
source = "target";
pos0[] = {0.5, 0.5};
pos10[] = {0.753, 0.753};
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};
class RadarContact {
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type = "fixed";
pos[] = {0, 0};
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};
};
class Draw {
color[] = {0.18, 1, 0.18};
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alpha = 1;
condition = "on";
class PlaneMovementCrosshair {
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type = "line";
width = 7;
points[] = {{"ForwardVec1", 1, "Velocity", 1, {0, -0.02}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0.01, -0.01732}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0.01732, -0.01}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0.02, 0}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0.01732, 0.01}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0.01, 0.01732}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0, 0.02}, 1}, {"ForwardVec1", 1, "Velocity", 1, {-0.01, 0.01732}, 1}, {"ForwardVec1", 1, "Velocity", 1, {-0.01732, 0.01}, 1}, {"ForwardVec1", 1, "Velocity", 1, {-0.02, 0}, 1}, {"ForwardVec1", 1, "Velocity", 1, {-0.01732, -0.01}, 1}, {"ForwardVec1", 1, "Velocity", 1, {-0.01, -0.01732}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0, -0.02}, 1}, {}, {"ForwardVec1", 1, "Velocity", 1, {0.04, 0}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0.02, 0}, 1}, {}, {"ForwardVec1", 1, "Velocity", 1, {-0.04, 0}, 1}, {"ForwardVec1", 1, "Velocity", 1, {-0.02, 0}, 1}, {}, {"ForwardVec1", 1, "Velocity", 1, {0, -0.04}, 1}, {"ForwardVec1", 1, "Velocity", 1, {0, -0.02}, 1 }};
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};
class Gunner_AIM {
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type = "group";
class Circle {
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type = "line";
width = 6;
points[] = {{"ForwardVec", 1, "WeaponAim", 1, {0, -0.015}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, -0.03}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0, -0.0325}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, -0.0475}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.015}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.03}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.0325}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.0475}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {-0.015, 0}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {-0.03, 0}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {-0.0325, 0}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {-0.0475, 0}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0.015, 0}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.03, 0}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0.0325, 0}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.0475, 0}, 1 }};
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};
};
class GunCross {
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condition = "mgun";
class Circle {
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type = "line";
width = 9;
points[] = {{"ForwardVec", 1, "WeaponAim", 1, {0, -0.05}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, -0.015}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.015}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.05}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {-0.05, 0}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {-0.015, 0}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0.015, 0}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.05, 0}, 1}, { }};
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};
};
class RocketCross {
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condition = "rocket";
width = 6;
class Circle {
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type = "line";
width = 6;
points[] = {{"ForwardVec", 1, "WeaponAim", 1, {-0.05, -0.08}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.05, -0.08}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {0, -0.08}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0, 0.08}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {-0.05, 0.08}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.05, 0.08}, 1}, { }};
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};
};
class AT_Aim {
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condition = "ATmissile";
width = 2;
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class Circle
{
type = "line";
width = 2;
points[] = {{"ForwardVec", 1, "WeaponAim", 1, {-0.1, -0.1}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.1, -0.1}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {0.1, 0.1}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {-0.1, 0.1}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {-0.1, -0.1}, 1 }};
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};
};
class AA_aim {
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condition = "AAmissile";
class Circle {
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type = "line";
width = 2.5;
points[] = {{"ForwardVec", 1, "WeaponAim", 1, {"0 / 4", "-0.248559 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0434 / 4", "-0.244781 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0855 / 4", "-0.233571 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.125 / 4", "-0.215252 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1607 / 4", "-0.190396 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1915 / 4", "-0.159774 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2165 / 4", "-0.12428 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.234925 / 4", "-0.0850072 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2462 / 4", "-0.0431499 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.25 / 4", "0 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2462 / 4", "0.0431499 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.234925 / 4", "0.0850072 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2165 / 4", "0.12428 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1915 / 4", "0.159774 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1607 / 4", "0.190396 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.125 / 4", "0.215252 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0855 / 4", "0.233571 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0434 / 4", "0.244781 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0 / 4", "0.248559 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.0434 / 4", "0.244781 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.0855 / 4", "0.233571 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.125 / 4", "0.215252 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.1607 / 4", "0.190396 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.1915 / 4", "0.159774 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.2165 / 4", "0.12428 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.234925 / 4", "0.0850072 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.2462 / 4", "0.0431499 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.25 / 4", "0 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.2462 / 4", "-0.0431499 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.234925 / 4", "-0.0850072 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.2165 / 4", "-0.12428 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.1915 / 4", "-0.159774 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.1607 / 4", "-0.190396 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.125 / 4", "-0.215252 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.0855 / 4", "-0.233571 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.0434 / 4", "-0.244781 / 4"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0 / 4", "-0.248559 / 4"}, 1}, {}, {"ForwardVec", 1, "WeaponAim", 1, {"0 / 2", "-0.248559 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0434 / 2", "-0.244781 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0855 / 2", "-0.233571 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.125 / 2", "-0.215252 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1607 / 2", "-0.190396 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1915 / 2", "-0.159774 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2165 / 2", "-0.12428 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.234925 / 2", "-0.0850072 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2462 / 2", "-0.0431499 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.25 / 2", "0 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2462 / 2", "0.0431499 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.234925 / 2", "0.0850072 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.2165 / 2", "0.12428 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1915 / 2", "0.159774 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.1607 / 2", "0.190396 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.125 / 2", "0.215252 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0855 / 2", "0.233571 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0.0434 / 2", "0.244781 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"0 / 2", "0.248559 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.0434 / 2", "0.244781 / 2"}, 1}, {"ForwardVec", 1, "WeaponAim", 1, {"-0.0855 / 2", "0.233
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};
};
class TargetACQ {
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type = "line";
width = 2;
points[] = {{"ForwardVec", 1, "target", {0, -0.06}, 1}, {"ForwardVec", 1, "target", {0, -0.055}, 1}, {}, {"ForwardVec", 1, "target", {0, -0.05}, 1}, {"ForwardVec", 1, "target", {0, -0.045}, 1}, {}, {"ForwardVec", 1, "target", {0, -0.04}, 1}, {"ForwardVec", 1, "target", {0, -0.035}, 1}, {}, {"ForwardVec", 1, "target", {0, -0.03}, 1}, {"ForwardVec", 1, "target", {0, -0.025}, 1}, {}, {"ForwardVec", 1, "target", {0, -0.02}, 1}, {"ForwardVec", 1, "target", {0, -0.015}, 1}, {}, {"ForwardVec", 1, "target", {0, -0.01}, 1}, {"ForwardVec", 1, "target", {0, -0.005}, 1}, {}, {"ForwardVec", 1, "target", {0, 0}, 1}, {"ForwardVec", 1, "target", {0, 0}, 1}, {}, {"ForwardVec", 1, "target", {0, 0.06}, 1}, {"ForwardVec", 1, "target", {0, 0.055}, 1}, {}, {"ForwardVec", 1, "target", {0, 0.05}, 1}, {"ForwardVec", 1, "target", {0, 0.045}, 1}, {}, {"ForwardVec", 1, "target", {0, 0.04}, 1}, {"ForwardVec", 1, "target", {0, 0.035}, 1}, {}, {"ForwardVec", 1, "target", {0, 0.03}, 1}, {"ForwardVec", 1, "target", {0, 0.025}, 1}, {}, {"ForwardVec", 1, "target", {0, 0.02}, 1}, {"ForwardVec", 1, "target", {0, 0.015}, 1}, {}, {"ForwardVec", 1, "target", {0, 0.01}, 1}, {"ForwardVec", 1, "target", {0, 0.005}, 1}, {}, {"ForwardVec", 1, "target", {-0.06, 0}, 1}, {"ForwardVec", 1, "target", {-0.055, 0}, 1}, {}, {"ForwardVec", 1, "target", {-0.05, 0}, 1}, {"ForwardVec", 1, "target", {-0.045, 0}, 1}, {}, {"ForwardVec", 1, "target", {-0.04, 0}, 1}, {"ForwardVec", 1, "target", {-0.035, 0}, 1}, {}, {"ForwardVec", 1, "target", {-0.03, 0}, 1}, {"ForwardVec", 1, "target", {-0.025, 0}, 1}, {}, {"ForwardVec", 1, "target", {-0.02, 0}, 1}, {"ForwardVec", 1, "target", {-0.015, 0}, 1}, {}, {"ForwardVec", 1, "target", {-0.01, 0}, 1}, {"ForwardVec", 1, "target", {-0.005, 0}, 1}, {}, {"ForwardVec", 1, "target", {0.06, 0}, 1}, {"ForwardVec", 1, "target", {0.055, 0}, 1}, {}, {"ForwardVec", 1, "target", {0.05, 0}, 1}, {"ForwardVec", 1, "target", {0.045, 0}, 1}, {}, {"ForwardVec", 1, "target", {0.04, 0}, 1}, {"ForwardVec", 1, "target", {0.035, 0}, 1}, {}, {"ForwardVec", 1, "target", {0.03, 0}, 1}, {"ForwardVec", 1, "target", {0.025, 0}, 1}, {}, {"ForwardVec", 1, "target", {0.02, 0}, 1}, {"ForwardVec", 1, "target", {0.015, 0}, 1}, {}, {"ForwardVec", 1, "target", {0.01, 0}, 1}, {"ForwardVec", 1, "target", {0.005, 0}, 1}, { }};
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};
class RadarTargets {
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type = "radar";
pos0[] = {0.5, 0.5};
pos10[] = {0.753, 0.753};
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width = 2.5;
points[] = {{"ForwardVec", 1, "RadarContact", {-0.01, -0.01}, 1}, {"ForwardVec", 1, "RadarContact", {0.01, -0.01}, 1}, {"ForwardVec", 1, "RadarContact", {0.01, 0.01}, 1}, {"ForwardVec", 1, "RadarContact", {-0.01, 0.01}, 1}, {"ForwardVec", 1, "RadarContact", {-0.01, -0.01}, 1 }};
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};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.035, 0.035, 0.1};
helmetRight[] = {0.07, 0, 0};
helmetDown[] = {0, -0.07, 0};
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};
};
class Turrets: Turrets {
class MainTurret: MainTurret {
weapons[] = {"ACE_gatling_20mm_Comanche", "missiles_DAGR", "missiles_ASRAAM", "ACE_AIR_SAFETY"};
magazines[] = {"ACE_500Rnd_20mm_shells_Comanche", "4Rnd_AAA_missiles", "24Rnd_PG_missiles"};
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outGunnerMayFire = 1;
commanding = -1;
primaryGunner = 1;
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {"TankCommanderOptics1"};
gunnerForceOptics = 0;
turretInfoType = "Rsc_ACE_Helo_UI_Turret";
showAllTargets = 2;
discretedistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400, 2500, 2600, 2700, 2800, 2900, 3000};
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discretedistanceinitindex = 3;
copilotHasFlares = 1;
directionStabilized = 1;
isCopilot = 1;
showHMD = 1;
CanEject = 1;
startEngine = 0;
minElev = -51;
maxElev = 9;
initElev = 6;
minTurn = -120;
maxTurn = 120;
initTurn = 0;
class OpticsIn {
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delete Narrow;
delete Medium;
delete Wide;
class ACE_WideUnstabilized {
opticsDisplayName = "W NS";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal", "Ti"};
thermalMode[] = {0, 1};
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 0;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
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class ACE_Wide: ACE_WideUnstabilized {
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal", "Ti"};
thermalMode[] = {0, 1};
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
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class ACE_Medium: ACE_Wide {
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
};
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class ACE_Narrow: ACE_Wide {
opticsDisplayName = "N";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
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class ACE_Narrower: ACE_Wide {
opticsDisplayName = "Z";
initFov = 0.01;
minFov = 0.01;
maxFov = 0.01;
gunnerOpticsColor[] = {0, 0, 0, 1};
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directionStabilized = 1;
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
};
class OpticsOut {
class Monocular {
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initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 1.1;
minFov = 0.133;
maxFov = 1.1;
visionMode[] = {"Normal","NVG"};
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {};
hideUnitInfo = 1;
};
};
};
};
class AnimationSources: AnimationSources {
class Gatling {
weapon = "ACE_gatling_20mm_Comanche";
};
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class Muzzle_flash {
weapon = "ACE_gatling_20mm_Comanche";
};
};
};