ACE3/addons/malyutka/functions/fnc_initJoystick.sqf

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#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Initialise joystick
*
* Arguments:
* 0: Static Weapon <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorObject, player] call ace_malyutka_fnc_initJoystick
*
* Public: No
*/
params ["_joystick"];
// each plug has information regarding the current launcher which is connected
// if null, no launcher is connected
_joystick setVariable [QGVAR(plugStatus), [objNull, objNull, objNull, objNull], true];
_joystick setVariable [QGVAR(vehicleAmmo), 0, true];
_joystick setVehicleAmmo 0;