Remove redundant entries.

Not removing them as it can be useful to have a reminder that those classes exist.
This commit is contained in:
VKing 2016-01-15 09:33:01 +01:00
parent 4e8ea4f8e6
commit 0078ad862a

View File

@ -35,9 +35,7 @@ class CfgAmmo {
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {
GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag";
};
// class ClaymoreDirectionalMine_Remote_Ammo_Scripted: ClaymoreDirectionalMine_Remote_Ammo {};
class APERSTripMine_Wire_Ammo: DirectionalBombBase {
GVAR(defuseObjectPosition[]) = {-1.415, 0, 0.12};
@ -82,13 +80,8 @@ class CfgAmmo {
soundActivation[] = {"", 0, 0, 0};
soundDeactivation[] = {"", 0, 0, 0};
};
class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo {
GVAR(magazine) = "DemoCharge_Remote_Mag";
};
class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo {
GVAR(magazine) = "SatchelCharge_Remote_Mag";
};
// class DemoCharge_Remote_Ammo_Scripted: DemoCharge_Remote_Ammo {};
// class SatchelCharge_Remote_Ammo_Scripted: SatchelCharge_Remote_Ammo {};
class IEDUrbanBig_Remote_Ammo: PipeBombBase {
triggerWhenDestroyed = 1;