ACE3/addons/rearm/functions/fnc_addRearmActions.sqf

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/*
* Author: GitHawk
* Show the resupplyable ammunition of all surrounding vehicles.
*
* Arguments:
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* 0: Target <OBJECT>
*
* Return Value:
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* ChildActions <ARRAY>
*
* Example:
* [tank] call ace_rearm_fnc_addRearmActions
*
* Public: No
*/
#include "script_component.hpp"
params [["_truck", objNull, [objNull]]];
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private _vehicles = nearestObjects [_truck, ["AllVehicles"], 20];
_vehicles = _vehicles select {(_x != _truck) && {!(_x isKindOf "CAManBase")} && {!(_x getVariable [QGVAR(disabled), false])}};
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private _vehicleActions = [];
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{
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private _vehicle = _x;
private _magazineHelper = [];
{
private _turretPath = _x;
private _magazines = [_vehicle, _turretPath] call FUNC(getVehicleMagazines);
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{
private _magazine = _x;
if (!(_magazine in _magazineHelper)) then {
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private _currentMagazines = { _x == _magazine } count (_vehicle magazinesTurret _turretPath);
private _maxMagazines = [_vehicle, _turretPath, _magazine] call FUNC(getMaxMagazines);
if ((_currentMagazines < _maxMagazines) || {(_vehicle magazineTurretAmmo [_magazine, _turretPath]) < getNumber (configFile >> "CfgMagazines" >> _magazine >> "count")}) then {
_magazineHelper pushBack _magazine;
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};
};
false
} count _magazines;
false
} count REARM_TURRET_PATHS;
// 1.70 pylons
private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
{
private _pylonName = configName _x;
private _pylonAmmo = _vehicle ammoOnPylon _pylonName;
private _pylonMagazine = (getPylonMagazines _vehicle) select _forEachIndex;
TRACE_3("",_pylonName,_pylonAmmo,_pylonMagazine);
if (_pylonAmmo > 0) then {
// Try to refill current pylon:
private _magAmmo = getNumber (configFile >> "CfgMagazines" >> _pylonMagazine >> "count");
if ((!(_pylonMagazine in _magazineHelper)) && {_pylonAmmo < _magAmmo}) then {
_magazineHelper pushBack _pylonMagazine;
};
} else {
// See what we magazines can add to the empty pylon:
private _hardpointMags = [_x] call FUNC(getHardpointMagazines);
{
if (!(_x in _magazineHelper)) then {
_magazineHelper pushBack _x;
};
} forEach _hardpointMags;
};
} forEach _pylonConfigs;
_magazineHelper = _magazineHelper select {[_truck, _x] call FUNC(hasEnoughSupply)};
TRACE_2("can add",_x,_magazineHelper);
if (!(_magazineHelper isEqualTo [])) then {
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private _icon = getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "Icon");
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if !((_icon select [0, 1]) == "\") then {
_icon = "";
};
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if (GVAR(level) == 0) then {
// [Level 0] adds a single action to rearm the entire vic
private _action = [_vehicle,
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
_icon,
{_this call FUNC(rearmEntireVehicle)},
{true},
{},
_vehicle] call EFUNC(interact_menu,createAction);
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_vehicleActions pushBack [_action, [], _truck];
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} else {
// [Level 1,2] - Add actions for each magazine
private _actions = [];
{
private _action = [_x,
getText(configFile >> "CfgMagazines" >> _x >> "displayName"),
getText(configFile >> "CfgMagazines" >> _x >> "picture"),
{_this call FUNC(takeAmmo)},
{true},
{},
[_x, _vehicle]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _truck];
} forEach _magazineHelper;
private _action = [_vehicle,
getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName"),
_icon,
{},
{true},
{},
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[]] call EFUNC(interact_menu,createAction);
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_vehicleActions pushBack [_action, _actions, _truck];
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};
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};
false
} count _vehicles;
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_vehicleActions