mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Use waitAndExecute for fatigue loop (#4453)
* Use waitAndExecute for fatigue loop Close #4379 - Will use CBA_missionTime so it repsects pause and time accl - Possible performance improvment over using a PFEH * Rename main loop function
This commit is contained in:
parent
a7c75a3bf6
commit
0b3d38a72f
@ -5,6 +5,6 @@ PREP(getMetabolicCosts);
|
|||||||
PREP(handleEffects);
|
PREP(handleEffects);
|
||||||
PREP(handlePlayerChanged);
|
PREP(handlePlayerChanged);
|
||||||
PREP(handleStaminaBar);
|
PREP(handleStaminaBar);
|
||||||
|
PREP(mainLoop);
|
||||||
PREP(moduleSettings);
|
PREP(moduleSettings);
|
||||||
PREP(pfhMain);
|
|
||||||
PREP(removeDutyFactor);
|
PREP(removeDutyFactor);
|
||||||
|
@ -37,8 +37,8 @@ if (!hasInterface) exitWith {};
|
|||||||
}] call FUNC(addDutyFactor);
|
}] call FUNC(addDutyFactor);
|
||||||
};
|
};
|
||||||
|
|
||||||
// - Add main PFH -------------------------------------------------------------
|
// - Add main loop at 1 second interval -------------------------------------------------------------
|
||||||
[FUNC(pfhMain), 1, []] call CBA_fnc_addPerFrameHandler;
|
[FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute;
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
["ace_settingChanged", {
|
["ace_settingChanged", {
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Author: BaerMitUmlaut
|
* Author: BaerMitUmlaut
|
||||||
* Main perFrameHandler that updates fatigue values.
|
* Main looping function that updates fatigue values.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* None
|
* None
|
||||||
@ -9,7 +9,9 @@
|
|||||||
* None
|
* None
|
||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
if (!alive ACE_player) exitWith {}; // Dead people don't breath, Will also handle null (Map intros)
|
if (!alive ACE_player) exitWith { // Dead people don't breath, Will also handle null (Map intros)
|
||||||
|
[FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute;
|
||||||
|
};
|
||||||
|
|
||||||
private _currentWork = REE;
|
private _currentWork = REE;
|
||||||
private _currentSpeed = (vectorMagnitude (velocity ACE_player)) min 6;
|
private _currentSpeed = (vectorMagnitude (velocity ACE_player)) min 6;
|
||||||
@ -61,3 +63,5 @@ private _perceivedFatigue = 1 - (_anReservePercentage min _aeReservePercentage);
|
|||||||
if (GVAR(enableStaminaBar)) then {
|
if (GVAR(enableStaminaBar)) then {
|
||||||
[GVAR(anReserve) / AN_MAXRESERVE] call FUNC(handleStaminaBar);
|
[GVAR(anReserve) / AN_MAXRESERVE] call FUNC(handleStaminaBar);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[FUNC(mainLoop), [], 1] call CBA_fnc_waitAndExecute;
|
Loading…
Reference in New Issue
Block a user