ACE3/docs/wiki/framework/medical-treatment-framework.md

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---
layout: wiki
title: Medical Treatment Framework
description: Explains extending the treatment system for developers.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 14
patch: 2
---
## 1. Config Values
### 1.1 Vehicle Patient Seats
Defines the seats that will be prioritized when loading patients into vehicles. Uses `moveInCargo` indexes.
```cpp
class CfgVehicles {
class MyCar {
ace_medical_treatment_patientSeats[] = {3,4};
};
};
```
### 1.2 Patient Reverse Fill
When no patient seats are available, by default patients will be filled from the highest cargo index to the lowest.
This can be changed to fill from the lowest to the highest.
```cpp
class CfgVehicles {
class MyCar {
ace_medical_treatment_patientReverseFill = 0;
};
};
```
### 1.3 Treatment Items
Items in `CfgWeapons` with `ACE_isMedicalItem` property will be added to the ACE Medical category in the ACE Arsenal.
```cpp
class CfgWeapons {
class MyMedicalItem {
ACE_isMedicalItem = 1;
};
};
```
Required items in `ACE_Medical_Treatment_Actions` will also be added as a fallback.
```cpp
class ACE_Medical_Treatment_Actions {
class MyCustomTreatment {
items[] = {"MyMedicalItem"};
};
};
```