Slight tweak to deflection.

This commit is contained in:
jaynus 2015-04-02 10:41:54 -07:00
parent 596854a264
commit 0ca1703048

View File

@ -44,9 +44,9 @@ FUNC(guidance_DIRECT_LOAL_PFH) = {
_targetPos = _targetPos vectorAdd _addHeight;
_def = 0.0030;
_def = 0.0040;
if(_distanceToShooter > 100) then {
_def = 0.0020;
_def = 0.0025;
};
_targetVectorSeeker = [_dagr, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);