Key Bind Redo (except vector)

This commit is contained in:
PabstMirror 2015-03-05 01:32:26 -06:00
parent a11d6b2dff
commit 0919e59719
16 changed files with 565 additions and 690 deletions

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@ -1,34 +1,19 @@
// by commy2
["ACE3",
localize "STR_ACE_FCS_LaseTarget",
{
["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
// prevent holding down
if (GETGVAR(isDownStateKey1,false)) exitWith {false};
GVAR(isDownStateKey1) = true;
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown);
// Return false so it doesn't block the rest weapon action
false
},
[15, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_FCS_LaseTarget",
{
// prevent holding down
GVAR(isDownStateKey1) = false;
},
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -38,15 +23,11 @@
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp);
false
},
[15, [false, false, false]],
false,
"keyup"
] call cba_fnc_registerKeybind;
},
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3",
localize "STR_ACE_FCS_AdjustRangeUp",
{
["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -56,15 +37,12 @@
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
true
},
[201, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
["ACE3",
localize "STR_ACE_FCS_AdjustRangeDown",
{
["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -74,8 +52,6 @@
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
true
},
[209, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[209, [false, false, false]], false] call cba_fnc_addKeybind; //PageDown Key

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@ -17,14 +17,16 @@
#include "script_component.hpp"
if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Goggles_WipeGlasses",
["ACE3", QGVAR(wipeGlasses), localize "STR_ACE_Goggles_WipeGlasses",
{
if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
call FUNC(clearGlasses);
true
};
false
}, [20, true, true, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind);
},
{},
[20, true, true, false], false] call CALLSTACK(cba_fnc_addKeybind);
if isNil(QGVAR(UsePP)) then {
GVAR(UsePP) = true;

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@ -10,9 +10,8 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds
["ACE3",
localize "STR_ACE_Grenades_SwitchGrenadeMode",
{
["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
{
// Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -21,8 +20,6 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Statement
[] call FUNC(nextMode);
},
[9, [false, false, false]], //8 key
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key

View File

@ -6,30 +6,12 @@ _fnc = {
};
addMissionEventHandler ["Draw3D", _fnc];
["ACE3",
"Interact Key",
["ACE3", QGVAR(InteractKey), "Interact Key",
{_this call FUNC(keyDown)},
[219, [false, false, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Interact Key",
{_this call FUNC(keyUp)},
[219, [false, false, false]],
false,
"keyUp"] call cba_fnc_registerKeybind;
[219, [false, false, false]], false] call cba_fnc_addKeybind; //Left Windows Key
["ACE3",
"Self Actions Key",
["ACE3", QGVAR(SelfInteractKey), "Self Actions Key",
{_this call FUNC(keyDownSelfAction)},
[219, [false, true, false]],
false,
"keydown"] call cba_fnc_registerKeybind;
["ACE3",
"Self Actions Key",
{_this call FUNC(keyUpSelfAction)},
[219, [false, true, false]],
false,
"keyUp"] call cba_fnc_registerKeybind;
[219, [false, true, false]], false] call cba_fnc_addKeybind; //Left Windows Key + Ctrl/Strg

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@ -16,9 +16,8 @@ GVAR(isOpeningDoor) = false;
// Add keybinds
["ACE3",
localize "STR_ACE_Interaction_OpenDoor",
{
["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -30,15 +29,13 @@ GVAR(isOpeningDoor) = false;
// Statement
call EFUNC(interaction,openDoor);
true
},
[57, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[57, [false, true, false]], false] call cba_fnc_addKeybind;
["ACE3",
localize "STR_ACE_Interaction_OpenDoor",
{
localize "STR_ACE_Interaction_OpenDoor",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -48,15 +45,15 @@ GVAR(isOpeningDoor) = false;
// Statement
GVAR(isOpeningDoor) = false;
true
},
[57, [false, true, false]],
false,
"keyup"
},
[57, [false, true, false]],
false,
"keyup"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Interaction_TapShoulder",
{
localize "STR_ACE_Interaction_TapShoulder",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -66,15 +63,15 @@ GVAR(isOpeningDoor) = false;
// Statement
[ACE_player, cursorTarget] call FUNC(tapShoulder);
true
},
[20, [true, false, false]],
false,
"keydown"
},
[20, [true, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Interaction_ModifierKey",
{
localize "STR_ACE_Interaction_ModifierKey",
{
// Conditions: canInteract
_exceptions = ["ACE_Drag_isNotDragging"];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -83,15 +80,15 @@ GVAR(isOpeningDoor) = false;
ACE_Modifier = 1;
// Return false so it doesn't block other actions
false
},
[29, [false, false, false]],
false,
"keydown"
},
[29, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_Interaction_ModifierKey",
{
localize "STR_ACE_Interaction_ModifierKey",
{
// Conditions: canInteract
_exceptions = ["ACE_Drag_isNotDragging"];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -100,8 +97,8 @@ GVAR(isOpeningDoor) = false;
ACE_Modifier = 0;
// Return false so it doesn't block other actions
false
},
[29, [false, false, false]],
false,
"keyup"
},
[29, [false, false, false]],
false,
"keyup"
] call cba_fnc_registerKeybind;

View File

@ -18,9 +18,8 @@
}] call EFUNC(common,addEventHandler);
["ACE3",
localize "STR_ACE_Movement_Climb",
{
["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -30,8 +29,6 @@
// Statement
[ACE_player] call FUNC(climb);
true
},
[47, [false, true, false]], //DIK_V + CTRL//STRG
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[47, [false, true, false]], false] call cba_fnc_addKeybind; //DIK_V + CTRL//STRG

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@ -7,9 +7,8 @@ if (!hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_NameTags_ShowNames",
{
["ACE3", QGVAR(showNameTags), localize "STR_ACE_NameTags_ShowNames",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -19,11 +18,9 @@ if (!hasInterface) exitWith {};
if (call FUNC(canShow)) then{ call FUNC(doShow); };
// Return false so it doesn't block other actions
false
},
[29, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[29, [false, false, false]], false] call cba_fnc_addKeybind; //LeftControl Key
// Draw handle

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@ -37,8 +37,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
// Add keybinds
["ACE3",
localize "STR_ACE_NightVision_IncreaseNVGBrightness",
["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{
// Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)];
@ -50,13 +49,10 @@ localize "STR_ACE_NightVision_IncreaseNVGBrightness",
[ACE_player, 1] call FUNC(changeNVGBrightness);
true
},
[201, [false, false, true]], //PageUp + ALT
false,
"keydown"
] call cba_fnc_registerKeybind;
{},
[201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
["ACE3",
localize "STR_ACE_NightVision_DecreaseNVGBrightness",
["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{
// Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)];
@ -68,7 +64,5 @@ localize "STR_ACE_NightVision_DecreaseNVGBrightness",
[ACE_player, -1] call FUNC(changeNVGBrightness);
true
},
[209, [false, false, true]], //PageDown + ALT
false,
"keydown"
] call cba_fnc_registerKeybind;
{},
[209, [false, false, true]], false] call cba_fnc_addKeybind; //PageDown + ALT

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@ -4,9 +4,8 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_Overheating_UnjamWeapon",
{
["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -18,8 +17,6 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true
},
[19, [true, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key

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@ -16,7 +16,7 @@
#include "script_component.hpp"
if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Parachute_showAltimeter",
["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
@ -28,7 +28,9 @@ if (!hasInterface) exitWith {};
call FUNC(hideAltimeter);
};
true
}, [24, false, false, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind);
},
{},
[24, false, false, false], false] call CALLSTACK(cba_fnc_addKeybind);
GVAR(PFH) = false;
["playerVehicleChanged",{

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@ -4,9 +4,8 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_Reload_checkAmmo",
{
["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -17,8 +16,6 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, false] call FUNC(checkAmmo);
true
},
[19, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[19, [false, true, false]], false] call cba_fnc_addKeybind;

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@ -4,9 +4,8 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_Resting_RestWeapon",
{
["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -20,8 +19,6 @@ if !(hasInterface) exitWith {};
[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
// Return false so it doesn't block other actions
false
},
[15, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[15, [false, false, false]], false] call cba_fnc_addKeybind;

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@ -2,13 +2,12 @@
#include "script_component.hpp"
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
// Add keybinds
["ACE3",
localize "STR_ACE_SafeMode_SafeMode",
{
["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -18,8 +17,6 @@
// Statement
[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
true
},
[41, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[41, [false, true, false]], false] call cba_fnc_addKeybind;

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@ -33,9 +33,8 @@ if !(hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_Scopes_AdjustUp",
{
["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -46,15 +45,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, 0, 0.1] call FUNC(adjustScope);
true
},
[201, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[201, [false, false, false]], false] call cba_fnc_addKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustDown",
{
["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -65,15 +61,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, 0, -0.1] call FUNC(adjustScope);
true
},
[209, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[209, [false, false, false]], false] call cba_fnc_addKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustLeft",
{
["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -84,15 +77,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, -0.1, 0] call FUNC(adjustScope);
true
},
[209, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[209, [false, true, false]], false] call cba_fnc_addKeybind;
["ACE3",
localize "STR_ACE_Scopes_AdjustRight",
{
["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -103,8 +93,6 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, 0.1, 0] call FUNC(adjustScope);
true
},
[201, [false, true, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[201, [false, true, false]], false] call cba_fnc_addKeybind;

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@ -4,9 +4,8 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_SpeedLimiter",
{
["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -18,8 +17,6 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
true
},
[211, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[211, [false, false, false]], false] call cba_fnc_addKeybind; //DELETE Key

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@ -4,9 +4,8 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3",
localize "STR_ACE_WeaponSelect_SelectPistol",
{
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -16,15 +15,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
true
},
[2, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectRifle",
{
["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -34,33 +30,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
},
[3, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectLauncher",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
},
[5, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{
["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -70,15 +45,27 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
true
},
[4, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectBinocular",
{
["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
},
{},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -88,15 +75,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
true
},
[6, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -106,15 +90,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player] call FUNC(selectGrenadeFrag);
true
},
[7, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{
["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -124,15 +105,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player] call FUNC(selectGrenadeOther);
true
},
[8, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
["ACE3",
localize "STR_ACE_WeaponSelect_HolsterWeapon",
{
["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -142,15 +120,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player] call FUNC(putWeaponAway);
true
},
[11, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
["ACE3",
localize "STR_ACE_WeaponSelect_EngineOn",
{
["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -160,15 +135,12 @@ if !(hasInterface) exitWith {};
// Statement
(vehicle ACE_player) engineOn true;
true
},
[3, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3",
localize "STR_ACE_WeaponSelect_EngineOff",
{
["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -178,15 +150,12 @@ if !(hasInterface) exitWith {};
// Statement
(vehicle ACE_player) engineOn false;
true
},
[2, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectMainGun",
{
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -196,15 +165,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
true
},
[4, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectMachineGun",
{
["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -214,15 +180,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
true
},
[5, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3",
localize "STR_ACE_WeaponSelect_SelectMissiles",
{
["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -232,15 +195,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
true
},
[6, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3",
localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{
// Conditions: canInteract
_exceptions = [];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
@ -250,8 +210,6 @@ if !(hasInterface) exitWith {};
// Statement
[vehicle ACE_player] call FUNC(fireSmokeLauncher);
true
},
[10, [false, false, false]],
false,
"keydown"
] call cba_fnc_registerKeybind;
},
{},
[10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key