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Key Bind Redo (except vector)
This commit is contained in:
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a11d6b2dff
commit
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@ -1,7 +1,6 @@
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// by commy2
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["ACE3",
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localize "STR_ACE_FCS_LaseTarget",
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["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -9,26 +8,12 @@
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// Conditions: specific
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if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
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// prevent holding down
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if (GETGVAR(isDownStateKey1,false)) exitWith {false};
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GVAR(isDownStateKey1) = true;
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// Statement
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown);
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// Return false so it doesn't block the rest weapon action
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false
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},
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[15, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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["ACE3",
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localize "STR_ACE_FCS_LaseTarget",
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{
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// prevent holding down
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GVAR(isDownStateKey1) = false;
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// Conditions: canInteract
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_exceptions = [];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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@ -39,13 +24,9 @@
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp);
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false
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},
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[15, [false, false, false]],
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false,
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"keyup"
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] call cba_fnc_registerKeybind;
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[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
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["ACE3",
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localize "STR_ACE_FCS_AdjustRangeUp",
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["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -57,13 +38,10 @@
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
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true
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},
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[201, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
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["ACE3",
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localize "STR_ACE_FCS_AdjustRangeDown",
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["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -75,7 +53,5 @@
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[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
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true
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},
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[209, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[209, [false, false, false]], false] call cba_fnc_addKeybind; //PageDown Key
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@ -17,14 +17,16 @@
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["ACE3", localize "STR_ACE_Goggles_WipeGlasses",
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["ACE3", QGVAR(wipeGlasses), localize "STR_ACE_Goggles_WipeGlasses",
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{
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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call FUNC(clearGlasses);
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true
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};
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false
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}, [20, true, true, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind);
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},
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{},
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[20, true, true, false], false] call CALLSTACK(cba_fnc_addKeybind);
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if isNil(QGVAR(UsePP)) then {
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GVAR(UsePP) = true;
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@ -10,8 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Grenades_SwitchGrenadeMode",
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["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(captives,isNotEscorting)];
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@ -22,7 +21,5 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Statement
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[] call FUNC(nextMode);
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},
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[9, [false, false, false]], //8 key
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key
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@ -6,30 +6,12 @@ _fnc = {
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};
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addMissionEventHandler ["Draw3D", _fnc];
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["ACE3",
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"Interact Key",
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["ACE3", QGVAR(InteractKey), "Interact Key",
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{_this call FUNC(keyDown)},
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[219, [false, false, false]],
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false,
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"keydown"] call cba_fnc_registerKeybind;
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["ACE3",
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"Interact Key",
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{_this call FUNC(keyUp)},
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[219, [false, false, false]],
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false,
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"keyUp"] call cba_fnc_registerKeybind;
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[219, [false, false, false]], false] call cba_fnc_addKeybind; //Left Windows Key
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["ACE3",
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"Self Actions Key",
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["ACE3", QGVAR(SelfInteractKey), "Self Actions Key",
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{_this call FUNC(keyDownSelfAction)},
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[219, [false, true, false]],
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false,
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"keydown"] call cba_fnc_registerKeybind;
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["ACE3",
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"Self Actions Key",
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{_this call FUNC(keyUpSelfAction)},
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[219, [false, true, false]],
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false,
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"keyUp"] call cba_fnc_registerKeybind;
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[219, [false, true, false]], false] call cba_fnc_addKeybind; //Left Windows Key + Ctrl/Strg
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@ -16,8 +16,7 @@ GVAR(isOpeningDoor) = false;
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Interaction_OpenDoor",
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["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -31,10 +30,8 @@ GVAR(isOpeningDoor) = false;
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call EFUNC(interaction,openDoor);
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true
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},
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[57, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[57, [false, true, false]], false] call cba_fnc_addKeybind;
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["ACE3",
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localize "STR_ACE_Interaction_OpenDoor",
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@ -18,8 +18,7 @@
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}] call EFUNC(common,addEventHandler);
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["ACE3",
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localize "STR_ACE_Movement_Climb",
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["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -31,7 +30,5 @@
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[ACE_player] call FUNC(climb);
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true
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},
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[47, [false, true, false]], //DIK_V + CTRL//STRG
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[47, [false, true, false]], false] call cba_fnc_addKeybind; //DIK_V + CTRL//STRG
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@ -7,8 +7,7 @@ if (!hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_NameTags_ShowNames",
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["ACE3", QGVAR(showNameTags), localize "STR_ACE_NameTags_ShowNames",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -20,10 +19,8 @@ if (!hasInterface) exitWith {};
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// Return false so it doesn't block other actions
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false
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},
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[29, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[29, [false, false, false]], false] call cba_fnc_addKeybind; //LeftControl Key
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// Draw handle
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@ -37,8 +37,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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// Add keybinds
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["ACE3",
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localize "STR_ACE_NightVision_IncreaseNVGBrightness",
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["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(captives,isNotEscorting)];
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@ -50,13 +49,10 @@ localize "STR_ACE_NightVision_IncreaseNVGBrightness",
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[ACE_player, 1] call FUNC(changeNVGBrightness);
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true
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},
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[201, [false, false, true]], //PageUp + ALT
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
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["ACE3",
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localize "STR_ACE_NightVision_DecreaseNVGBrightness",
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["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(captives,isNotEscorting)];
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@ -68,7 +64,5 @@ localize "STR_ACE_NightVision_DecreaseNVGBrightness",
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[ACE_player, -1] call FUNC(changeNVGBrightness);
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true
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},
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[209, [false, false, true]], //PageDown + ALT
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[209, [false, false, true]], false] call cba_fnc_addKeybind; //PageDown + ALT
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@ -4,8 +4,7 @@
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Overheating_UnjamWeapon",
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["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -19,7 +18,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
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true
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},
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[19, [true, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key
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@ -16,7 +16,7 @@
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["ACE3", localize "STR_ACE_Parachute_showAltimeter",
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["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(interaction,isNotEscorting)];
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@ -28,7 +28,9 @@ if (!hasInterface) exitWith {};
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call FUNC(hideAltimeter);
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};
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true
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}, [24, false, false, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind);
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},
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{},
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[24, false, false, false], false] call CALLSTACK(cba_fnc_addKeybind);
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GVAR(PFH) = false;
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["playerVehicleChanged",{
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@ -4,8 +4,7 @@
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Reload_checkAmmo",
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["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -18,7 +17,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
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true
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},
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[19, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[19, [false, true, false]], false] call cba_fnc_addKeybind;
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@ -4,8 +4,7 @@
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Resting_RestWeapon",
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["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -21,7 +20,5 @@ if !(hasInterface) exitWith {};
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// Return false so it doesn't block other actions
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false
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},
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[15, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[15, [false, false, false]], false] call cba_fnc_addKeybind;
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@ -6,8 +6,7 @@
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// Add keybinds
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["ACE3",
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localize "STR_ACE_SafeMode_SafeMode",
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["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(interaction,isNotEscorting)];
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@ -19,7 +18,5 @@
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[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
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true
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},
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[41, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[41, [false, true, false]], false] call cba_fnc_addKeybind;
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@ -33,8 +33,7 @@ if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_Scopes_AdjustUp",
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["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -47,13 +46,10 @@ if !(hasInterface) exitWith {};
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[ACE_player, 0, 0.1] call FUNC(adjustScope);
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true
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},
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[201, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[201, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustDown",
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["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -66,13 +62,10 @@ if !(hasInterface) exitWith {};
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[ACE_player, 0, -0.1] call FUNC(adjustScope);
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true
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},
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[209, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[209, [false, false, false]], false] call cba_fnc_addKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustLeft",
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["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -85,13 +78,10 @@ if !(hasInterface) exitWith {};
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[ACE_player, -0.1, 0] call FUNC(adjustScope);
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true
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},
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[209, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[209, [false, true, false]], false] call cba_fnc_addKeybind;
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["ACE3",
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localize "STR_ACE_Scopes_AdjustRight",
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["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -104,7 +94,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, 0.1, 0] call FUNC(adjustScope);
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true
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},
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[201, [false, true, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[201, [false, true, false]], false] call cba_fnc_addKeybind;
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|
@ -4,8 +4,7 @@
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if !(hasInterface) exitWith {};
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// Add keybinds
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["ACE3",
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localize "STR_ACE_SpeedLimiter",
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["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
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{
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// Conditions: canInteract
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_exceptions = [];
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@ -19,7 +18,5 @@ if !(hasInterface) exitWith {};
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[ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
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true
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},
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[211, [false, false, false]],
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false,
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"keydown"
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] call cba_fnc_registerKeybind;
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{},
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[211, [false, false, false]], false] call cba_fnc_addKeybind; //DELETE Key
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|
@ -4,8 +4,7 @@
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if !(hasInterface) exitWith {};
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||||
// Add keybinds
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectPistol",
|
||||
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -17,13 +16,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
},
|
||||
[2, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectRifle",
|
||||
["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -35,31 +31,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
},
|
||||
[3, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectLauncher",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
|
||||
|
||||
// Statement
|
||||
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
},
|
||||
[5, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
|
||||
["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -71,13 +46,25 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
|
||||
true
|
||||
},
|
||||
[4, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectBinocular",
|
||||
["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
|
||||
|
||||
// Statement
|
||||
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
},
|
||||
{},
|
||||
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
|
||||
|
||||
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -89,13 +76,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
},
|
||||
[6, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
|
||||
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -107,13 +91,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player] call FUNC(selectGrenadeFrag);
|
||||
true
|
||||
},
|
||||
[7, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
|
||||
["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -125,13 +106,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player] call FUNC(selectGrenadeOther);
|
||||
true
|
||||
},
|
||||
[8, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_HolsterWeapon",
|
||||
["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [QEGVAR(interaction,isNotEscorting)];
|
||||
@ -143,13 +121,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player] call FUNC(putWeaponAway);
|
||||
true
|
||||
},
|
||||
[11, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_EngineOn",
|
||||
["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
@ -161,13 +136,10 @@ if !(hasInterface) exitWith {};
|
||||
(vehicle ACE_player) engineOn true;
|
||||
true
|
||||
},
|
||||
[3, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_EngineOff",
|
||||
["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
@ -179,13 +151,10 @@ if !(hasInterface) exitWith {};
|
||||
(vehicle ACE_player) engineOn false;
|
||||
true
|
||||
},
|
||||
[2, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectMainGun",
|
||||
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
@ -197,13 +166,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
|
||||
true
|
||||
},
|
||||
[4, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectMachineGun",
|
||||
["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
@ -215,13 +181,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
|
||||
true
|
||||
},
|
||||
[5, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_SelectMissiles",
|
||||
["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
@ -233,13 +196,10 @@ if !(hasInterface) exitWith {};
|
||||
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
|
||||
true
|
||||
},
|
||||
[6, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
|
||||
|
||||
["ACE3",
|
||||
localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
|
||||
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
_exceptions = [];
|
||||
@ -251,7 +211,5 @@ if !(hasInterface) exitWith {};
|
||||
[vehicle ACE_player] call FUNC(fireSmokeLauncher);
|
||||
true
|
||||
},
|
||||
[10, [false, false, false]],
|
||||
false,
|
||||
"keydown"
|
||||
] call cba_fnc_registerKeybind;
|
||||
{},
|
||||
[10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key
|
||||
|
Loading…
Reference in New Issue
Block a user