ACE3/addons/refuel/functions/fnc_canTakeNozzle.sqf

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/*
* Author: GitHawk
* Check if a unit can take a fuel nozzle
*
* Arguments:
* 0: The unit <OBJECT>
* 1: The target <OBJECT>
*
* Return Value:
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* Can connect <BOOL>
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*
* Example:
* [player, target] call ace_refuel_fnc_canTakeNozzle
*
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* Public: No
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*/
#include "script_component.hpp"
params ["_unit", "_target"];
if (isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _target} ||
{(_target distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_target getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}