ACE3/addons/grenades/CfgAmmo.hpp
commy2 46d741281b Merge pull request #2358 from acemod/322flashbangexplosive
sort flashbang under explosive grenades, not misc grenades
2015-09-05 13:40:24 +02:00

100 lines
2.5 KiB
C++

class CfgAmmo {
class FlareCore;
class FlareBase: FlareCore {
intensity = 20000;
flareSize = 12;
timeToLive = 60;
};
class F_40mm_White: FlareBase {
intensity = 40000;
flareSize = 12;
};
class F_20mm_White: FlareBase {
intensity = 20000;
flareSize = 6;
};
class F_Signal_Green: FlareBase {
intensity = 20000;
flareSize = 12;
};
class Flare_82mm_AMOS_White: FlareCore {
intensity = 80000;
flareSize = 12;
timeToLive = 60;
};
class ACE_F_Hand_White: F_20mm_White {
timeToLive = 60;
};
class F_20mm_Red;
class ACE_F_Hand_Red: F_20mm_Red {
timeToLive = 60;
};
class F_20mm_Green;
class ACE_F_Hand_Green: F_20mm_Green {
timeToLive = 60;
};
class F_20mm_Yellow;
class ACE_F_Hand_Yellow: F_20mm_Yellow {
timeToLive = 60;
};
class SmokeShell;
class ACE_G_Handflare_White: SmokeShell {
GVAR(flare) = 1;
GVAR(color)[] = {0.5,0.5,0.5,0.5};
model = "\A3\weapons_f\ammo\flare_white";
dangerRadiusHit = -1;
suppressionRadiusHit = -1;
typicalSpeed = 22;
cost = 100;
deflecting = 30;
explosionTime = 3;
timeToLive = 60;
grenadeFireSound[] = {};
grenadeBurningSound[] = {};
aiAmmoUsageFlags = "4 + 2";
smokeColor[] = {0,0,0,0};
effectsSmoke = "ACE_HandFlareEffect";
whistleDist = 0;
};
class ACE_G_Handflare_Red: ACE_G_Handflare_White {
GVAR(color)[] = {0.5,0.25,0.25,0.5};
model = "\A3\weapons_f\ammo\flare_red";
};
class ACE_G_Handflare_Green: ACE_G_Handflare_White {
GVAR(color)[] = {0.25,0.5,0.25,0.5};
model = "\A3\weapons_f\ammo\flare_green";
};
class ACE_G_Handflare_Yellow: ACE_G_Handflare_White {
GVAR(color)[] = {0.5,0.5,0.25,0.5};
model = "\A3\weapons_f\ammo\flare_yellow";
};
class ACE_G_M84: SmokeShell {
GVAR(flashbang) = 1;
model = PATHTOF(models\ACE_m84_thrown.p3d);
dangerRadiusHit = -1;
suppressionRadiusHit = 20;
typicalSpeed = 22;
cost = 40;
explosive = 1E-7;
deflecting = 15;
explosionTime = 2.3;
timeToLive = 6;
grenadeFireSound[] = {};
grenadeBurningSound[] = {};
aiAmmoUsageFlags = "0";
smokeColor[] = {0,0,0,0};
effectsSmoke = "ACE_M84FlashbangEffect";
whistleDist = 0;
};
};