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Merge pull request #2777 from acemod/interactionAnimationSetting
Interaction Menu Animation Setting And PreExpand First Level
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commit
063042cb36
@ -96,4 +96,13 @@ class ACE_Settings {
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displayName = CSTRING(addBuildingActions);
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description = CSTRING(addBuildingActionsDescription);
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};
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class GVAR(menuAnimationSpeed) {
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value = 0;
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typeName = "SCALAR";
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isClientSettable = 1;
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category = CSTRING(Category_InteractionMenu);
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displayName = CSTRING(menuAnimationSpeed);
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description = CSTRING(menuAnimationSpeed_Description);
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values[] = {"$str_speed_normal", "2x", "3x"};
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};
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};
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@ -78,6 +78,21 @@ if (GVAR(useCursorMenu)) then {
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GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff
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((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL));
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if (GVAR(menuAnimationSpeed) > 0) then {
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//Auto expand the first level when self, mounted vehicle or zeus (skips the first animation as there is only one choice)
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if (GVAR(openedMenuType) == 0) then {
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if (isNull curatorCamera) then {
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if (vehicle ACE_player != ACE_player) then {
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GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]];
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};
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} else {
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GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]];
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};
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} else {
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GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]];
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};
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};
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["interactMenuOpened", [_menuType]] call EFUNC(common,localEvent);
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true
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@ -14,13 +14,12 @@
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BEGIN_COUNTER(fnc_render);
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private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"];
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_foundTarget = false;
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private _foundTarget = false;
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if (GVAR(openedMenuType) >= 0) then {
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// _cursorPos1 = positionCameraToWorld [0, 0, 2];
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_cursorPos2 = positionCameraToWorld [0, 0, 2];
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BEGIN_COUNTER(fnc_renderMenuOpen);
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private _cursorPos2 = positionCameraToWorld [0, 0, 2];
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// Render all available nearby interactions
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call FUNC(renderActionPoints);
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@ -30,27 +29,26 @@ if (GVAR(openedMenuType) >= 0) then {
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[[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector);
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};
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_cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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private _cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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_closestDistance = 1000000;
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_closestSelection = -1;
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private _closestDistance = 1000000;
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private _closestSelection = -1;
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{
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_sPos = _x select 1;
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_disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2);
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if(_disSq < 0.0125 && _disSq < _closestDistance) then {
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_closestDistance = _disSq;
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_x params ["", "_sPos"];
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private _distanceFromCursor = _cursorScreenPos distance2d _sPos;
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if ((_distanceFromCursor < 0.1118) && {_distanceFromCursor < _closestDistance}) then {
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_closestDistance = _distanceFromCursor;
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_closestSelection = _forEachIndex;
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};
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} forEach GVAR(currentOptions);
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if(_closestSelection == -1) exitWith {};
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_closest = GVAR(currentOptions) select _closestSelection;
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private _closest = GVAR(currentOptions) select _closestSelection;
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_closest params ["_action", "_sPos", "_hoverPath"];
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_sPos = _closest select 1;
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_cTime = ACE_diagTime;
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_delta = _cTime - GVAR(lastTime);
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private _cTime = ACE_diagTime;
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private _delta = _cTime - GVAR(lastTime);
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GVAR(lastTime) = _cTime;
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GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
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@ -58,28 +56,17 @@ if (GVAR(openedMenuType) >= 0) then {
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_foundTarget = true;
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GVAR(actionSelected) = true;
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GVAR(selectedAction) = (_closest select 0) select 1;
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GVAR(selectedAction) = _action select 1;
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GVAR(selectedTarget) = (GVAR(selectedAction)) select 2;
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_misMatch = false;
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_hoverPath = (_closest select 2);
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private _misMatch = !(GVAR(lastPath) isEqualTo _hoverPath);
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if((count GVAR(lastPath)) != (count _hoverPath)) then {
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_misMatch = true;
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} else {
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{
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if !(_x isEqualTo (_hoverPath select _forEachIndex)) exitWith {
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_misMatch = true;
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};
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} forEach GVAR(lastPath);
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};
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if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > 0.25}) then {
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if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
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GVAR(startHoverTime) = ACE_diagTime;
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GVAR(lastPath) = _hoverPath;
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GVAR(expanded) = false;
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} else {
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if(!GVAR(expanded) && ACE_diagTime-GVAR(startHoverTime) > 0.25) then {
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if(!GVAR(expanded) && {ACE_diagTime-GVAR(startHoverTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
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GVAR(expanded) = true;
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// Start the expanding menu animation only if the user is not going up the menu
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@ -89,9 +76,8 @@ if (GVAR(openedMenuType) >= 0) then {
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GVAR(menuDepthPath) = +GVAR(lastPath);
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// Execute the current action if it's run on hover
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private "_runOnHover";
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_tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
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_runOnHover = true;
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private _tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
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private _runOnHover = true;
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if ((typeName _tmp) == "CODE" ) then {
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_runOnHover = call _tmp;
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} else {
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@ -103,14 +89,14 @@ if (GVAR(openedMenuType) >= 0) then {
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};
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if (_runOnHover) then {
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this = GVAR(selectedTarget);
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_player = ACE_Player;
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_target = GVAR(selectedTarget);
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private _player = ACE_Player;
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private _target = GVAR(selectedTarget);
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// Clear the conditions caches
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["clearConditionCaches", []] call EFUNC(common,localEvent);
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// Check the action conditions
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_actionData = GVAR(selectedAction) select 0;
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private _actionData = GVAR(selectedAction) select 0;
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if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
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// Call the statement
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[_target, _player, _actionData select 6] call (_actionData select 3);
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@ -121,6 +107,7 @@ if (GVAR(openedMenuType) >= 0) then {
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};
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};
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};
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END_COUNTER(fnc_renderMenuOpen);
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};
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if(!_foundTarget && GVAR(actionSelected)) then {
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@ -101,9 +101,9 @@ if (GVAR(UseListMenu)) then {
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};
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// Animate menu scale
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if (_menuInSelectedPath && (_menuDepth == count _path)) then {
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_scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * 8) min 1));
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_scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * 8) min 1));
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if (_menuInSelectedPath && {_menuDepth == count _path}) then {
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_scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
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_scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
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};
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_target = _actionObject;
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@ -299,5 +299,11 @@
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<Czech>Menu interakce</Czech>
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<Spanish>Menú de interacción</Spanish>
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</Key>
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<Key ID="STR_ACE_Interact_Menu_menuAnimationSpeed">
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<English>Interaction Animation Speed</English>
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</Key>
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<Key ID="STR_ACE_Interact_Menu_menuAnimationSpeed_Description">
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<English>Makes menu animations faster and decreases the time needed to hover to show sub actions</English>
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</Key>
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</Package>
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</Project>
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