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Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
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@ -35,9 +35,7 @@ class CfgAmmo {
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soundActivation[] = {"", 0, 0, 0};
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soundDeactivation[] = {"", 0, 0, 0};
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};
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class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {
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GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag";
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};
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// class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {};
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class APERSTripMine_Wire_Ammo: DirectionalBombBase {
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GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12};
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@ -82,13 +80,8 @@ class CfgAmmo {
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soundActivation[] = {"", 0, 0, 0};
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soundDeactivation[] = {"", 0, 0, 0};
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};
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class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo {
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GVAR(magazine) = "DemoCharge_Remote_Mag";
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};
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class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo {
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GVAR(magazine) = "SatchelCharge_Remote_Mag";
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};
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// class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo {};
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// class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo {};
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class IEDUrbanBig_Remote_Ammo: PipeBombBase {
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triggerWhenDestroyed = 1;
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