mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
updated isPlayer v2
This commit is contained in:
parent
96fccbedf9
commit
1ae8e29ac2
@ -6,16 +6,16 @@
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit to be checked (object)
|
||||
* 1: exclude curator controlled units (boolean)
|
||||
* 1: exclude remote controlled units (boolean)
|
||||
*
|
||||
* Return Value:
|
||||
* Bool: is unit a player?
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_excludeRemote"];
|
||||
private ["_unit", "_excludeRemoteControlled"];
|
||||
|
||||
_unit = [_this, 0] call BIS_fnc_param;
|
||||
_excludeRemote = [_this, 1, false] call BIS_fnc_param;
|
||||
_unit = _this select 0;
|
||||
_excludeRemoteControlled = if (count _this > 1) then {_this select 1} else {false};
|
||||
|
||||
isPlayer _unit || (!_excludeRemote && {_unit == call FUNC(player)})
|
||||
isPlayer _unit || (!_excludeRemoteControlled && {_unit == call FUNC(player)})
|
||||
|
@ -59,6 +59,10 @@ class ACE_Settings {
|
||||
typeName = "SCALAR";
|
||||
values[] = {"Disabled", "50/50", "Enabled"};
|
||||
};
|
||||
class GVAR(remoteControlledAI) {
|
||||
typeName = "BOOL";
|
||||
value = 1;
|
||||
};
|
||||
class GVAR(preventInstaDeath) {
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
|
@ -106,6 +106,12 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
class remoteControlledAI {
|
||||
displayName = CSTRING(MedicalSettings_remoteControlledAI_DisplayName);
|
||||
description = CSTRING(MedicalSettings_remoteControlledAI_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class preventInstaDeath {
|
||||
displayName = CSTRING(MedicalSettings_preventInstaDeath_DisplayName);
|
||||
description = CSTRING(MedicalSettings_preventInstaDeath_Description);
|
||||
|
@ -30,6 +30,7 @@ if !(_activated) exitWith {};
|
||||
[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(AIDamageThreshold), "AIDamageThreshold"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(enableUnconsciousnessAI), "enableUnconsciousnessAI"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(remoteControlledAI), "remoteControlledAI"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(preventInstaDeath), "preventInstaDeath"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(bleedingCoefficient), "bleedingCoefficient"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(painCoefficient), "painCoefficient"] call EFUNC(common,readSettingFromModule);
|
||||
|
@ -47,7 +47,7 @@ if (_unit == ACE_player) then {
|
||||
};
|
||||
|
||||
// if we have unconsciousness for AI disabled, we will kill the unit instead
|
||||
if (!([_unit, true] call EFUNC(common,isPlayer)) && !_force) then {
|
||||
if (!([_unit, GVAR(remoteControlledAI)] call EFUNC(common,isPlayer)) && !_force) then {
|
||||
_enableUncon = _unit getVariable [QGVAR(enableUnconsciousnessAI), GVAR(enableUnconsciousnessAI)];
|
||||
if (_enableUncon == 0 or {_enableUncon == 1 and (random 1) < 0.5}) exitWith {
|
||||
[_unit, true] call FUNC(setDead);
|
||||
|
@ -2847,6 +2847,12 @@
|
||||
<Spanish>Permita a la IA caer inconsciente</Spanish>
|
||||
<German>KI kann bewusstlos werden</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_remoteControlledAI_DisplayName">
|
||||
<English>Remote Controlled AI</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_MedicalSettings_remoteControlledAI_Description">
|
||||
<English>Treat remote controlled units as AI not players?</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_disabled">
|
||||
<English>Disabled</English>
|
||||
<Russian>Отключено</Russian>
|
||||
|
Loading…
Reference in New Issue
Block a user