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Fix opening backpack of clone while dragging and patient moved warning
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@ -40,6 +40,7 @@ if (isNull _display) then {
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if (ACE_player distance _target > MAX_DISTANCE && {vehicle _target != vehicle ACE_player}) exitWith {
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[_pfhID] call CBA_fnc_removePerFrameHandler;
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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if (((getPosATL _target) # 2) < -9) exitWith {}; // handle dragging corpse/clone
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[[ELSTRING(medical,DistanceToFar), _target call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
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};
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@ -46,5 +46,6 @@ _unit addAction ["OpenBag", {
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{!lockedInventory _backpackContainer} &&
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{maxLoad _backpackContainer > 0} &&
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{getNumber (_backpackConfig >> "disableInventory") != 1} &&
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{(typeOf _target) != QEGVAR(dragging,clone)} &&
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{_target setUserActionText [_actionId, format [localize "STR_ACTION_OPEN_BAG", getText (_backpackConfig >> "displayName")]]; true}
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}, 2];
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