2016-01-21 01:02:50 +00:00
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/*
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* Author: VKing
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* Calculate FCS solution
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*
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* Arguments:
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2017-06-08 13:31:51 +00:00
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* 0: Vehicle <OBJECT>
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* 1: Turret <ARRAY>
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* 2: Target distance <NUMBER>
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* 3: Azimuth offset <UNKNOWN>
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2016-01-21 01:02:50 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2016-01-21 01:02:50 +00:00
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* None
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [car, [turret], 5, ?] call ace_fcs_fnc_calculateSolution
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*
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2016-01-21 01:02:50 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle","_turret","_distance","_angleTarget"];
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2016-05-20 02:39:15 +00:00
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TRACE_4("params",_vehicle,_turret,_distance,_angleTarget);
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2016-01-21 01:02:50 +00:00
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2016-11-10 15:43:01 +00:00
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private _FCSInitSpeed = [];
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2016-01-21 01:02:50 +00:00
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private _FCSMagazines = [];
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private _FCSElevation = [];
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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{
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private _magazine = _x;
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private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
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2016-01-21 14:56:53 +00:00
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private _bulletSimulation = getText (configFile >> "CfgAmmo" >> _ammo >> "simulation");
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if !(_bulletSimulation == "shotMissile") then {
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2016-01-21 01:02:50 +00:00
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private _maxElev = getNumber (_turretConfig >> "maxElev");
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private _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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private _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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{
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2016-01-21 14:01:41 +00:00
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private _weapon = _x;
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private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
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private _weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
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2016-01-21 01:02:50 +00:00
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{
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if (_x != "this") then {
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2016-01-21 14:01:41 +00:00
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_weaponMagazines append getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
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2016-01-21 01:02:50 +00:00
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};
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false
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} count _muzzles;
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2016-01-21 01:14:51 +00:00
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// Fix the `in` operator being case sensitive and BI fucking up the spelling of their own classnames
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2016-02-07 12:08:31 +00:00
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private _weaponMagazinesCheck = _weaponMagazines apply {toLower _x};
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2016-01-21 01:14:51 +00:00
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// Another BIS fix: ShotBullet simulation uses weapon initSpeed, others ignore it
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if (toLower _magazine in _weaponMagazinesCheck && {_bulletSimulation == "shotBullet"}) exitWith {
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2016-01-21 01:02:50 +00:00
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private _initSpeedCoef = getNumber(configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
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if (_initSpeedCoef < 0) then {
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_initSpeed = _initSpeed * -_initSpeedCoef;
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};
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if (_initSpeedCoef > 0) then {
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_initSpeed = _initSpeedCoef;
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};
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};
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false
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} count (_vehicle weaponsTurret _turret);
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private _offset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, _angleTarget, _distance];
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_offset = parseNumber _offset;
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2016-11-10 15:43:01 +00:00
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_FCSInitSpeed pushBack _initSpeed;
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2016-01-21 01:02:50 +00:00
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_FCSMagazines pushBack _magazine;
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_FCSElevation pushBack _offset;
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};
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false
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} count (_vehicle magazinesTurret _turret);
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[_vehicle, format ["%1_%2", QGVAR(Distance), _turret], _distance] call EFUNC(common,setVariablePublic);
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2016-11-10 15:43:01 +00:00
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[_vehicle, format ["%1_%2", QGVAR(InitSpeed), _turret], _FCSInitSpeed] call EFUNC(common,setVariablePublic);
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2016-01-21 01:02:50 +00:00
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[_vehicle, format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines] call EFUNC(common,setVariablePublic);
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[_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation] call EFUNC(common,setVariablePublic);
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