mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Adjusts 30mm cannon projectiles
Adjust 30mm cannon projectile damage. Adds AP projectile. Adds Combat Mix Projectile Capability.
This commit is contained in:
parent
b485078e53
commit
09b66294c2
@ -39,9 +39,9 @@ class CfgAmmo {
|
||||
|
||||
// also adjust tracer, "muh lightshow"; also adjust splash damage radius
|
||||
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
|
||||
hit = 80; // default: 180
|
||||
hit = 40; // default: 180
|
||||
indirectHit = 12; // default: 4
|
||||
indirectHitRange = 3; // default: 3
|
||||
indirectHitRange = 4; // default: 3
|
||||
caliber = 1.4; // default: 5
|
||||
deflecting = 3; // default: 5
|
||||
fuseDistance = 3; // default: 10
|
||||
@ -51,8 +51,29 @@ class CfgAmmo {
|
||||
|
||||
// adjust damage and splash damage, closer to bluefor gatling with same caliber
|
||||
class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
||||
hit = 70; // default: 150
|
||||
indirectHit = 11; // default: 4
|
||||
hit = 65; // default: 150
|
||||
indirectHit = 10; // default: 4
|
||||
indirectHitRange = 3; // default: 3
|
||||
};
|
||||
|
||||
// adjust damage and splash damage, AP Rounds
|
||||
class Cannon_30mm_HE_Plane_CAS_03_F: Gatling_30mm_HE_Plane_CAS_01_F {
|
||||
hit = 75; // default: 150
|
||||
indirectHit = 1; // default: 4
|
||||
indirectHitRange = 0.25; // default: 3
|
||||
deflecting = 5
|
||||
};
|
||||
|
||||
|
||||
class SubmunitionBase;
|
||||
class ACE_30mm_mix : SubmunitionBase {
|
||||
simulation = "shotSubmunitions";
|
||||
submunitionAmmo[] = {"Gatling_30mm_HE_Plane_CAS_03_F",0.8,"Cannon_30mm_HE_Plane_CAS_01_F",0.2};
|
||||
weaponType = "cannon";
|
||||
model = "\A3\Weapons_f\empty";
|
||||
triggerTime = 0.005;
|
||||
};
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user