Key Bind Redo (except vector)

This commit is contained in:
PabstMirror 2015-03-05 01:32:26 -06:00
parent a11d6b2dff
commit 0919e59719
16 changed files with 565 additions and 690 deletions

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@ -1,81 +1,57 @@
// by commy2 // by commy2
["ACE3", ["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
localize "STR_ACE_FCS_LaseTarget", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
// prevent holding down // Statement
if (GETGVAR(isDownStateKey1,false)) exitWith {false}; [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown);
GVAR(isDownStateKey1) = true; // Return false so it doesn't block the rest weapon action
false
},
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false};
// Statement // Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown); [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp);
// Return false so it doesn't block the rest weapon action false
false },
}, [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
[15, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
localize "STR_ACE_FCS_LaseTarget", {
{ // Conditions: canInteract
// prevent holding down _exceptions = [];
GVAR(isDownStateKey1) = false; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
// Conditions: canInteract // Statement
_exceptions = []; [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; true
// Conditions: specific },
if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false}; {},
[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
// Statement ["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp); {
false // Conditions: canInteract
}, _exceptions = [];
[15, [false, false, false]], if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
false, // Conditions: specific
"keyup" if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
] call cba_fnc_registerKeybind;
["ACE3", // Statement
localize "STR_ACE_FCS_AdjustRangeUp", [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
{ true
// Conditions: canInteract },
_exceptions = []; {},
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; [209, [false, false, false]], false] call cba_fnc_addKeybind; //PageDown Key
// Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
true
},
[201, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_FCS_AdjustRangeDown",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
true
},
[209, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;

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@ -17,17 +17,19 @@
#include "script_component.hpp" #include "script_component.hpp"
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Goggles_WipeGlasses", ["ACE3", QGVAR(wipeGlasses), localize "STR_ACE_Goggles_WipeGlasses",
{ {
if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith { if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
call FUNC(clearGlasses); call FUNC(clearGlasses);
true true
}; };
false false
}, [20, true, true, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind); },
{},
[20, true, true, false], false] call CALLSTACK(cba_fnc_addKeybind);
if isNil(QGVAR(UsePP)) then { if isNil(QGVAR(UsePP)) then {
GVAR(UsePP) = true; GVAR(UsePP) = true;
}; };
GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995]; GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
@ -47,78 +49,78 @@ GVAR(RainActive) = false;
GVAR(RainLastLevel) = 0; GVAR(RainLastLevel) = 0;
FUNC(CheckGlasses) = { FUNC(CheckGlasses) = {
if (GVAR(Current) != (goggles ace_player)) then { if (GVAR(Current) != (goggles ace_player)) then {
GVAR(Current) = (goggles ace_player); GVAR(Current) = (goggles ace_player);
["GlassesChanged",[GVAR(Current)]] call EFUNC(common,localEvent); ["GlassesChanged",[GVAR(Current)]] call EFUNC(common,localEvent);
}; };
}; };
player addEventHandler ["Explosion", { player addEventHandler ["Explosion", {
if (alive ace_player) then { if (alive ace_player) then {
call FUNC(ApplyDirtEffect); call FUNC(ApplyDirtEffect);
if (GETBROKEN) exitWith {}; if (GETBROKEN) exitWith {};
if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {}; if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {};
if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);}; if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
_effects = GETGLASSES(ace_player); _effects = GETGLASSES(ace_player);
_effects set [BROKEN, true]; _effects set [BROKEN, true];
SETGLASSES(ace_player,_effects); SETGLASSES(ace_player,_effects);
if (getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked") != "" && {cameraOn == ace_player}) then { if (getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked") != "" && {cameraOn == ace_player}) then {
if (call FUNC(ExternalCamera)) exitWith {}; if (call FUNC(ExternalCamera)) exitWith {};
if (isNull(GLASSDISPLAY)) then { if (isNull(GLASSDISPLAY)) then {
150 cutRsc["RscACE_Goggles", "PLAIN",1, false]; 150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
}; };
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked"); (GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked");
};
["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);
}; };
["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);
};
}]; }];
player addEventHandler ["Killed",{ player addEventHandler ["Killed",{
GVAR(PostProcessEyes) ppEffectEnable false; GVAR(PostProcessEyes) ppEffectEnable false;
SETGLASSES(ace_player,GLASSESDEFAULT); SETGLASSES(ace_player,GLASSESDEFAULT);
call FUNC(removeGlassesEffect); call FUNC(removeGlassesEffect);
GVAR(EffectsActive)=false; GVAR(EffectsActive)=false;
ace_player setVariable ["ACE_EyesDamaged", false]; ace_player setVariable ["ACE_EyesDamaged", false];
if (GVAR(EyesDamageScript) != -1) then { if (GVAR(EyesDamageScript) != -1) then {
[GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler); [GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler);
}; };
if (GVAR(DustHandler) != -1) then { if (GVAR(DustHandler) != -1) then {
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
GVAR(DustHandler) = -1; GVAR(DustHandler) = -1;
}; };
}]; }];
player addEventHandler ["Fired",{[_this select 0, _this select 1] call FUNC(dustHandler);}]; player addEventHandler ["Fired",{[_this select 0, _this select 1] call FUNC(dustHandler);}];
player AddEventHandler ["Take",{call FUNC(checkGlasses);}]; player AddEventHandler ["Take",{call FUNC(checkGlasses);}];
player AddEventHandler ["Put", {call FUNC(checkGlasses);}]; player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
["GlassesChanged",{ ["GlassesChanged",{
SETGLASSES(ace_player,GLASSESDEFAULT); SETGLASSES(ace_player,GLASSESDEFAULT);
if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)}; if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
if ([ace_player] call FUNC(isGogglesVisible)) then { if ([ace_player] call FUNC(isGogglesVisible)) then {
[_this select 0] call FUNC(applyGlassesEffect); [_this select 0] call FUNC(applyGlassesEffect);
} else { } else {
call FUNC(removeGlassesEffect); call FUNC(removeGlassesEffect);
}; };
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
["GlassesCracked",{ ["GlassesCracked",{
if (_this select 0 != ace_player) exitWith {}; if (_this select 0 != ace_player) exitWith {};
ace_player setVariable ["ACE_EyesDamaged", true]; ace_player setVariable ["ACE_EyesDamaged", true];
if (GVAR(EyesDamageScript) != -1) then { if (GVAR(EyesDamageScript) != -1) then {
[GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler); [GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler);
}; };
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]]; GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectCommit 0;
GVAR(PostProcessEyes) ppEffectEnable true; GVAR(PostProcessEyes) ppEffectEnable true;
GVAR(EyesDamageScript) = [{
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 5;
GVAR(EyesDamageScript) = [{ GVAR(EyesDamageScript) = [{
GVAR(PostProcessEyes) ppEffectEnable false; GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
ace_player setVariable ["ACE_EyesDamaged", false]; GVAR(PostProcessEyes) ppEffectCommit 5;
GVAR(EyesDamageScript) = -1; GVAR(EyesDamageScript) = [{
}, [], 5, 1] call EFUNC(common,waitAndExecute); GVAR(PostProcessEyes) ppEffectEnable false;
}, [], 25, 5] call EFUNC(common,waitAndExecute); ace_player setVariable ["ACE_EyesDamaged", false];
GVAR(EyesDamageScript) = -1;
}, [], 5, 1] call EFUNC(common,waitAndExecute);
}, [], 25, 5] call EFUNC(common,waitAndExecute);
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
call FUNC(checkGlasses); call FUNC(checkGlasses);
[FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler; [FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler;

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@ -10,19 +10,16 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
localize "STR_ACE_Grenades_SwitchGrenadeMode", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(captives,isNotEscorting)];
_exceptions = [QEGVAR(captives,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false};
if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false};
// Statement // Statement
[] call FUNC(nextMode); [] call FUNC(nextMode);
}, },
[9, [false, false, false]], //8 key {},
false, [9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -6,30 +6,12 @@ _fnc = {
}; };
addMissionEventHandler ["Draw3D", _fnc]; addMissionEventHandler ["Draw3D", _fnc];
["ACE3", ["ACE3", QGVAR(InteractKey), "Interact Key",
"Interact Key",
{_this call FUNC(keyDown)}, {_this call FUNC(keyDown)},
[219, [false, false, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Interact Key",
{_this call FUNC(keyUp)}, {_this call FUNC(keyUp)},
[219, [false, false, false]], [219, [false, false, false]], false] call cba_fnc_addKeybind; //Left Windows Key
false,
"keyUp"] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelfInteractKey), "Self Actions Key",
"Self Actions Key",
{_this call FUNC(keyDownSelfAction)}, {_this call FUNC(keyDownSelfAction)},
[219, [false, true, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Self Actions Key",
{_this call FUNC(keyUpSelfAction)}, {_this call FUNC(keyUpSelfAction)},
[219, [false, true, false]], [219, [false, true, false]], false] call cba_fnc_addKeybind; //Left Windows Key + Ctrl/Strg
false,
"keyUp"] call cba_fnc_registerKeybind;

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@ -16,92 +16,89 @@ GVAR(isOpeningDoor) = false;
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor",
localize "STR_ACE_Interaction_OpenDoor", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(!GVAR(isOpeningDoor) &&
if !(!GVAR(isOpeningDoor) && {[2] call FUNC(getDoor) select 1 != ''}
{[2] call FUNC(getDoor) select 1 != ''} ) exitWith {false};
) exitWith {false};
// Statement // Statement
call EFUNC(interaction,openDoor); call EFUNC(interaction,openDoor);
true true
}, },
[57, [false, true, false]], {},
false, [57, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
["ACE3",
localize "STR_ACE_Interaction_OpenDoor",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !(GVAR(isOpeningDoor)) exitWith {false};
// Statement
GVAR(isOpeningDoor) = false;
true
},
[57, [false, true, false]],
false,
"keyup"
] call cba_fnc_registerKeybind; ] call cba_fnc_registerKeybind;
["ACE3", ["ACE3",
localize "STR_ACE_Interaction_OpenDoor", localize "STR_ACE_Interaction_TapShoulder",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(GVAR(isOpeningDoor)) exitWith {false}; if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
// Statement // Statement
GVAR(isOpeningDoor) = false; [ACE_player, cursorTarget] call FUNC(tapShoulder);
true true
}, },
[57, [false, true, false]], [20, [true, false, false]],
false, false,
"keyup" "keydown"
] call cba_fnc_registerKeybind; ] call cba_fnc_registerKeybind;
["ACE3", ["ACE3",
localize "STR_ACE_Interaction_TapShoulder", localize "STR_ACE_Interaction_ModifierKey",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; _exceptions = ["ACE_Drag_isNotDragging"];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
// Statement // Statement
[ACE_player, cursorTarget] call FUNC(tapShoulder); ACE_Modifier = 1;
true // Return false so it doesn't block other actions
}, false
[20, [true, false, false]], },
false, [29, [false, false, false]],
"keydown" false,
"keydown"
] call cba_fnc_registerKeybind; ] call cba_fnc_registerKeybind;
["ACE3", ["ACE3",
localize "STR_ACE_Interaction_ModifierKey", localize "STR_ACE_Interaction_ModifierKey",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = ["ACE_Drag_isNotDragging"]; _exceptions = ["ACE_Drag_isNotDragging"];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement // Statement
ACE_Modifier = 1; ACE_Modifier = 0;
// Return false so it doesn't block other actions // Return false so it doesn't block other actions
false false
}, },
[29, [false, false, false]], [29, [false, false, false]],
false, false,
"keydown" "keyup"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Interaction_ModifierKey",
{
// Conditions: canInteract
_exceptions = ["ACE_Drag_isNotDragging"];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement
ACE_Modifier = 0;
// Return false so it doesn't block other actions
false
},
[29, [false, false, false]],
false,
"keyup"
] call cba_fnc_registerKeybind; ] call cba_fnc_registerKeybind;

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@ -18,20 +18,17 @@
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
["ACE3", ["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb",
localize "STR_ACE_Movement_Climb", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if (ACE_player != (vehicle ACE_player)) exitWith {false};
if (ACE_player != (vehicle ACE_player)) exitWith {false};
// Statement // Statement
[ACE_player] call FUNC(climb); [ACE_player] call FUNC(climb);
true true
}, },
[47, [false, true, false]], //DIK_V + CTRL//STRG {},
false, [47, [false, true, false]], false] call cba_fnc_addKeybind; //DIK_V + CTRL//STRG
"keydown"
] call cba_fnc_registerKeybind;

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@ -7,23 +7,20 @@ if (!hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(showNameTags), localize "STR_ACE_NameTags_ShowNames",
localize "STR_ACE_NameTags_ShowNames", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement // Statement
GVAR(ShowNamesTime) = time; GVAR(ShowNamesTime) = time;
if (call FUNC(canShow)) then{ call FUNC(doShow); }; if (call FUNC(canShow)) then{ call FUNC(doShow); };
// Return false so it doesn't block other actions // Return false so it doesn't block other actions
false false
}, },
[29, [false, false, false]], {},
false, [29, [false, false, false]], false] call cba_fnc_addKeybind; //LeftControl Key
"keydown"
] call cba_fnc_registerKeybind;
// Draw handle // Draw handle

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@ -37,8 +37,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; _exceptions = [QEGVAR(captives,isNotEscorting)];
@ -50,13 +49,10 @@ localize "STR_ACE_NightVision_IncreaseNVGBrightness",
[ACE_player, 1] call FUNC(changeNVGBrightness); [ACE_player, 1] call FUNC(changeNVGBrightness);
true true
}, },
[201, [false, false, true]], //PageUp + ALT {},
false, [201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; _exceptions = [QEGVAR(captives,isNotEscorting)];
@ -68,7 +64,5 @@ localize "STR_ACE_NightVision_DecreaseNVGBrightness",
[ACE_player, -1] call FUNC(changeNVGBrightness); [ACE_player, -1] call FUNC(changeNVGBrightness);
true true
}, },
[209, [false, false, true]], //PageDown + ALT {},
false, [209, [false, false, true]], false] call cba_fnc_addKeybind; //PageDown + ALT
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,22 +4,19 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
localize "STR_ACE_Overheating_UnjamWeapon", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) &&
if !([ACE_player] call EFUNC(common,canUseWeapon) && {currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])}
{currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])} ) exitWith {false};
) exitWith {false};
// Statement // Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam); [ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true true
}, },
[19, [true, false, false]], {},
false, [19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -16,26 +16,28 @@
#include "script_component.hpp" #include "script_component.hpp"
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Parachute_showAltimeter", ["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; _exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false}; if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then { if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then {
[ace_player] call FUNC(showAltimeter); [ace_player] call FUNC(showAltimeter);
} else { } else {
call FUNC(hideAltimeter); call FUNC(hideAltimeter);
}; };
true true
}, [24, false, false, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind); },
{},
[24, false, false, false], false] call CALLSTACK(cba_fnc_addKeybind);
GVAR(PFH) = false; GVAR(PFH) = false;
["playerVehicleChanged",{ ["playerVehicleChanged",{
if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then { if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
GVAR(PFH) = true; GVAR(PFH) = true;
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler); [FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
}; };
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
// don't show speed and height when in expert mode // don't show speed and height when in expert mode

View File

@ -4,21 +4,18 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
localize "STR_ACE_Reload_checkAmmo", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) ||
if !([ACE_player] call EFUNC(common,canUseWeapon) || {(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};
{(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};
// Statement // Statement
[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo); [ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
true true
}, },
[19, [false, true, false]], {},
false, [19, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

View File

@ -4,24 +4,21 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
localize "STR_ACE_Resting_RestWeapon", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) &&
if !([ACE_player] call EFUNC(common,canUseWeapon) && {inputAction 'reloadMagazine' == 0} &&
{inputAction 'reloadMagazine' == 0} && {!weaponLowered ACE_player} &&
{!weaponLowered ACE_player} && {speed ACE_player < 1}) exitWith {false};
{speed ACE_player < 1}) exitWith {false};
// Statement // Statement
[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon); [ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
// Return false so it doesn't block other actions // Return false so it doesn't block other actions
false false
}, },
[15, [false, false, false]], {},
false, [15, [false, false, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

View File

@ -2,24 +2,21 @@
#include "script_component.hpp" #include "script_component.hpp"
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler); //["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier" //@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
localize "STR_ACE_SafeMode_SafeMode", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety); [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
true true
}, },
[41, [false, true, false]], {},
false, [41, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

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@ -33,78 +33,66 @@ if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
localize "STR_ACE_Scopes_AdjustUp", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific [ACE_player] call FUNC(inventoryCheck);
[ACE_player] call FUNC(inventoryCheck); if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement // Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope); [ACE_player, 0, 0.1] call FUNC(adjustScope);
true true
}, },
[201, [false, false, false]], {},
false, [201, [false, false, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
localize "STR_ACE_Scopes_AdjustDown", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific [ACE_player] call FUNC(inventoryCheck);
[ACE_player] call FUNC(inventoryCheck); if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
// Statement // Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope); [ACE_player, 0, -0.1] call FUNC(adjustScope);
true true
}, },
[209, [false, false, false]], {},
false, [209, [false, false, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
localize "STR_ACE_Scopes_AdjustLeft", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific [ACE_player] call FUNC(inventoryCheck);
[ACE_player] call FUNC(inventoryCheck); if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement // Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope); [ACE_player, -0.1, 0] call FUNC(adjustScope);
true true
}, },
[209, [false, true, false]], {},
false, [209, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
localize "STR_ACE_Scopes_AdjustRight", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific [ACE_player] call FUNC(inventoryCheck);
[ACE_player] call FUNC(inventoryCheck); if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
// Statement // Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope); [ACE_player, 0.1, 0] call FUNC(adjustScope);
true true
}, },
[201, [false, true, false]], {},
false, [201, [false, true, false]], false] call cba_fnc_addKeybind;
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,22 +4,19 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
localize "STR_ACE_SpeedLimiter", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player == driver vehicle ACE_player &&
if !(ACE_player == driver vehicle ACE_player && {vehicle ACE_player isKindOf 'Car' ||
{vehicle ACE_player isKindOf 'Car' || {vehicle ACE_player isKindOf 'Tank'}}) exitWith {false};
{vehicle ACE_player isKindOf 'Tank'}}) exitWith {false};
// Statement // Statement
[ACE_player, vehicle ACE_player] call FUNC(speedLimiter); [ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
true true
}, },
[211, [false, false, false]], {},
false, [211, [false, false, false]], false] call cba_fnc_addKeybind; //DELETE Key
"keydown"
] call cba_fnc_registerKeybind;

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@ -4,254 +4,212 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", ["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
localize "STR_ACE_WeaponSelect_SelectPistol", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[2, [false, false, false]], {},
false, [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
localize "STR_ACE_WeaponSelect_SelectRifle", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[3, [false, false, false]], {},
false, [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
localize "STR_ACE_WeaponSelect_SelectLauncher", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
true true
}, },
[5, [false, false, false]], {},
false, [4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle); [ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[4, [false, false, false]], {},
false, [5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
localize "STR_ACE_WeaponSelect_SelectBinocular", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode); [ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
true true
}, },
[6, [false, false, false]], {},
false, [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player] call FUNC(selectGrenadeFrag); [ACE_player] call FUNC(selectGrenadeFrag);
true true
}, },
[7, [false, false, false]], {},
false, [7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
localize "STR_ACE_WeaponSelect_SelectGrenadeOther", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player] call FUNC(selectGrenadeOther); [ACE_player] call FUNC(selectGrenadeOther);
true true
}, },
[8, [false, false, false]], {},
false, [8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
localize "STR_ACE_WeaponSelect_HolsterWeapon", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [QEGVAR(interaction,isNotEscorting)];
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement // Statement
[ACE_player] call FUNC(putWeaponAway); [ACE_player] call FUNC(putWeaponAway);
true true
}, },
[11, [false, false, false]], {},
false, [11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
localize "STR_ACE_WeaponSelect_EngineOn", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false};
if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false};
// Statement // Statement
(vehicle ACE_player) engineOn true; (vehicle ACE_player) engineOn true;
true true
}, },
[3, [false, false, false]], {},
false, [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
localize "STR_ACE_WeaponSelect_EngineOff", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false};
if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false};
// Statement // Statement
(vehicle ACE_player) engineOn false; (vehicle ACE_player) engineOn false;
true true
}, },
[2, [false, false, false]], {},
false, [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
localize "STR_ACE_WeaponSelect_SelectMainGun", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false};
if !(ACE_player != vehicle ACE_player) exitWith {false};
// Statement // Statement
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
true true
}, },
[4, [false, false, false]], {},
false, [4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
localize "STR_ACE_WeaponSelect_SelectMachineGun", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false};
if !(ACE_player != vehicle ACE_player) exitWith {false};
// Statement // Statement
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
true true
}, },
[5, [false, false, false]], {},
false, [5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
localize "STR_ACE_WeaponSelect_SelectMissiles", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player != vehicle ACE_player) exitWith {false};
if !(ACE_player != vehicle ACE_player) exitWith {false};
// Statement // Statement
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
true true
}, },
[6, [false, false, false]], {},
false, [6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
"keydown"
] call cba_fnc_registerKeybind;
["ACE3", ["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
localize "STR_ACE_WeaponSelect_FireSmokeLauncher", {
{ // Conditions: canInteract
// Conditions: canInteract _exceptions = [];
_exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific
// Conditions: specific if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};
// Statement // Statement
[vehicle ACE_player] call FUNC(fireSmokeLauncher); [vehicle ACE_player] call FUNC(fireSmokeLauncher);
true true
}, },
[10, [false, false, false]], {},
false, [10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key
"keydown"
] call cba_fnc_registerKeybind;