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Cleanup Nightvision
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@ -23,25 +23,19 @@
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if (!hasInterface) exitWith {};
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private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"];
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params ["_vehicle", "_weapon", "", "", "_ammo", "_magazine"];
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_vehicle = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_magazine = _this select 5;
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_player = ACE_player;
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//If our vehicle didn't shoot, or we're not in NVG mode, exit
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if ((_vehicle != (vehicle _player)) || {(currentVisionMode _player) != 1}) exitWith {};
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if ((_vehicle != (vehicle ACE_player)) || {(currentVisionMode ACE_player) != 1}) exitWith {};
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//If we are mounted, and it wasn't our weapon system that fired, exit
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if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call EFUNC(common,getTurretIndex))))}) exitWith {};
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if (ACE_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([ACE_player] call EFUNC(common,getTurretIndex))))}) exitWith {};
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private ["_silencer", "_visibleFireCoef", "_visibleFireTimeCoef", "_visibleFire", "_visibleFireTime", "_nvgBrightnessCoef", "_fnc_isTracer", "_darkness"];
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private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"];
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_silencer = switch (_weapon) do {
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case (primaryWeapon _player) : {primaryWeaponItems _player select 0};
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case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0};
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case (handgunWeapon _player) : {handgunItems _player select 0};
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case (primaryWeapon ACE_player) : {primaryWeaponItems ACE_player select 0};
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case (secondaryWeapon ACE_player) : {secondaryWeaponItems ACE_player select 0};
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case (handgunWeapon ACE_player) : {handgunItems ACE_player select 0};
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default {""};
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};
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@ -55,14 +49,14 @@ if (_silencer != "") then {
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_visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire");
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_visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTime");
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_nvgBrightnessCoef = 1 + (_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
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_nvgBrightnessCoef = 1 + (ACE_player getVariable [QGVAR(NVGBrightness), 0]) / 4;
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_fnc_isTracer = {
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private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"];
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false};
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_indexShot = (_player ammo _weapon) + 1;
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_indexShot = (ACE_player ammo _weapon) + 1;
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_lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
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if (_indexShot <= _lastRoundsTracer) exitWith {true};
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@ -83,7 +77,7 @@ _darkness = 1 - (call EFUNC(common,ambientBrightness));
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_visibleFire = _darkness * _visibleFireCoef * _visibleFire * _nvgBrightnessCoef / 10 min 1;
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_visibleFireTime = _darkness * _visibleFireTimeCoef * _visibleFireTime * _nvgBrightnessCoef / 10 min 0.5;
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// ["NightVision", [_visibleFire, _visibleFireTime], {format ["visibleFire: %1 - visibleFireTime: %2", _this select 0, _this select 1]}] call AGM_Debug_fnc_log; //todo
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TRACE_2("Player Shot, Adjusting NVG Effect", _visibleFire, _visibleFireTime);
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GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, _visibleFire, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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@ -16,10 +16,12 @@
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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params ["_player", "_changeInBrightness"];
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TRACE_2("params",_player,_changeInBrightness);
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private ["_brightness"];
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PARAMS_2(_player,_changeInBrightness);
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if (!hasInterface) exitWith {};
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_brightness = _player getVariable [QGVAR(NVGBrightness), 0];
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@ -1,6 +1,8 @@
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#define COMPONENT nightvision
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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#ifdef DEBUG_ENABLED_NIGHTVISION
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#define DEBUG_MODE_FULL
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#endif
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