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class CfgAmmo {
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class GrenadeHand;
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// - Smoke hand grenades --------------------------------------------------
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class SmokeShell: GrenadeHand {
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smokeColor[] = {1, 1, 1, 1};
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timeToLive = 90;
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};
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class SmokeShellRed: SmokeShell {
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smokeColor[] = SMOKE_COLOR_RED;
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timeToLive = 60;
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};
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class SmokeShellGreen: SmokeShell {
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smokeColor[] = SMOKE_COLOR_GREEN;
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timeToLive = 60;
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};
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class SmokeShellYellow: SmokeShell {
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smokeColor[] = SMOKE_COLOR_YELLOW;
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timeToLive = 60;
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};
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class SmokeShellPurple: SmokeShell {
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smokeColor[] = SMOKE_COLOR_PURPLE;
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timeToLive = 60;
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};
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class SmokeShellBlue: SmokeShell {
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smokeColor[] = SMOKE_COLOR_BLUE;
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timeToLive = 60;
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};
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class SmokeShellOrange: SmokeShell {
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smokeColor[] = SMOKE_COLOR_ORANGE;
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timeToLive = 60;
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};
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// - 40mm smoke grenades --------------------------------------------------
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class G_40mm_Smoke: SmokeShell {
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smokeColor[] = {1, 1, 1, 1};
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timeToLive = 40;
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};
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class G_40mm_SmokeRed: G_40mm_Smoke {
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smokeColor[] = SMOKE_COLOR_RED;
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timeToLive = 40;
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};
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class G_40mm_SmokeGreen: G_40mm_Smoke {
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smokeColor[] = SMOKE_COLOR_GREEN;
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timeToLive = 40;
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};
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class G_40mm_SmokeYellow: G_40mm_Smoke {
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smokeColor[] = SMOKE_COLOR_YELLOW;
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timeToLive = 40;
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};
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class G_40mm_SmokePurple: G_40mm_Smoke {
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smokeColor[] = SMOKE_COLOR_PURPLE;
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timeToLive = 40;
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};
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class G_40mm_SmokeBlue: G_40mm_Smoke {
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smokeColor[] = SMOKE_COLOR_BLUE;
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timeToLive = 40;
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};
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class G_40mm_SmokeOrange: G_40mm_Smoke {
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smokeColor[] = SMOKE_COLOR_ORANGE;
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timeToLive = 40;
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};
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// - Artillery smoke submunition ------------------------------------------
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class SmokeShellArty: SmokeShell {
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explosionTime = 0;
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effectsSmoke = "ACE_ArtillerySmoke";
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};
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// - 120mm/155mm artillery smoke ------------------------------------------
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class SubmunitionBase;
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class Smoke_120mm_AMOS_White: SubmunitionBase {
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submunitionConeAngle = 10;
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};
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};
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