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Remove unused addUnloadPatientActions
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@ -37,7 +37,6 @@ PREP(treatmentTourniquetRemove);
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// misc
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PREP(addToLog);
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PREP(addToTriageCard);
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PREP(addUnloadPatientActions);
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PREP(canAccessMedicalEquipment);
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PREP(dropDownTriageCard);
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PREP(getTriageStatus);
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@ -1,43 +0,0 @@
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/*
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* Author: esteldunedain
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* Create one unload action per unconscious passenger
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*
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* Argument:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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* 2: Parameters <ARRAY>
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*
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* Return value:
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* Children actions <ARRAY>
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*
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* Example:
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* [car, kevin, [params]] call ACE_medical_treatment_fnc_addUnloadPatientActions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle", "_player", "_parameters"];
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private _actions = [];
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{
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private _unit = _x;
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if (_unit != _player && {(alive _unit) && {_unit getVariable ["ACE_isUnconscious", false]}}) then {
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_actions pushBack
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[
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[
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str(_unit),
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[_unit, true] call EFUNC(common,getName),
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"",
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{[_player, (_this select 2) select 0] call FUNC(actionUnloadUnit);},
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{true},
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{},
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[_unit]
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] call EFUNC(interact_menu,createAction),
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[],
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_unit
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];
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};
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} forEach crew _vehicle;
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_actions
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