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@ -13,6 +13,8 @@
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*/
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#include "script_component.hpp"
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private ["_interval", "_player", "_newVel", "_accel", "_currentGForce", "_average", "_sum", "_classCoef", "_suitCoef", "_gBlackOut", "_gRedOut", "_g", "_gBO", "_coef", "_strength"];
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EXPLODE_2_PVT(_this,_params,_pfhId);
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_interval = time - GVAR(lastUpdateTime);
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@ -15,7 +15,7 @@
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*/
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#include "script_component.hpp"
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private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light", "_losCount"];
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private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
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PARAMS_1(_grenade);
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@ -20,6 +20,7 @@ PARAMS_1(_projectile);
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if (alive _projectile) then {
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playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
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private "_affected";
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_affected = _projectile nearEntities ["CAManBase", 50];
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["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);
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};
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@ -12,6 +12,8 @@ PREP(sendMarkersJIP);
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PREP(setMarkerJIP);
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PREP(setMarkerNetwork);
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private ["_config", "_marker", "_a", "_scope", "_icon", "_rgba", "_name"];
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// init marker types
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if (isNil QGVAR(MarkersCache)) then {
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_config = configfile >> "CfgMarkers";
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@ -19,6 +19,8 @@
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#define BORDER 0.005
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[{
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private ["_display", "_text", "_picture", "_channel", "_buttonOK", "_buttonCancel", "_description", "_title", "_descriptionChannel", "_sizeX", "_sizeY", "_aceShapeLB", "_aceColorLB", "_aceAngleSlider", "_aceAngleSliderText", "_mapIDD", "_pos", "_posX", "_posY", "_posW", "_posH", "_offsetButtons", "_buttonOk", "_curSelShape", "_curSelColor", "_curSelAngle"];
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disableserialization;
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PARAMS_1(_display);
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@ -54,6 +54,8 @@ GVAR(rangeFinderPositionASL) = [];
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GVAR(mapAltitude) = getNumber (configFile >> "CfgWorlds" >> worldName >> "elevationOffset");
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private ["_worldMapLong", "_worldMapLat", "_zone", "_band", "_squareID"];
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//Calculate the map's MGRS:
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_worldMapLong = getNumber (configFile >> "CfgWorlds" >> worldName >> "longitude");
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_worldMapLat = getNumber (configFile >> "CfgWorlds" >> worldName >> "latitude");
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@ -19,6 +19,8 @@
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PARAMS_2(_waypointName,_waypointPosASL);
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private "_waypoints";
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_waypoints = ace_player getVariable [QGVAR(waypoints), []];
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_waypoints pushBack [_waypointName, _waypointPosASL];
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ace_player setVariable [QGVAR(waypoints), _waypoints];
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@ -18,6 +18,8 @@
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PARAMS_1(_wpIndex);
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private "_waypoints";
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_waypoints = ace_player getVariable [QGVAR(waypoints), []];
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if ((_wpIndex < 0) || (_wpIndex > ((count _waypoints) - 1))) exitWith {ERROR("out of bounds wp");};
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@ -20,6 +20,8 @@
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PARAMS_4(_theMap,_mouseButton,_xPos,_yPos);
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private ["_worldPos"];
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//Only handle LMB
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if (_mouseButton != 0) exitWith {};
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@ -17,7 +17,8 @@
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PARAMS_1(_theMap);
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_theMap = _this select 0;
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private ["_mapSize", "_waypoints", "_size", "_targetPos", "_relBearing", "_wpName", "_wpPos", "_alpha"];
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_mapSize = (ctrlPosition _theMap) select 3;
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_waypoints = [] call FUNC(deviceGetWaypoints);
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@ -16,7 +16,7 @@
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*/
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#include "script_component.hpp"
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private ["_display", "_theMap", "_mapSize", "_centerPos"];
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private ["_display", "_theMap", "_mapSize", "_centerPos", "_mapCtrlPos"];
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PARAMS_1(_newMode);
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@ -9,15 +9,15 @@
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* The return value <BOOL>
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*
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* Example:
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* _bool = [player] call ace_movement_fnc_canClimb
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* [player] call ace_movement_fnc_canClimb
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_pos", "_dir"];
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private ["_pos", "_dir"];
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_unit = _this select 0;
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PARAMS_1(_unit);
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_pos = getPosASL _unit;
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_dir = getDir _unit;
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* The return value <NUMBER>
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*
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* Example:
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* _bool = [player] call ace_movement_fnc_getWeight
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* [player] call ace_movement_fnc_getWeight
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*
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* Public: No
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*/
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@ -27,7 +27,7 @@
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"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
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]
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private ["_height", "_position", "_color", "_name", "_rank", "_size"];
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private ["_height", "_position", "_color", "_name", "_rank", "_size", "_icon"];
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PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType);
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@ -55,6 +55,7 @@ if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
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//Note: class RscDisplayVoiceChat {idd = 55} - only present when talking
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[{
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private ["_oldSetting", "_newSetting"];
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_oldSetting = ACE_player getVariable [QGVAR(isSpeakingInGame), false];
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_newSetting = (!(isNull findDisplay 55));
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if (!(_oldSetting isEqualTo _newSetting)) then {
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@ -14,9 +14,7 @@
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if !(isServer) exitWith {};
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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PARAMS_3(_logic,_units,_activated);
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if !(_activated) exitWith {};
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@ -1,9 +1,9 @@
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#include "script_component.hpp"
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_player = ACE_player;
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private ["_onKeyPressAlphaMax", "_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_pos2", "_vecy", "_relPos", "_projDist", "_pos", "_target"];
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//don't show nametags in spectator
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if (!alive _player) exitWith {};
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if (!alive ACE_player) exitWith {};
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_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then {
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2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0
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@ -24,14 +24,14 @@ if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then {
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if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then {
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_target = effectiveCommander _target;
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if ((!isNull _target) &&
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{(side (group _target)) == (side (group ACE_player))} &&
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{_target != ACE_player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = _player distance _target;
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_distance = ACE_player distance _target;
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
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_alpha = _alpha min _onKeyPressAlphaMax;
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[_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon);
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[ACE_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon);
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};
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};
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};
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@ -41,11 +41,11 @@ if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
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_target = cursorTarget;
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if ((!isNull _target) &&
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{_target isKindOf "CAManBase"} &&
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{(side (group _target)) == (side (group ACE_player))} &&
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{_target != ACE_player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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_distance = _player distance _target;
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_distance = ACE_player distance _target;
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_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
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_alpha = _alpha min _onKeyPressAlphaMax;
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_icon = ICON_NONE;
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@ -55,7 +55,7 @@ if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
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_icon = if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon};
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};
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[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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[ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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};
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};
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@ -84,12 +84,12 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
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};
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if ((_icon != ICON_NONE) &&
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{(side (group _target)) == (side (group _player))} &&
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{_target != _player} &&
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{(side (group _target)) == (side (group ACE_player))} &&
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{_target != ACE_player} &&
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) exitWith {}; // Check if there is line of sight
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if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle ACE_player, _target]) exitWith {}; // Check if there is line of sight
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_relPos = (visiblePositionASL _target) vectorDiff _pos;
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_distance = vectorMagnitude _relPos;
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_projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
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@ -102,7 +102,7 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
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_alpha = _alpha min _onKeyPressAlphaMax;
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};
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[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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[ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
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};
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} forEach _targets;
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};
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@ -42,7 +42,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode _player != 1)) exitWith {false};
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if ((currentVisionMode ACE_player != 1)) exitWith {false};
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// Statement
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[ACE_player, 1] call FUNC(changeNVGBrightness);
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@ -56,7 +56,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if ((currentVisionMode _player != 1)) exitWith {false};
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if ((currentVisionMode ACE_player != 1)) exitWith {false};
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// Statement
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[ACE_player, -1] call FUNC(changeNVGBrightness);
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@ -15,7 +15,7 @@
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*/
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#include "script_component.hpp"
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"];
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"];
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_currentVehicle = vehicle ACE_player;
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@ -41,7 +41,7 @@ _fnc_isUsingHMD = {
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!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
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};
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private ["_result", "_turretConfig", "_turretConfigOpticsIn"];
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private ["_result", "_turretConfig", "_turretConfigOpticsIn", "_index"];
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_result = true;
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_turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath);
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_turretConfigOpticsIn = _turretConfig >> "OpticsIn";
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@ -2,15 +2,13 @@
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#include "script_component.hpp"
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/*
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_setupPlayer = {
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[{
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if (!isNull ACE_player) then {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[ACE_player, "isPlayer"] call EFUNC(common,muteUnit);
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};
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};
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[_setupPlayer, 0, []] call CBA_fnc_addPerFrameHandler;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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*/
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if (!hasInterface) exitWith {};
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@ -17,12 +17,10 @@
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#include "script_component.hpp"
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private ["_unit", "_sides"];
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_unit = _this select 0;
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_sides = _this select 1;
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PARAMS_2(_unit,_sides);
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["theMapClick", "onMapSingleClick", {
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// IGNORE_PRIVATE_WARNING(_pos,_shift,_alt)
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if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
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[_this, _pos, _shift, _alt] call FUNC(handleMapClick);
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};
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@ -10,7 +10,7 @@
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* None
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*
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* Example:
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* [_unit, _sides] call FUNC(handleMapClick)
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* [unit, _sides] call FUNC(handleMapClick)
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*
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* Public: No
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*/
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@ -10,7 +10,7 @@
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* None
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*
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* Example:
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* [_player, _sides] call FUNC(initPlayer)
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* [player, [west]] call FUNC(initPlayer)
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*
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* Public: No
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*/
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@ -19,8 +19,7 @@
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private ["_playerUnit", "_sides"];
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_playerUnit = _this select 0;
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_sides = _this select 1;
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PARAMS_2(_playerUnit,_sides);
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if (vehicle _playerUnit == _playerUnit) then {
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@ -10,14 +10,15 @@
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* Player units <ARRAY<OBJECT>>
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*
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* Example:
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* [_pos, 100] call FUNC(nearestPlayers)
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* [[300,300,0], 100] call FUNC(nearestPlayers)
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_position", "_radius", "_nearestPlayers"];
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private ["_nearestPlayers"];
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PARAMS_2(_position,_radius);
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_position = _this select 0;
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_radius = _this select 1;
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|
@ -10,26 +10,20 @@
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* None
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*
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* Example:
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* [_origPlayer, _respPlayer] call FUNC(switchBack)
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* [_originalPlayerUnit, _currentUnit] call FUNC(switchBack)
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_origPlayerUnit"];
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PARMAS_1(_originalPlayerUnit);
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_origPlayerUnit = _this select 0;
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[_origPlayerUnit] joinSilent GVAR(OriginalGroup);
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[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
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DFUNC(pfhSwitchBack) = {
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private ["_args", "_originalPlayerUnit", "_currentUnit"];
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_args = _this select 0;
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_originalPlayerUnit = _args select 0;
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_currentUnit = _args select 1;
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PARAMS_2(_args,_pfID);
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EXPLODE_2_PVT(_args,_originalPlayerUnit,_currentUnit);
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if (local _originalPlayerUnit) exitWith {
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selectPlayer _originalPlayerUnit;
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|
@ -18,9 +18,9 @@
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#include "script_component.hpp"
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private ["_unit", "_allNearestPlayers", "_oldUnit", "_leave"];
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private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
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_unit = _this select 1;
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PARAMS_1(_unit);
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// don't switch to original player units
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if (!([_unit] call FUNC(isValidAi))) exitWith {};
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|
@ -37,6 +37,7 @@ if (!isServer) exitWith {};
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};
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{
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private "_unit";
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_unit = _x;
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if (_unit isKindOf "CAManBase") then {
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{
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|
@ -21,6 +21,7 @@ PARAMS_2(_unit,_container);
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//Only check for player:
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if (_unit != ace_player) exitWith {false};
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private "_handeled";
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_handeled = false;
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if (GVAR(LockVehicleInventory) && //if setting not enabled
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|
@ -26,6 +26,7 @@ GVAR(CurrentGrenadeMuzzleOther) = "";
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// Collect frag and other muzzles separately
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with uiNamespace do {
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private ["_magazines", "_magazine", "_ammo", "_explosive"];
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if (isNil QGVAR(FragMuzzles)) then {
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GVAR(FragMuzzles) = [];
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GVAR(NonFragMuzzles) = [];
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|
@ -12,18 +12,13 @@
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*/
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#include "script_component.hpp"
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private ["_unit", "_muzzle"];
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PARAMS_2(_unit,_muzzle);
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_unit = _this select 0;
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_muzzle = _this select 1;
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||||
|
||||
private ["_uniformMags", "_vestMags", "_backPackMags"];
|
||||
private ["_uniformMags", "_vestMags", "_backpackMags", "_numberOfMagazines", "_magazineClasses", "_firstMagazine"];
|
||||
|
||||
_uniformMags = getMagazineCargo uniformContainer _unit;
|
||||
_vestMags = getMagazineCargo vestContainer _unit;
|
||||
_backPackMags = getMagazineCargo backpackContainer _unit;
|
||||
|
||||
private ["_numberOfMagazines", "_magazineClasses", "_firstMagazine"];
|
||||
_backpackMags = getMagazineCargo backpackContainer _unit;
|
||||
|
||||
_numberOfMagazines = 0;
|
||||
_magazineClasses = getArray (configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "magazines");
|
||||
|
@ -21,10 +21,10 @@ _numberofMagazines = _this select 1;
|
||||
|
||||
private ["_color", "_name", "_text", "_picture"];
|
||||
|
||||
_color = [[1,0,0], [1,1,1]] select (_numberOfMagazines > 0);
|
||||
_color = [[1,0,0], [1,1,1]] select (_numberofMagazines > 0);
|
||||
_name = getText (configFile >> "CfgMagazines" >> _magazine >> "displayNameShort");
|
||||
|
||||
_text = [format["%1 x%2", _name, _numberOfMagazines], _color] call EFUNC(common,stringToColoredText);
|
||||
_text = [format["%1 x%2", _name, _numberofMagazines], _color] call EFUNC(common,stringToColoredText);
|
||||
_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
|
||||
|
||||
[_text, _picture] call EFUNC(common,displayTextPicture);
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_nextMuzzle"];
|
||||
private ["_text", "_nextMuzzle"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_nextMuzzle = ["All"] call FUNC(findNextGrenadeMuzzle);
|
||||
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_nextMuzzle"];
|
||||
private ["_text", "_nextMuzzle"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_nextMuzzle = ["Frag"] call FUNC(findNextGrenadeMuzzle);
|
||||
|
||||
|
@ -11,9 +11,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_nextMuzzle"];
|
||||
private ["_nextMuzzle", "_text"];
|
||||
|
||||
_unit = _this select 0;
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_nextMuzzle = ["NonFrag"] call FUNC(findNextGrenadeMuzzle);
|
||||
|
||||
|
@ -17,19 +17,15 @@ private ["_unit", "_muzzle"];
|
||||
_unit = _this select 0;
|
||||
_muzzle = _this select 1;
|
||||
|
||||
private ["_uniformMags", "_vestMags", "_backPackMags"];
|
||||
private ["_uniformMags", "_vestMags", "_backpackMags", "_i", "_uniformMagsToRemove", "_vestMagsToRemove", "_backpackMagsToRemove", "_firstMagazine", "_throwMuzzleNames"];
|
||||
|
||||
_uniformMags = getMagazineCargo uniformContainer _unit;
|
||||
_vestMags = getMagazineCargo vestContainer _unit;
|
||||
_backPackMags = getMagazineCargo backpackContainer _unit;
|
||||
|
||||
private ["_uniformMagsToRemove", "_vestMagsToRemove", "_backPackMagsToRemove"];
|
||||
_backpackMags = getMagazineCargo backpackContainer _unit;
|
||||
|
||||
_uniformMagsToRemove = [];
|
||||
_vestMagsToRemove = [];
|
||||
_backPackMagsToRemove = [];
|
||||
|
||||
private ["_firstMagazine", "_throwMuzzleNames"];
|
||||
_backpackMagsToRemove = [];
|
||||
|
||||
_firstMagazine = "";
|
||||
_throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles");
|
||||
@ -99,7 +95,7 @@ _throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"
|
||||
for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do {
|
||||
_unit removeItem (_x select 0);
|
||||
};
|
||||
} forEach _backPackMagsToRemove;
|
||||
} forEach _backpackMagsToRemove;
|
||||
|
||||
// Readd magazines
|
||||
{
|
||||
@ -118,4 +114,4 @@ _throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"
|
||||
for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do {
|
||||
_unit addItemToBackpack (_x select 0);
|
||||
};
|
||||
} forEach _backPackMagsToRemove;
|
||||
} forEach _backpackMagsToRemove;
|
||||
|
@ -1,4 +1,4 @@
|
||||
#!/usr/bin/env python3
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import fnmatch
|
||||
import os
|
||||
@ -21,7 +21,7 @@ def get_private_declare(content):
|
||||
priv_split = sorted(set(priv_split))
|
||||
priv_declared += priv_split;
|
||||
|
||||
srch = re.compile('PARAMS_[0-9].*|EXPLODE_[0-9]_PVT.*|DEFAULT_PARAM.*|KEY_PARAM.*')
|
||||
srch = re.compile('PARAMS_[0-9].*|EXPLODE_[0-9]_PVT.*|DEFAULT_PARAM.*|KEY_PARAM.*|IGNORE_PRIVATE_WARNING.*')
|
||||
priv_srch_declared = srch.findall(content)
|
||||
priv_srch_declared = sorted(set(priv_srch_declared))
|
||||
|
||||
@ -37,7 +37,7 @@ def get_private_declare(content):
|
||||
return priv_declared
|
||||
|
||||
def check_privates(filepath):
|
||||
|
||||
bad_count_file = 0
|
||||
def pushClosing(t):
|
||||
closingStack.append(closing.expr)
|
||||
closing << Literal( closingFor[t[0]] )
|
||||
@ -81,6 +81,9 @@ def check_privates(filepath):
|
||||
print (filepath)
|
||||
for bad_priv in missing:
|
||||
print ('\t' + bad_priv)
|
||||
bad_count_file = bad_count_file + 1
|
||||
|
||||
return bad_count_file
|
||||
|
||||
def main():
|
||||
|
||||
@ -89,6 +92,7 @@ def main():
|
||||
print("#########################")
|
||||
|
||||
sqf_list = []
|
||||
bad_count = 0
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-m','--module', help='only search specified module addon folder', required=False, default=".")
|
||||
@ -99,7 +103,10 @@ def main():
|
||||
sqf_list.append(os.path.join(root, filename))
|
||||
|
||||
for filename in sqf_list:
|
||||
check_privates(filename)
|
||||
bad_count = bad_count + check_privates(filename)
|
||||
|
||||
|
||||
print ("Bad Count {0}".format(bad_count))
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
Loading…
Reference in New Issue
Block a user