2015-08-11 17:49:39 +00:00
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class CfgAmmo {
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2016-06-18 00:18:06 +00:00
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class Grenade;
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2016-06-18 00:18:06 +00:00
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class ACE_FlashlightProxy_White: Grenade {
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effectsSmoke = "ACE_FlashlightEffect_White";
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explosionTime = 0.01;
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2016-06-18 00:18:06 +00:00
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grenadeBurningSound[] = {};
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grenadeFireSound[] = {};
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hit = 0;
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model = "\A3\Weapons_f\empty.p3d";
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simulation = "shotSmokeX";
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smokeColor[] = {1,1,1,1};
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2016-05-27 17:16:15 +00:00
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timeToLive = 1e10;
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2016-06-18 00:18:06 +00:00
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impactArmor[] = {};
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impactConcrete[] = {};
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impactDefault[] = {};
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impactGlass[] = {};
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impactGlassArmored[] = {};
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impactGroundHard[] = {};
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impactGroundSoft[] = {};
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impactIron[] = {};
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impactMan[] = {};
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impactMetal[] = {};
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impactMetalPlate[] = {};
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impactMetalPlastic[] = {};
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impactRubber[] = {};
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impactTyre[] = {};
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impactWater[] = {};
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impactWood[] = {};
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2015-08-11 17:49:39 +00:00
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};
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2016-05-27 17:16:15 +00:00
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2015-08-11 17:49:39 +00:00
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class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White {
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effectsSmoke = "ACE_FlashlightEffect_Red";
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2015-08-11 17:49:39 +00:00
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};
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2016-05-27 17:16:15 +00:00
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2015-08-11 17:49:39 +00:00
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class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White {
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effectsSmoke = "ACE_FlashlightEffect_Blue";
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};
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class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White {
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effectsSmoke = "ACE_FlashlightEffect_Green";
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2015-08-11 17:49:39 +00:00
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};
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2016-05-27 17:16:15 +00:00
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2015-08-11 17:49:39 +00:00
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class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White {
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effectsSmoke = "ACE_FlashlightEffect_Yellow";
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2015-08-11 17:49:39 +00:00
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};
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2016-06-12 22:31:11 +00:00
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class ACE_FlashlightProxy_Orange: ACE_FlashlightProxy_White {
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effectsSmoke = "ACE_FlashlightEffect_Orange";
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};
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2016-05-27 17:16:15 +00:00
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};
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