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Slight tweak to deflection.
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@ -44,9 +44,9 @@ FUNC(guidance_DIRECT_LOAL_PFH) = {
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_targetPos = _targetPos vectorAdd _addHeight;
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_def = 0.0030;
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_def = 0.0040;
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if(_distanceToShooter > 100) then {
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_def = 0.0020;
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_def = 0.0025;
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};
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_targetVectorSeeker = [_dagr, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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