mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Start adding non available items and missing mods for loadouts
This commit is contained in:
@ -264,3 +264,19 @@
|
||||
[binocular GVAR(center)]\
|
||||
]
|
||||
|
||||
#define CHECK_WEAPON_OR_ACC\
|
||||
_item in (_weaponsArray select 0) ||\
|
||||
{_item in (_weaponsArray select 1)} ||\
|
||||
{_item in (_weaponsArray select 2)} ||\
|
||||
{_item in (_accsArray select 0)} ||\
|
||||
{_item in (_accsArray select 1)} ||\
|
||||
{_item in (_accsArray select 2)} ||\
|
||||
{_item in (_accsArray select 3)}
|
||||
|
||||
#define CHECK_ASSIGNED_ITEMS\
|
||||
_item in (GVAR(virtualItems) select 10) ||\
|
||||
{_item in (GVAR(virtualItems) select 11)} ||\
|
||||
{_item in (GVAR(virtualItems) select 12)} ||\
|
||||
{_item in (GVAR(virtualItems) select 13)} ||\
|
||||
{_item in (GVAR(virtualItems) select 14)} ||\
|
||||
{_item in (GVAR(virtualItems) select 8)}
|
||||
|
@ -7,14 +7,15 @@ if !(ctrlEnabled _control) exitWith {};
|
||||
|
||||
private _data = profileNamespace getVariable [QGVAR(saved_loadouts), []];
|
||||
private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
|
||||
private _loadoutName = _contentPanelCtrl lnbText [(lnbCurSelRow _contentPanelCtrl), 1];
|
||||
private _curSel = lnbCurSelRow _contentPanelCtrl;
|
||||
private _loadoutName = _contentPanelCtrl lnbText [_curSel, 1];
|
||||
|
||||
switch (GVAR(currentLoadoutsTab)) do {
|
||||
|
||||
case IDC_buttonMyLoadouts: {
|
||||
private _loadout = (_data select {_x select 0 == _loadoutName}) select 0;
|
||||
|
||||
GVAR(center) setUnitLoadout [(_loadout select 1), true];
|
||||
GVAR(center) setUnitLoadout [GVAR(loadoutsList) select (_contentPanelCtrl lnbValue [_curSel, 1]), true];
|
||||
|
||||
for "_index" from 0 to 15 do {
|
||||
switch (_index) do {
|
||||
|
@ -10,20 +10,168 @@ _textEditBoxCtrl ctrlSetText "";
|
||||
_contentListCtrl lnbSetCurSelRow -1;
|
||||
lnbClear _contentListCtrl;
|
||||
|
||||
private _data = profileNamespace getvariable [QGVAR(saved_loadouts),[]];
|
||||
private _data = +(profileNamespace getvariable [QGVAR(saved_loadouts),[]]);
|
||||
|
||||
if (ctrlIDC _control == IDC_buttonMyLoadouts) then {
|
||||
private _weaponCfg = configFile >> "CfgWeapons";
|
||||
private _magCfg = configFile >> "CfgMagazines";
|
||||
private _vehcCfg = configFile >> "CfgVehicles";
|
||||
private _glassesCfg = configFile >> "CfgGlasses";
|
||||
private _weaponsArray = GVAR(virtualItems) select 0;
|
||||
private _accsArray = GVAR(virtualItems) select 1;
|
||||
|
||||
|
||||
} else {
|
||||
GVAR(loadoutsList) = [];
|
||||
|
||||
private _weaponCheck = {
|
||||
params ["_dataPath"];
|
||||
|
||||
for "_sub_subIndex" from 0 to 6 do {
|
||||
switch (_sub_subIndex) do {
|
||||
case 0;
|
||||
case 1;
|
||||
case 2;
|
||||
case 3;
|
||||
case 6: {
|
||||
if ((count _dataPath) != 0) then {
|
||||
|
||||
private _item = _dataPath select _sub_subIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
if (isClass (_weaponCfg >> _item)) then {
|
||||
|
||||
if !(CHECK_WEAPON_OR_ACC) then {
|
||||
|
||||
_dataPath set [_sub_subIndex, ""];
|
||||
_unavailableItemsAmount = _unavailableItemsAmount + 1;
|
||||
};
|
||||
} else {
|
||||
|
||||
_dataPath set [_sub_subIndex, ""];
|
||||
_nullItemsAmount = _nullItemsAmount + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case 4;
|
||||
case 5: {
|
||||
if (((count _dataPath) != 0)) then {
|
||||
|
||||
private _mag = (_dataPath select _sub_subIndex) select 0;
|
||||
|
||||
if (isClass (_magCfg >> _mag)) then {
|
||||
|
||||
if !(_mag in (GVAR(virtualItems) select 2)) then {
|
||||
_dataPath set [_sub_subIndex, []];
|
||||
_unavailableItemsAmount = _unavailableItemsAmount + 1;
|
||||
};
|
||||
} else {
|
||||
_dataPath set [_sub_subIndex, []];
|
||||
_nullItemsAmount = _nullItemsAmount + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
private _fnc_handleLoadoutArray = {
|
||||
|
||||
for "_dataIndex" from 0 to 9 do {
|
||||
switch (_dataIndex) do {
|
||||
case 0;
|
||||
case 1;
|
||||
case 2;
|
||||
case 8: {
|
||||
[_loadoutData select _dataIndex] call _weaponCheck;
|
||||
};
|
||||
|
||||
case 3;
|
||||
case 4;
|
||||
case 5: {
|
||||
|
||||
};
|
||||
|
||||
case 6: {
|
||||
private _item = _loadoutData select _dataIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
|
||||
if (isClass (_weaponCfg >> _item)) then {
|
||||
|
||||
if !(_item in (GVAR(virtualItems) select 3)) then {
|
||||
|
||||
_loadoutData set [_dataIndex, ""];
|
||||
_unavailableItemsAmount = _unavailableItemsAmount + 1;
|
||||
};
|
||||
} else {
|
||||
|
||||
_loadoutData set [_dataIndex, ""];
|
||||
_nullItemsAmount = _nullItemsAmount + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case 7: {
|
||||
private _item = _loadoutData select _dataIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
|
||||
if (isClass (_glassesCfg >> _item)) then {
|
||||
|
||||
if !(_item in (GVAR(virtualItems) select 7)) then {
|
||||
|
||||
_loadoutData set [_dataIndex, ""];
|
||||
_unavailableItemsAmount = _unavailableItemsAmount + 1;
|
||||
};
|
||||
} else {
|
||||
|
||||
_loadoutData set [_dataIndex, ""];
|
||||
_nullItemsAmount = _nullItemsAmount + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
case 9: {
|
||||
for "_subIndex" from 0 to 4 do {
|
||||
private _item = (_loadoutData select _dataIndex) select _subIndex;
|
||||
|
||||
if (_item != "") then {
|
||||
|
||||
if (isClass (_weaponCfg >> _item)) then {
|
||||
|
||||
if !(CHECK_ASSIGNED_ITEMS) then {
|
||||
|
||||
(_loadoutData select _dataIndex) set [_subIndex, ""];
|
||||
_unavailableItemsAmount = _unavailableItemsAmount + 1;
|
||||
};
|
||||
} else {
|
||||
|
||||
(_loadoutData select _dataIndex) set [_subIndex, ""];
|
||||
_nullItemsAmount = _nullItemsAmount + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
private _nullItemsAmount = 0;
|
||||
private _unavailableItemsAmount = 0;
|
||||
|
||||
switch (ctrlIDC _control) do {
|
||||
case IDC_buttonMyLoadouts: {
|
||||
{
|
||||
_x params ["_loadoutName", "_loadoutData"];
|
||||
|
||||
private _nullItemsAmount = 0;
|
||||
private _unavailableItemsAmount = 0;
|
||||
|
||||
call _fnc_handleLoadoutArray;
|
||||
GVAR(loadoutsList) pushBack _loadoutData;
|
||||
|
||||
TRACE_3("count", _loadoutName, _nullItemsAmount, _unavailableItemsAmount);
|
||||
|
||||
private _newRow = _contentListCtrl lnbAddRow ["",_loadoutName];
|
||||
|
||||
_contentListCtrl lnbSetPicture [[_newRow, 2], getText (configFile >> "cfgWeapons" >> ((_loadoutData select 0) select 0) >> "picture")];
|
||||
@ -35,10 +183,17 @@ switch (ctrlIDC _control) do {
|
||||
_contentListCtrl lnbSetPicture [[_newRow, 8], getText (configFile >> "cfgWeapons" >> (_loadoutData select 6) >> "picture")];
|
||||
_contentListCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "cfgGlasses" >> (_loadoutData select 7) >> "picture")];
|
||||
|
||||
if (false) then {
|
||||
_contentListCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]];
|
||||
_contentListCtrl lbSetValue [_newRow, -1];
|
||||
if (_nullItemsAmount > 0) then {
|
||||
|
||||
_contentListCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.5]];
|
||||
} else {
|
||||
|
||||
if (_unavailableItemsAmount > 0) then {
|
||||
_contentListCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]];
|
||||
};
|
||||
};
|
||||
|
||||
_contentListCtrl lnbSetValue [[_newRow, 1], _forEachIndex];
|
||||
} foreach _data;
|
||||
};
|
||||
|
||||
|
@ -16,12 +16,12 @@ switch (GVAR(currentLoadoutsTab)) do {
|
||||
|
||||
case IDC_buttonMyLoadouts: {
|
||||
|
||||
_loadButtonCtrl ctrlEnable ([false, true] select ((_control lbValue _curSel) >= 0));
|
||||
_loadButtonCtrl ctrlCommit 0;
|
||||
|
||||
_shareButtonCtrl ctrlEnable ([false, true] select (GVAR(allowSharedLoadouts)));
|
||||
_shareButtonCtrl ctrlCommit 0;
|
||||
|
||||
_loadButtonCtrl ctrlEnable true;
|
||||
_loadButtonCtrl ctrlCommit 0;
|
||||
|
||||
{
|
||||
_x ctrlEnable (_curSel >= 0);
|
||||
_x ctrlCommit 0;
|
||||
@ -32,8 +32,7 @@ switch (GVAR(currentLoadoutsTab)) do {
|
||||
|
||||
case IDC_buttonDefaultLoadouts: {
|
||||
|
||||
|
||||
_loadButtonCtrl ctrlEnable ([false, true] select ((_control lbValue _curSel) >= 0));
|
||||
_loadButtonCtrl ctrlEnable true;
|
||||
_loadButtonCtrl ctrlCommit 0;
|
||||
|
||||
{
|
||||
@ -46,7 +45,7 @@ switch (GVAR(currentLoadoutsTab)) do {
|
||||
|
||||
case IDC_buttonSharedLoadouts: {
|
||||
|
||||
_loadButtonCtrl ctrlEnable ([false, true] select ((_control lbValue _curSel) >= 0));
|
||||
_loadButtonCtrl ctrlEnable true;
|
||||
_loadButtonCtrl ctrlCommit 0;
|
||||
|
||||
{
|
||||
|
Reference in New Issue
Block a user