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Added missing variable definitions
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@ -18,13 +18,15 @@
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#include "\z\ace\addons\overheating\script_component.hpp"
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private ["_unit", "_weapon", "_ammo", "_projectile"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_projectile = _this select 6;
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// Exit if the unit isn't a player
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if !([_unit] call EFUNC(common,isPlayer)) exitWith {};
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_weapon = _this select 1;
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// Compute new temperature if the unit is the local player
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if (_unit == ACE_player) then {
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_this call FUNC(overheat);
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@ -119,7 +121,7 @@ if (count GVAR(pseudoRandomList) == 0) exitWith {};
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private "_pseudoRandomPair";
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_pseudoRandomPair = GVAR(pseudoRandomList) select ((_unit ammo _weapon) mod count GVAR(pseudoRandomList));
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[_projectile, (_pseudoRandomPair select 0) * _dispersion, (_pseudoRandomPair select 1) * _dispersion, (_slowdownFactor - 1) * vectorMagnitude _velocity] call EFUNC(common,changeProjectileDirection);
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[_projectile, (_pseudoRandomPair select 0) * _dispersion, (_pseudoRandomPair select 1) * _dispersion, (_slowdownFactor - 1) * vectorMagnitude (velocity _projectile)] call EFUNC(common,changeProjectileDirection);
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