ACE3/addons/dragging/functions/fnc_startCarryPFH.sqf

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/*
* Author: commy2
* Carry PFH
*
* Arguments:
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* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Timeout <NUMBER>
* 1: PFEH Id <NUMBER>
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*
* Return Value:
* None
*
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* Example:
* [[player, target, 100], 20] call ace_dragging_fnc_startCarryPFH;
*
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* Public: No
*/
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#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 startCarryPFH running", ACE_time];
#endif
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params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_timeOut"];
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// handle aborting carry
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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TRACE_4("carry false",_unit,_target,_timeOut,ACE_time);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
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TRACE_4("dead/distance",_unit,_target,_timeOut,ACE_time);
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[_unit, _target] call FUNC(dropObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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// handle persons vs objects
if (_target isKindOf "CAManBase") then {
if (ACE_time > _timeOut) exitWith {
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TRACE_4("Start carry person",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(carryObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
};
} else {
if (ACE_time > _timeOut) exitWith {
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TRACE_4("timeout",_unit,_target,_timeOut,ACE_time);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
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private _draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
[_unit, _draggedObject] call FUNC(dropObject);
};
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// wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
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TRACE_4("Start carry object",_unit,_target,_timeOut,ACE_time);
[_unit, _target] call FUNC(carryObject);
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[_idPFH] call CBA_fnc_removePerFrameHandler;
};
};