ACE3/addons/dragging/functions/fnc_canDrop_carry.sqf

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/*
* Author: commy2
* Check if unit can drop the carried object.
*
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* Arguments:
* 0: Unit that currently carries a object <OBJECT>
* 1: Object that is carried <OBJECT>
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*
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* Return Value:
* Can the unit drop the object? <BOOL>
*
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* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrop_carry;
*
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* Public: No
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*/
#include "script_component.hpp"
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params ["_unit", "_target"];
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if !([_unit, _target, ["isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {false};
_unit getVariable [QGVAR(carriedObject), objNull] == _target