2019-10-05 20:32:38 +00:00
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class CfgMovesMaleSdr: CfgMovesBasic {
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2021-04-20 15:37:22 +00:00
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class InjuredMovedBase;
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class AgonyBaseRfl;
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class StandBase;
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class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1;
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class DraggerBase;
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2019-10-05 20:32:38 +00:00
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class States {
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class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon: InjuredMovedBase {
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speed = -10; // 1/10
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};
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2021-04-20 11:33:58 +00:00
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2019-10-05 20:32:38 +00:00
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class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
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speed = -10; // 1/10
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};
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2021-04-20 11:33:58 +00:00
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class AmovPercMstpSrasWpstDnon: StandBase {
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ConnectTo[] = {
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"AmovPercMstpSrasWpstDnon",
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0.02,
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"AovrPercMstpSrasWpstDf",
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0.025,
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"AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon",
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0.0099999998,
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"PistolMagazineReloadStand",
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0.1,
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"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon",
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0.02,
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"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon",
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0.02,
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"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon",
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0.02,
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"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon",
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0.02,
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"AmovPercMstpSrasWpstDnon_SaluteIn",
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0.02,
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"AwopPercMstpSgthWpstDnon_Part1",
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0.1,
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"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon",
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0.02,
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"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWlnrDnon",
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0.02,
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"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDup",
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0.02,
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"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDdown",
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0.02,
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"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDleft",
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0.02,
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"AmovPercMstpSrasWpstDnon_AadjPercMstpSrasWpstDright",
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0.02,
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"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon_gear",
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0.02,
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"Acts_starterPistol_in",
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0.001,
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"Acts_PistolRaisedStand_Default",
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1,
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"ace_dragging",
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0.1
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};
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};
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class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2: AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 {
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aiming = "aimingDefault";
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aimingBody = "aimingUpDefault";
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aimPrecision = 5; // default: 1
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};
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class ace_dragging: DraggerBase {
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actions = "ace_MoveWithInjuredManDraggerPst";
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aiming = "aimingPistol";
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aimingBody = "aimingPistol";
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aimPrecision = 2; // default: 1
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canPullTrigger = 1;
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canReload = 0;
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ConnectTo[] = {
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"ace_dragging",
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0.1,
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"ace_dragging_drop",
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0.2
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};
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disableWeapons = 0;
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duty = 0.6;
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enableBinocular = 0;
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file = QPATHTO_T(anim\ace_dragging.rtm);
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InterpolateTo[] = {
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"ace_dragging_static",
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0.1
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};
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interpolationSpeed = 5;
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limitGunMovement = 0.2;
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looped = 1;
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showHandGun = 1;
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turnSpeed = 0.5;
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};
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class ace_dragging_static: ace_dragging {
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ConnectTo[] = {
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"ace_dragging",
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0.1,
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"ace_dragging_drop",
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0.2
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};
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InterpolateTo[] = {
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"ace_dragging",
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0.1,
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"ace_dragging_drop",
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0.2
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};
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looped = 1;
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speed = 0;
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};
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2021-04-20 15:37:22 +00:00
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2021-04-20 11:33:58 +00:00
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class ace_dragging_drop: ace_dragging {
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ConnectTo[] = {
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"AmovPknlMstpSrasWpstDnon",
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0.1
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};
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file = QPATHTO_T(anim\ace_dragging_drop.rtm);
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InterpolateTo[] = {
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"Unconscious",
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0.02
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};
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interpolationSpeed = 5;
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looped = 0;
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};
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2019-10-05 20:32:38 +00:00
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};
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};
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