2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-02-20 05:45:17 +00:00
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/*
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2017-05-29 18:49:21 +00:00
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* Author: esteldunedain, phyma
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2023-08-28 17:26:24 +00:00
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* Check if the target has an MG equipped with belt system that a unit can link.
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2015-02-20 05:45:17 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2023-08-28 20:20:53 +00:00
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* 0: Unit wanting to link the belt <OBJECT>
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2023-08-28 17:26:24 +00:00
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* 1: Unit equipped with the weapon <OBJECT>
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2015-02-20 05:45:17 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2017-05-29 18:49:21 +00:00
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* Maximum ammo of magazine (-1 on error) <NUMBER>
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2016-08-14 18:35:00 +00:00
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*
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* Example:
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2017-05-29 18:49:21 +00:00
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* [player, cursorObject] call ace_reload_fnc_getAmmoToLinkBelt;
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2016-08-14 18:35:00 +00:00
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*
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* Public: No
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2015-02-20 05:45:17 +00:00
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*/
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2023-08-28 17:26:24 +00:00
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params ["_unit", "_target"];
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2015-02-20 05:45:17 +00:00
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2023-08-28 17:26:24 +00:00
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if !(isNull objectParent _target) exitWith {-1};
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2015-02-20 05:45:17 +00:00
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2023-08-28 17:26:24 +00:00
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private _magazine = currentMagazine _target;
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private _magazineCfg = configFile >> "CfgMagazines" >> _magazine;
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2016-01-06 21:42:02 +00:00
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2017-05-29 18:49:21 +00:00
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if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {-1};
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2015-02-20 05:45:17 +00:00
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// Check if the ammo is not empty or full
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2016-01-06 21:42:02 +00:00
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private _ammoCount = _target ammo currentWeapon _target;
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2015-02-20 05:45:17 +00:00
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// Exit if the belt is full or empty
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2023-08-28 17:26:24 +00:00
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if (_ammoCount == 0 || {getNumber (_magazineCfg >> "count") - _ammoCount == 0}) exitWith {-1};
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2015-02-20 05:45:17 +00:00
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2023-08-28 17:26:24 +00:00
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// Check if the unit has any of the same magazines and calculate max ammo
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2016-01-06 21:42:02 +00:00
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private _maxAmmo = 0;
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2015-02-20 05:45:17 +00:00
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{
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_maxAmmo = _maxAmmo max (_x select 1);
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2023-08-28 17:26:24 +00:00
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} forEach (magazinesAmmo _unit select {(_x select 0) == _magazine});
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2015-02-20 05:45:17 +00:00
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2017-05-29 18:49:21 +00:00
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_maxAmmo
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