ACE3/addons/aim120/CfgAmmo.hpp

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class CfgAmmo {
class ammo_Missile_AMRAAM_C;
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class M_Zephyr;
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// AIM-120
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class GVAR(a): M_Zephyr {
missileLockCone = 30;
missileKeepLockedCone = 30;
missileLockMaxDistance = 16000;
missileLockMinDistance = 500;
author = "Brandon (TCVM)";
maneuvrability = 0;
flightProfiles[] = {"Direct", "Loft"};
class Direct {}; // dummy to allow for F cycling of missile mode
class Loft {};
class ace_missileguidance {
enabled = 1;
pitchRate = 30; // Minium flap deflection for guidance
yawRate = 30; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "DopplerRadar";
seekerTypes[] = { "DopplerRadar" };
lockableTypes[] = {"Air"};
minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
maxTerrainCheck = 16000; // How far we should check for terrain
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 50; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR", "LOFT"};
useModeForAttackProfile = 1;
};
};
class GVAR(c): ammo_Missile_AMRAAM_C {
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missileLockCone = 30;
missileKeepLockedCone = 30;
missileLockMaxDistance = 16000;
missileLockMinDistance = 500;
author = "Brandon (TCVM)";
maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
class Direct {}; // dummy to allow for F cycling of missile mode
class Loft {};
class ace_missileguidance {
enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
yawRate = 30; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
seekerTypes[] = { "DopplerRadar" };
lockableTypes[] = {"Air"};
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minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
maxTerrainCheck = 16000; // How far we should check for terrain
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 50; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
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defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR", "LOFT"};
useModeForAttackProfile = 1;
};
};
class ammo_Missile_AMRAAM_D;
class GVAR(d): ammo_Missile_AMRAAM_D {
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missileLockCone = 45;
missileKeepLockedCone = 45;
missileLockMaxDistance = 16000;
missileLockMinDistance = 500;
author = "Brandon (TCVM)";
maneuvrability = 0;
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flightProfiles[] = {"Direct", "TopDown"};
class Direct {}; // dummy to allow for F cycling of missile mode
class TopDown {};
class ace_missileguidance {
enabled = 1;
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pitchRate = 45; // Minium flap deflection for guidance
yawRate = 45; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "DopplerRadar";
seekerTypes[] = { "DopplerRadar" };
lockableTypes[] = {"Air"};
minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
maxTerrainCheck = 16000; // How far we should check for terrain
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 50; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR", "LOFT"};
useModeForAttackProfile = 1;
};
};
// R-77
class ammo_Missile_AA_R77;
class GVAR(r77): ammo_Missile_AA_R77 {
missileLockCone = 50;
missileKeepLockedCone = 50;
missileLockMaxDistance = 16000;
missileLockMinDistance = 500;
author = "Brandon (TCVM)";
maneuvrability = 0;
flightProfiles[] = {"Direct", "TopDown"};
class Direct {}; // dummy to allow for F cycling of missile mode
class TopDown {};
class ace_missileguidance {
enabled = 1;
pitchRate = 40; // Minium flap deflection for guidance
yawRate = 40; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
seekerTypes[] = { "DopplerRadar" };
lockableTypes[] = {"Air"};
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minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
maxTerrainCheck = 16000; // How far we should check for terrain
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 50; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
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defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR", "LOFT"};
useModeForAttackProfile = 1;
};
};
};