Key Bind Redo (except vector)

This commit is contained in:
PabstMirror 2015-03-05 01:32:26 -06:00
parent a11d6b2dff
commit 0919e59719
16 changed files with 565 additions and 690 deletions

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@ -1,7 +1,6 @@
// by commy2 // by commy2
["ACE3", ["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
localize "STR_ACE_FCS_LaseTarget",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -9,26 +8,12 @@
// Conditions: specific // Conditions: specific
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false}; if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey1,false)) exitWith {false};
GVAR(isDownStateKey1) = true;
// Statement // Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown);
// Return false so it doesn't block the rest weapon action // Return false so it doesn't block the rest weapon action
false false
}, },
[15, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_FCS_LaseTarget",
{ {
// prevent holding down
GVAR(isDownStateKey1) = false;
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -39,13 +24,9 @@
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp);
false false
}, },
[15, [false, false, false]], [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
false,
"keyup"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
localize "STR_ACE_FCS_AdjustRangeUp",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -57,13 +38,10 @@
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
true true
}, },
[201, [false, false, false]], {},
false, [201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
localize "STR_ACE_FCS_AdjustRangeDown",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -75,7 +53,5 @@
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
true true
}, },
[209, [false, false, false]], {},
false, [209, [false, false, false]], false] call cba_fnc_addKeybind; //PageDown Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -17,14 +17,16 @@
#include "script_component.hpp" #include "script_component.hpp"
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Goggles_WipeGlasses", ["ACE3", QGVAR(wipeGlasses), localize "STR_ACE_Goggles_WipeGlasses",
{ {
if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith { if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
call FUNC(clearGlasses); call FUNC(clearGlasses);
true true
}; };
false false
}, [20, true, true, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind); },
{},
[20, true, true, false], false] call CALLSTACK(cba_fnc_addKeybind);
if isNil(QGVAR(UsePP)) then { if isNil(QGVAR(UsePP)) then {
GVAR(UsePP) = true; GVAR(UsePP) = true;

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@ -10,8 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
localize "STR_ACE_Grenades_SwitchGrenadeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; _exceptions = [QEGVAR(captives,isNotEscorting)];
@ -22,7 +21,5 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Statement // Statement
[] call FUNC(nextMode); [] call FUNC(nextMode);
}, },
[9, [false, false, false]], //8 key {},
false, [9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -6,30 +6,12 @@ _fnc = {
}; };
addMissionEventHandler ["Draw3D", _fnc]; addMissionEventHandler ["Draw3D", _fnc];
["ACE3", ["ACE3", QGVAR(InteractKey), "Interact Key",
"Interact Key",
{_this call FUNC(keyDown)}, {_this call FUNC(keyDown)},
[219, [false, false, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Interact Key",
{_this call FUNC(keyUp)}, {_this call FUNC(keyUp)},
[219, [false, false, false]], [219, [false, false, false]], false] call cba_fnc_addKeybind; //Left Windows Key
false,
"keyUp"] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelfInteractKey), "Self Actions Key",
"Self Actions Key",
{_this call FUNC(keyDownSelfAction)}, {_this call FUNC(keyDownSelfAction)},
[219, [false, true, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Self Actions Key",
{_this call FUNC(keyUpSelfAction)}, {_this call FUNC(keyUpSelfAction)},
[219, [false, true, false]], [219, [false, true, false]], false] call cba_fnc_addKeybind; //Left Windows Key + Ctrl/Strg
false,
"keyUp"] call cba_fnc_registerKeybind;

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@ -16,8 +16,7 @@ GVAR(isOpeningDoor) = false;
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor",
localize "STR_ACE_Interaction_OpenDoor",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -31,10 +30,8 @@ GVAR(isOpeningDoor) = false;
call EFUNC(interaction,openDoor); call EFUNC(interaction,openDoor);
true true
}, },
[57, [false, true, false]], {},
false, [57, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3",
localize "STR_ACE_Interaction_OpenDoor", localize "STR_ACE_Interaction_OpenDoor",

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@ -18,8 +18,7 @@
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
["ACE3", ["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb",
localize "STR_ACE_Movement_Climb",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -31,7 +30,5 @@
[ACE_player] call FUNC(climb); [ACE_player] call FUNC(climb);
true true
}, },
[47, [false, true, false]], //DIK_V + CTRL//STRG {},
false, [47, [false, true, false]], false] call cba_fnc_addKeybind; //DIK_V + CTRL//STRG
"keydown"
] call cba_fnc_registerKeybind;

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@ -7,8 +7,7 @@ if (!hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(showNameTags), localize "STR_ACE_NameTags_ShowNames",
localize "STR_ACE_NameTags_ShowNames",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -20,10 +19,8 @@ if (!hasInterface) exitWith {};
// Return false so it doesn't block other actions // Return false so it doesn't block other actions
false false
}, },
[29, [false, false, false]], {},
false, [29, [false, false, false]], false] call cba_fnc_addKeybind; //LeftControl Key
"keydown"
] call cba_fnc_registerKeybind;
// Draw handle // Draw handle

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@ -37,8 +37,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; _exceptions = [QEGVAR(captives,isNotEscorting)];
@ -50,13 +49,10 @@ localize "STR_ACE_NightVision_IncreaseNVGBrightness",
[ACE_player, 1] call FUNC(changeNVGBrightness); [ACE_player, 1] call FUNC(changeNVGBrightness);
true true
}, },
[201, [false, false, true]], //PageUp + ALT {},
false, [201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; _exceptions = [QEGVAR(captives,isNotEscorting)];
@ -68,7 +64,5 @@ localize "STR_ACE_NightVision_DecreaseNVGBrightness",
[ACE_player, -1] call FUNC(changeNVGBrightness); [ACE_player, -1] call FUNC(changeNVGBrightness);
true true
}, },
[209, [false, false, true]], //PageDown + ALT {},
false, [209, [false, false, true]], false] call cba_fnc_addKeybind; //PageDown + ALT
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,8 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
localize "STR_ACE_Overheating_UnjamWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -19,7 +18,5 @@ if !(hasInterface) exitWith {};
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam); [ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true true
}, },
[19, [true, false, false]], {},
false, [19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -16,7 +16,7 @@
#include "script_component.hpp" #include "script_component.hpp"
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Parachute_showAltimeter", ["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -28,7 +28,9 @@ if (!hasInterface) exitWith {};
call FUNC(hideAltimeter); call FUNC(hideAltimeter);
}; };
true true
}, [24, false, false, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind); },
{},
[24, false, false, false], false] call CALLSTACK(cba_fnc_addKeybind);
GVAR(PFH) = false; GVAR(PFH) = false;
["playerVehicleChanged",{ ["playerVehicleChanged",{

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@ -4,8 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
localize "STR_ACE_Reload_checkAmmo",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -18,7 +17,5 @@ if !(hasInterface) exitWith {};
[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo); [ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
true true
}, },
[19, [false, true, false]], {},
false, [19, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,8 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
localize "STR_ACE_Resting_RestWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -21,7 +20,5 @@ if !(hasInterface) exitWith {};
// Return false so it doesn't block other actions // Return false so it doesn't block other actions
false false
}, },
[15, [false, false, false]], {},
false, [15, [false, false, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

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@ -6,8 +6,7 @@
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
localize "STR_ACE_SafeMode_SafeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -19,7 +18,5 @@
[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety); [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
true true
}, },
[41, [false, true, false]], {},
false, [41, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

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@ -33,8 +33,7 @@ if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
localize "STR_ACE_Scopes_AdjustUp",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -47,13 +46,10 @@ if !(hasInterface) exitWith {};
[ACE_player, 0, 0.1] call FUNC(adjustScope); [ACE_player, 0, 0.1] call FUNC(adjustScope);
true true
}, },
[201, [false, false, false]], {},
false, [201, [false, false, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
localize "STR_ACE_Scopes_AdjustDown",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -66,13 +62,10 @@ if !(hasInterface) exitWith {};
[ACE_player, 0, -0.1] call FUNC(adjustScope); [ACE_player, 0, -0.1] call FUNC(adjustScope);
true true
}, },
[209, [false, false, false]], {},
false, [209, [false, false, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
localize "STR_ACE_Scopes_AdjustLeft",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -85,13 +78,10 @@ if !(hasInterface) exitWith {};
[ACE_player, -0.1, 0] call FUNC(adjustScope); [ACE_player, -0.1, 0] call FUNC(adjustScope);
true true
}, },
[209, [false, true, false]], {},
false, [209, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
localize "STR_ACE_Scopes_AdjustRight",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -104,7 +94,5 @@ if !(hasInterface) exitWith {};
[ACE_player, 0.1, 0] call FUNC(adjustScope); [ACE_player, 0.1, 0] call FUNC(adjustScope);
true true
}, },
[201, [false, true, false]], {},
false, [201, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,8 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
localize "STR_ACE_SpeedLimiter",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -19,7 +18,5 @@ if !(hasInterface) exitWith {};
[ACE_player, vehicle ACE_player] call FUNC(speedLimiter); [ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
true true
}, },
[211, [false, false, false]], {},
false, [211, [false, false, false]], false] call cba_fnc_addKeybind; //DELETE Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,8 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
localize "STR_ACE_WeaponSelect_SelectPistol",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -17,13 +16,10 @@ if !(hasInterface) exitWith {};
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[2, [false, false, false]], {},
false, [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
localize "STR_ACE_WeaponSelect_SelectRifle",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -35,31 +31,10 @@ if !(hasInterface) exitWith {};
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[3, [false, false, false]], {},
false, [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
localize "STR_ACE_WeaponSelect_SelectLauncher",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
},
[5, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -71,13 +46,25 @@ if !(hasInterface) exitWith {};
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle); [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
true true
}, },
[4, [false, false, false]], {},
false, [4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
localize "STR_ACE_WeaponSelect_SelectBinocular", {
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
},
{},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -89,13 +76,10 @@ if !(hasInterface) exitWith {};
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode); [ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[6, [false, false, false]], {},
false, [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -107,13 +91,10 @@ if !(hasInterface) exitWith {};
[ACE_player] call FUNC(selectGrenadeFrag); [ACE_player] call FUNC(selectGrenadeFrag);
true true
}, },
[7, [false, false, false]], {},
false, [7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -125,13 +106,10 @@ if !(hasInterface) exitWith {};
[ACE_player] call FUNC(selectGrenadeOther); [ACE_player] call FUNC(selectGrenadeOther);
true true
}, },
[8, [false, false, false]], {},
false, [8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
localize "STR_ACE_WeaponSelect_HolsterWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -143,13 +121,10 @@ if !(hasInterface) exitWith {};
[ACE_player] call FUNC(putWeaponAway); [ACE_player] call FUNC(putWeaponAway);
true true
}, },
[11, [false, false, false]], {},
false, [11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
localize "STR_ACE_WeaponSelect_EngineOn",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -161,13 +136,10 @@ if !(hasInterface) exitWith {};
(vehicle ACE_player) engineOn true; (vehicle ACE_player) engineOn true;
true true
}, },
[3, [false, false, false]], {},
false, [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
localize "STR_ACE_WeaponSelect_EngineOff",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -179,13 +151,10 @@ if !(hasInterface) exitWith {};
(vehicle ACE_player) engineOn false; (vehicle ACE_player) engineOn false;
true true
}, },
[2, [false, false, false]], {},
false, [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
localize "STR_ACE_WeaponSelect_SelectMainGun",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -197,13 +166,10 @@ if !(hasInterface) exitWith {};
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
true true
}, },
[4, [false, false, false]], {},
false, [4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
localize "STR_ACE_WeaponSelect_SelectMachineGun",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -215,13 +181,10 @@ if !(hasInterface) exitWith {};
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
true true
}, },
[5, [false, false, false]], {},
false, [5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
localize "STR_ACE_WeaponSelect_SelectMissiles",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -233,13 +196,10 @@ if !(hasInterface) exitWith {};
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
true true
}, },
[6, [false, false, false]], {},
false, [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
@ -251,7 +211,5 @@ if !(hasInterface) exitWith {};
[vehicle ACE_player] call FUNC(fireSmokeLauncher); [vehicle ACE_player] call FUNC(fireSmokeLauncher);
true true
}, },
[10, [false, false, false]], {},
false, [10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key
"keydown"
] call cba_fnc_registerKeybind;