ACE3/addons/medical/functions/fnc_treatment_failure.sqf

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/*
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* Author: KoffeinFlummi, Glowbal
* Callback when the treatment fails
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
* 4: Items available <ARRAY<STRING>>
*
* Return Value:
* nil
*
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* Public: No
*/
#include "script_component.hpp"
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private ["_args", "_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems", "_weaponSelect"];
_args = _this select 0;
_caller = _args select 0;
_target = _args select 1;
_selectionName = _args select 2;
_className = _args select 3;
_usersOfItems = _args select 5;
if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then {
_caller removeWeapon "ACE_FakePrimaryWeapon";
};
if (vehicle _caller == _caller) then {
[_caller, _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""], 1] call EFUNC(common,doAnimation);
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
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_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
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_caller selectWeapon _weaponSelect;
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} else {
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_caller action ["SwitchWeapon", _caller, _caller, 99];
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};
{
(_x select 0) addItem (_x select 1);
}foreach _usersOfItems;
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// Record specific callback
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
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if (GVAR(level) >= 2) then {
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_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
};
_callback = getText (_config >> "callbackFailure");
if (isNil _callback) then {
_callback = compile _callback;
} else {
_callback = missionNamespace getvariable _callback;
};
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_args call _callback;
_args call FUNC(createLitter);