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Fire - Add drop weapon setting (#8578)
* Fix casing of stringtable keys * Use CBA_fnc_addSetting * Move burn reactions to function, add setting for weapon throwing * Fix stringtable keys in settings * Use stringtable entries from common component * Update addons/fire/stringtable.xml Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> * Update addons/fire/stringtable.xml Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
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@ -1440,6 +1440,10 @@
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<Chinese>只限玩家</Chinese>
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<Turkish>Sadece oyuncular</Turkish>
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</Key>
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<Key ID="STR_ACE_Common_aiOnly">
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<English>AI only</English>
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<Polish>Tylko dla AI</Polish>
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</Key>
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<Key ID="STR_ACE_Common_playersAndAI">
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<English>Players and AI</English>
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<Russian>Игроков и ботов</Russian>
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@ -2,6 +2,7 @@ PREP(burn);
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PREP(isBurning);
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PREP(isPlant);
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PREP(burnIndicator);
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PREP(burnReaction);
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PREP(fireManagerPFH);
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PREP(medical_progress);
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@ -228,13 +228,7 @@ if (_isBurning) exitWith {};
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};
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};
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if ((_unit isEqualTo vehicle _unit) && { !(currentWeapon _unit isEqualTo "") }) then {
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[_unit] call EFUNC(hitreactions,throwWeapon);
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};
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private _soundID = floor (1 + random 15);
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private _sound = format [QGVAR(scream_%1), _soundID];
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[QGVAR(playScream), [_sound, _unit]] call CBA_fnc_globalEvent;
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[_unit] call FUNC(burnReaction);
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};
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// Common burn areas are the hands and face https://www.ncbi.nlm.nih.gov/pubmed/16899341/
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27
addons/fire/functions/fnc_burnReaction.sqf
Normal file
27
addons/fire/functions/fnc_burnReaction.sqf
Normal file
@ -0,0 +1,27 @@
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM), veteran29
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* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_unit"];
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if (
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GVAR(dropWeapon) > 0
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&& {_unit in _unit && { !(currentWeapon _unit isEqualTo "") }}
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&& {!isPlayer _unit || GVAR(dropWeapon >= 2)}
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) then {
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[_unit] call EFUNC(hitreactions,throwWeapon);
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};
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private _soundID = floor (1 + random 15);
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private _sound = format [QGVAR(scream_%1), _soundID];
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[QGVAR(playScream), [_sound, _unit]] call CBA_fnc_globalEvent;
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@ -1,19 +1,31 @@
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[
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QGVAR(enabled), "CHECKBOX",
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["STR_A3_OPTIONS_ENABLED", LSTRING(setting_description)],
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LSTRING(category_displayName),
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["STR_A3_OPTIONS_ENABLED", LSTRING(Setting_Description)],
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LSTRING(Category_DisplayName),
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true, // default value
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true, // isGlobal
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{[QGVAR(fireEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableFlare), "CHECKBOX",
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[LSTRING(setting_flareEnable), LSTRING(setting_flareDescription)],
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LSTRING(category_displayName),
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[LSTRING(Setting_FlareEnable), LSTRING(Setting_FlareDescription)],
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LSTRING(Category_DisplayName),
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false, // default value
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true, // isGlobal
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{[QGVAR(flareEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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] call CBA_fnc_addSetting;
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[
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QGVAR(dropWeapon), "LIST",
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[LSTRING(Setting_DropWeapon), LSTRING(Setting_DropWeapon_Description)],
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LSTRING(Category_DisplayName),
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[
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[0,1,2],
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[localize "STR_A3_OPTIONS_DISABLED", ELSTRING(common,aiOnly), ELSTRING(common,playersAndAI)],
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1
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],
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true // isGlobal
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] call CBA_fnc_addSetting;
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Fire">
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<Key ID="STR_ACE_Fire_category_displayName">
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<Key ID="STR_ACE_Fire_Category_DisplayName">
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<English>ACE Fire</English>
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<Japanese>ACE 火災</Japanese>
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<French>ACE Feu</French>
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@ -22,26 +22,34 @@
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<Russian>Тушение</Russian>
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<Polish>Gaszenie ognia</Polish>
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</Key>
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<Key ID="STR_ACE_Fire_setting_description">
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<Key ID="STR_ACE_Fire_Setting_Description">
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<English>Allow units to catch fire</English>
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<Japanese>ユニットへ着火を許可</Japanese>
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<French>Définit si les unités peuvent prendre feu ou non.</French>
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<Russian>Включает возгорание</Russian>
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<Polish>Zezwól jednostkom na zapalenie się</Polish>
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</Key>
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<Key ID="STR_ACE_Fire_setting_flareEnable">
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<Key ID="STR_ACE_Fire_Setting_FlareEnable">
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<English>Enable fire-flare at night</English>
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<Japanese>夜間にフレア効果を有効化</Japanese>
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<French>Halo lumineux la nuit</French>
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<Russian>Включает сверкание пламени</Russian>
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<Polish>Włącza efekt flary od ognia w nocy</Polish>
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</Key>
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<Key ID="STR_ACE_Fire_setting_flareDescription">
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<Key ID="STR_ACE_Fire_Setting_FlareDescription">
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<English>Uses a flare effect to increase fire intensity at night</English>
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<Japanese>夜間に火災の強さを上昇させるフレア効果を有効化します。</Japanese>
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<French>Ajoute un effet de halo lumineux afin d'accroitre l'intensité du feu durant la nuit.</French>
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<Russian>Включает ореол пламени для большей интенсивности ночью</Russian>
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<Polish>Używa efektu flary, aby zwiększyć jasność w nocy</Polish>
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</Key>
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<Key ID="STR_ACE_Fire_Setting_DropWeapon">
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<English>Drop Weapons When on Fire</English>
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<Polish>Włącz wyrzucanie broni podczas płonięcia</Polish>
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</Key>
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<Key ID="STR_ACE_Fire_Setting_DropWeapon_Description">
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<English>Controls whether units drop their weapons when on fire.</English>
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<Polish>Powoduje że jednostki wyrzucają swoją broń gdy płoną.</Polish>
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</Key>
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</Package>
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</Project>
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