2015-01-14 09:06:47 +00:00
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class CfgAmmo {
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class FlareCore;
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class FlareBase: FlareCore {
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intensity = 20000;
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flareSize = 12;
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timeToLive = 60;
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};
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2015-02-14 06:39:01 +00:00
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class F_40mm_White: FlareBase {
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intensity = 40000;
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flareSize = 12;
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};
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class F_20mm_White: FlareBase {
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intensity = 20000;
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flareSize = 6;
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};
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2015-02-14 06:39:01 +00:00
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class F_Signal_Green: FlareBase {
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intensity = 20000;
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flareSize = 12;
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};
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2015-02-14 06:39:01 +00:00
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class Flare_82mm_AMOS_White: FlareCore {
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intensity = 80000;
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flareSize = 12;
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timeToLive = 60;
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};
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2015-01-14 09:06:47 +00:00
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2015-02-14 06:39:01 +00:00
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class ACE_F_Hand_White: F_20mm_White {
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timeToLive = 60;
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};
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class F_20mm_Red;
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class ACE_F_Hand_Red: F_20mm_Red {
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timeToLive = 60;
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};
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class F_20mm_Green;
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class ACE_F_Hand_Green: F_20mm_Green {
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timeToLive = 60;
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};
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class F_20mm_Yellow;
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class ACE_F_Hand_Yellow: F_20mm_Yellow {
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timeToLive = 60;
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};
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class SmokeShell;
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class ACE_G_Handflare_White: SmokeShell {
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GVAR(flare) = 1;
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GVAR(color)[] = {0.5,0.5,0.5,0.5};
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model = "\A3\weapons_f\ammo\flare_white";
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dangerRadiusHit = -1;
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suppressionRadiusHit = -1;
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typicalSpeed = 22;
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cost = 100;
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deflecting = 30;
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explosionTime = 3;
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timeToLive = 60;
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grenadeFireSound[] = {};
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grenadeBurningSound[] = {};
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aiAmmoUsageFlags = "4 + 2";
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smokeColor[] = {0,0,0,0};
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effectsSmoke = "ACE_HandFlareEffect";
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whistleDist = 0;
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};
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class ACE_G_Handflare_Red: ACE_G_Handflare_White {
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GVAR(color)[] = {0.5,0.25,0.25,0.5};
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model = "\A3\weapons_f\ammo\flare_red";
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};
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class ACE_G_Handflare_Green: ACE_G_Handflare_White {
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GVAR(color)[] = {0.25,0.5,0.25,0.5};
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model = "\A3\weapons_f\ammo\flare_green";
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};
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class ACE_G_Handflare_Yellow: ACE_G_Handflare_White {
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GVAR(color)[] = {0.5,0.5,0.25,0.5};
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model = "\A3\weapons_f\ammo\flare_yellow";
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};
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class ACE_G_M84: SmokeShell {
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GVAR(flashbang) = 1;
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model = PATHTOF(models\ACE_m84_thrown.p3d);
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dangerRadiusHit = -1;
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suppressionRadiusHit = 20;
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typicalSpeed = 22;
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cost = 40;
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explosive = 1E-7;
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deflecting = 15;
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explosionTime = 2.3;
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timeToLive = 6;
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grenadeFireSound[] = {};
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grenadeBurningSound[] = {};
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aiAmmoUsageFlags = "0";
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smokeColor[] = {0,0,0,0};
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effectsSmoke = "ACE_M84FlashbangEffect";
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whistleDist = 0;
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};
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};
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