ACE3/addons/attach/functions/fnc_canDetach.sqf

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/*
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* Author: commy2
* Check if a unit has an item attached and if it can remove that item.
*
* Arguments:
* 0: vehicle that it will be detached from (player or vehicle) <OBJECT>
* 1: unit doing the detaching (player) <OBJECT>
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*
* Return Value:
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* Can Detach <BOOL>
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*
* Example:
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* [bob, bob] call ace_attach_fnc_canDetach;
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_attachToVehicle", "_unit"];
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TRACE_2("params",_attachToVehicle,_unit);
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if ((vehicle _unit) != _unit) exitWith {false};
private _attachedList = _attachToVehicle getVariable [QGVAR(attached), []];
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if ((count _attachedList) == 0) exitWith {false};
private ["_inRange"];
_inRange = false;
{
_x params ["_xObject"];
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if (isNull _xObject) exitWith {
TRACE_1("Null attached",_x);
_attachedList deleteAt _forEachIndex;
_attachToVehicle setVariable [QGVAR(attached), _attachedList, true];
};
if (((getPos _unit) distance2d (getPos _xObject)) < 4) exitWith {_inRange = true};
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} forEach _attachedList;
_inRange &&
{(_unit == _attachToVehicle) || {canStand _unit}} &&
{alive _attachToVehicle}