ACE3/addons/dragging/CfgMovesMaleSdr.hpp

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class CfgMovesMaleSdr: CfgMovesBasic {
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class InjuredMovedBase;
class AgonyBaseRfl;
class StandBase;
class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1;
class DraggerBase;
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class States {
class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase {
speed = -10; // 1/10
};
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class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
speed = -10; // 1/10
};
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class AmovPercMstpSrasWpstDnon: StandBase {
ConnectTo[] = {
"AmovPercMstpSrasWpstDnon",
0.02,
"AovrPercMstpSrasWpstDf",
0.025,
"AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon",
0.0099999998,
"PistolMagazineReloadStand",
0.1,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon",
0.02,
"AmovPercMstpSrasWpstDnon_SaluteIn",
0.02,
"AwopPercMstpSgthWpstDnon_Part1",
0.1,
"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWlnrDnon",
0.02,
"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDup",
0.02,
"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDdown",
0.02,
"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDleft",
0.02,
"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDright",
0.02,
"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon_gear",
0.02,
"Acts_starterPistol_in",
0.001,
"Acts_PistolRaisedStand_Default",
1,
"ace_dragging",
0.1
};
};
class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 {
aiming = "aimingDefault";
aimingBody = "aimingUpDefault";
aimPrecision = 5; // default: 1
};
class ace_dragging: DraggerBase {
actions = "ace_MoveWithInjuredManDraggerPst";
aiming = "aimingPistol";
aimingBody = "aimingPistol";
aimPrecision = 2; // default: 1
canPullTrigger = 1;
canReload = 0;
ConnectTo[] = {
"ace_dragging",
0.1,
"ace_dragging_drop",
0.2
};
disableWeapons = 0;
duty = 0.6;
enableBinocular = 0;
file = QPATHTO_T(anim\ace_dragging.rtm);
InterpolateTo[] = {
"ace_dragging_static",
0.1
};
interpolationSpeed = 5;
limitGunMovement = 0.2;
looped = 1;
showHandGun = 1;
turnSpeed = 0.5;
};
class ace_dragging_static: ace_dragging {
ConnectTo[] = {
"ace_dragging",
0.1,
"ace_dragging_drop",
0.2
};
InterpolateTo[] = {
"ace_dragging",
0.1,
"ace_dragging_drop",
0.2
};
looped = 1;
speed = 0;
};
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class ace_dragging_drop: ace_dragging {
ConnectTo[] = {
"AmovPknlMstpSrasWpstDnon",
0.1
};
file = QPATHTO_T(anim\ace_dragging_drop.rtm);
InterpolateTo[] = {
"Unconscious",
0.02
};
interpolationSpeed = 5;
looped = 0;
};
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};
};