ACE3/addons/medical/functions/fnc_moduleMedicalSettings.sqf

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/*
* Author: Glowbal
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* Module for adjusting the medical damage settings
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*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
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* None
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_logic", "_units", "_activated"];
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if !(_activated) exitWith {};
[_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(medicSetting), "medicSetting"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(increaseTrainingInLocations), "increaseTrainingInLocations"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(allowLitterCreation), "allowLitterCreation"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(litterCleanUpDelay), "litterCleanUpDelay"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableUnconsciousnessAI), "enableUnconsciousnessAI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(remoteControlledAI), "remoteControlledAI"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(painCoefficient), "painCoefficient"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(keepLocalSettingsSynced), "keepLocalSettingsSynced"] call EFUNC(common,readSettingFromModule);