2015-08-16 21:52:37 +00:00
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#include "script_component.hpp"
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2016-06-03 18:57:21 +00:00
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["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
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2016-06-21 23:39:20 +00:00
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["vehicle", {
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params ["_unit"];
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[_unit] call FUNC(dropAmmo);
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}] call CBA_fnc_addPlayerEventHandler;
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2016-02-19 16:32:02 +00:00
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {params ["_unit"]; [_unit] call FUNC(dropAmmo)}];
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};
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2016-03-06 10:14:34 +00:00
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[QGVAR(makeDummyEH), FUNC(makeDummy)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmEntireVehicleSuccessLocalEH), FUNC(rearmEntireVehicleSuccessLocal)] call CBA_fnc_addEventHandler;
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[QGVAR(rearmSuccessLocalEH), FUNC(rearmSuccessLocal)] call CBA_fnc_addEventHandler;
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