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Illuminate map for gunner of helicopters. Fixes #558
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@ -72,7 +72,7 @@ _vehicle = vehicle _unit;
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// Do not obscure the map if the player is on a enclosed vehicle (assume internal illumination)
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if (_vehicle != _unit) then {
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// Player is in a vehicle
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if (isTurnedOut _unit && {_vehicle isKindOf "Tank" || {_vehicle isKindOf "Wheeled_APC"}}) then {
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if (isTurnedOut _unit && { _vehicle isKindOf "Tank" || { _vehicle isKindOf "Helicopter" && { (gunner _vehicle) == _unit } } || {_vehicle isKindOf "Wheeled_APC"}}) then {
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_isEnclosed = true;
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};
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};
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