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Yardage - Fix broken display in 2.16 (#9892)
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@ -33,12 +33,15 @@ GVAR(active) = true;
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[{
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if (CBA_missionTime - GVAR(powerOnTime) > 30) exitWith {
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GVAR(active) = false;
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74210 cutText ["", "PLAIN"];
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QUOTE(ADDON) cutText ["", "PLAIN"];
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (currentWeapon ACE_player == "ACE_Yardage450" && cameraView == "GUNNER") then {
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74210 cutRsc ["ACE_RscYardage450", "PLAIN", 1, false];
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if (isNil {__dsp} || {isNull __dsp} || {ctrlIDD __dsp != -1}) then {
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TRACE_1("making display",__dsp);
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QUOTE(ADDON) cutRsc ["ACE_RscYardage450", "PLAIN", 1, false];
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};
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__ctrlLaser ctrlShow GVAR(lasing);
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if (GVAR(targetAcquired)) then {
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@ -51,7 +54,7 @@ GVAR(active) = true;
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__ctrlMeters ctrlShow !GVAR(useYards);
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__ctrlYards ctrlShow GVAR(useYards);
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} else {
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74210 cutText ["", "PLAIN"];
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QUOTE(ADDON) cutText ["", "PLAIN"];
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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