Adjusts 30mm cannon projectiles

Adjust 30mm cannon projectile damage.
Adds AP projectile.
Adds Combat Mix Projectile Capability.
This commit is contained in:
LorenLuke 2019-08-01 02:19:11 -07:00 committed by GitHub
parent b485078e53
commit 09b66294c2
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GPG Key ID: 4AEE18F83AFDEB23

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@ -39,9 +39,9 @@ class CfgAmmo {
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
hit = 80; // default: 180
hit = 40; // default: 180
indirectHit = 12; // default: 4
indirectHitRange = 3; // default: 3
indirectHitRange = 4; // default: 3
caliber = 1.4; // default: 5
deflecting = 3; // default: 5
fuseDistance = 3; // default: 10
@ -51,8 +51,29 @@ class CfgAmmo {
// adjust damage and splash damage, closer to bluefor gatling with same caliber
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
hit = 70; // default: 150
indirectHit = 11; // default: 4
hit = 65; // default: 150
indirectHit = 10; // default: 4
indirectHitRange = 3; // default: 3
};
// adjust damage and splash damage, AP Rounds
class Cannon_30mm_HE_Plane_CAS_03_F: Gatling_30mm_HE_Plane_CAS_01_F {
hit = 75; // default: 150
indirectHit = 1; // default: 4
indirectHitRange = 0.25; // default: 3
deflecting = 5
};
class SubmunitionBase;
class ACE_30mm_mix : SubmunitionBase {
simulation = "shotSubmunitions";
submunitionAmmo[] = {"Gatling_30mm_HE_Plane_CAS_03_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
weaponType = "cannon";
model = "\A3\Weapons_f\empty";
triggerTime = 0.005;
};
};