ACE3/addons/fire/functions/fnc_burnReaction.sqf
Filip Maciejewski 08dff76593
Fire - Add drop weapon setting (#8578)
* Fix casing of stringtable keys

* Use CBA_fnc_addSetting

* Move burn reactions to function, add setting for weapon throwing

* Fix stringtable keys in settings

* Use stringtable entries from common component

* Update addons/fire/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/fire/stringtable.xml

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-26 14:09:45 +02:00

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#include "script_component.hpp"
/*
* Author: Brandon (TCVM), veteran29
* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit"];
if (
GVAR(dropWeapon) > 0
&& {_unit in _unit && { !(currentWeapon _unit isEqualTo "") }}
&& {!isPlayer _unit || GVAR(dropWeapon >= 2)}
) then {
[_unit] call EFUNC(hitreactions,throwWeapon);
};
private _soundID = floor (1 + random 15);
private _sound = format [QGVAR(scream_%1), _soundID];
[QGVAR(playScream), [_sound, _unit]] call CBA_fnc_globalEvent;