remove unused non API functions

This commit is contained in:
commy2 2016-02-24 10:10:31 +01:00
parent 8233661d55
commit 02b2a21300
3 changed files with 0 additions and 69 deletions

View File

@ -233,10 +233,6 @@ PREP(showUser);
PREP(dumpPerformanceCounters);
PREP(dumpArray);
// ACE_CuratorFix
PREP(addCuratorUnloadEventhandler);
PREP(fixCrateContent);
PREP(globalEvent);
PREP(_handleNetEvent);
PREP(addEventHandler);

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@ -1,22 +0,0 @@
/*
* Author: commy2
*
* Arguments:
* Display where the Unload event was added <DISPLAY>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
private _dlg = ctrlParent _this;
_dlg displayAddEventHandler ["unload", {
if (_this select 1 == 1) then {
[missionnamespace getVariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
};
}];

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@ -1,43 +0,0 @@
/*
* Author: commy2
* Fixes zeus placed crates containing buged mine detectors and ace items.
*
* Arguments:
* 0: Crate <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_crate"];
// get all weapons inside the crate
private _weapons = weaponCargo _crate;
private _items = [];
// if the "weapon" is supposed to be an item, move those from the weapon array to the item array
{
if (getText (configFile >> "CfgWeapons" >> _x >> "simulation") == "ItemMineDetector") then {
_weapons set [_forEachIndex, ""];
_items pushBack _x;
};
} forEach _weapons;
_weapons = _weapons - [""];
// exit now if everything is fine
if (count _items == 0) exitWith {};
// otherwise clear weapon cargo and re-add items and weapons
clearWeaponCargoGlobal _crate;
{
_crate addWeaponCargoGlobal [_x, 1];
} forEach _weapons;
{
_crate addItemCargoGlobal [_x, 1];
} forEach _items;