2015-06-09 01:34:29 +00:00
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/*
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* Author: TheDrill, PabstMirror
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* The perFrameEventHandler to draw the icons
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [fromCBA] call ace_finger_fnc_perFrameEH;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-07-26 05:48:53 +00:00
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private["_drawColor", "_fovCorrection", "_iconSize", "_timeLeftToShow", "_cameraOffset"];
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2015-06-09 01:34:29 +00:00
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if (!alive ACE_player) then {GVAR(fingersHash) = HASH_CREATE;};
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// Conditions: canInteract
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if !([ACE_player, ACE_player, ["isNotInside"]] call EFUNC(common,canInteractWith)) then {GVAR(fingersHash) = HASH_CREATE;};
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//make sure player is dismounted or in a static weapon:
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if ((ACE_player != vehicle ACE_player) && {!((vehicle ACE_player) isKindOf "StaticWeapon")}) then {GVAR(fingersHash) = HASH_CREATE;};
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2015-07-26 05:48:53 +00:00
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_cameraOffset = worldToScreen (positionCameraToWorld [1000, 0, 10000]);
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_fovCorrection = 0;
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if (count _cameraOffset > 0) then {_fovCorrection = (_cameraOffset select 0) - 0.5;};
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2015-06-09 01:34:29 +00:00
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_iconSize = BASE_SIZE * _fovCorrection;
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{
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_data = HASH_GET(GVAR(fingersHash), _x);
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2015-08-09 22:19:27 +00:00
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_data params ["_lastTime", "_pos", "_name"];
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2015-06-09 01:34:29 +00:00
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_timeLeftToShow = _lastTime + FP_TIMEOUT - ACE_diagTime;
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if (_timeLeftToShow <= 0) then {
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HASH_REM(GVAR(fingersHash), _x);
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} else {
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_drawColor = + GVAR(indicatorColor);
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//Fade out:
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if (_timeLeftToShow < 0.5) then {
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_drawColor set [3, ((_drawColor select 3) * (_timeLeftToShow / 0.5))];
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};
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2015-06-09 05:00:00 +00:00
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drawIcon3D [QUOTE(PATHTOF(UI\fp_icon.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
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2015-06-09 01:34:29 +00:00
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};
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2015-08-09 22:19:27 +00:00
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} count (GVAR(fingersHash) select 0);
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2015-06-09 01:34:29 +00:00
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if ((count (GVAR(fingersHash) select 0)) == 0) then {
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[GVAR(pfeh_id)] call CBA_fnc_removePerFrameHandler;
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GVAR(pfeh_id) = -1;
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};
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