mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge remote-tracking branch 'upstream/master' into WIP
This commit is contained in:
commit
0cfc66822c
@ -0,0 +1,63 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: Documentation guidelines and tips
|
||||
group: development
|
||||
parent: wiki
|
||||
order: 19
|
||||
---
|
||||
|
||||
# Documentation guidelines
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Example entry
|
||||
```
|
||||
---
|
||||
layout: wiki
|
||||
title: Mission Modules
|
||||
group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## 1. Overview
|
||||
|
||||
### 1.1 Sub-feature 1
|
||||
Short description of sub-feature 1.
|
||||
|
||||
### 1.2 Sub-feature 2
|
||||
Short description of sub-feature 2.
|
||||
|
||||
## 2. Usage
|
||||
|
||||
### 2.1 thing n°1
|
||||
- Step 1.
|
||||
- Step 2.
|
||||
- Step 3.
|
||||
|
||||
### 2.2 thing n°2
|
||||
- Step 1.
|
||||
- Step 2.
|
||||
- Step 3.
|
||||
|
||||
## 3. Dependencies
|
||||
`ace_something`
|
||||
|
||||
## 4. Guides
|
||||
```
|
||||
|
||||
# Guidelines
|
||||
|
||||
- A line between each entry like above.
|
||||
- Remove each entry that is not used.
|
||||
- Don't forget to say what you're going to work on in #documentation in slack or [this topic] (https://github.com/acemod/ACE3/issues/1166)
|
||||
- Keybinds in ``` <kbd>thoses thingies</kbd> ```
|
||||
- Keywords in ``` `thoses thingies` ```
|
||||
- Capitals at the start of a sentence and `.`at the end.
|
||||
- VERIFY EVERYTHING IN GAME, ALL THE THINGS
|
||||
|
||||
# Tips
|
||||
|
||||
- Use http://dillinger.io/ to keep your sanity
|
||||
- [Markdown cheat sheet] (https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)
|
@ -7,25 +7,25 @@ order: 5
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Adjusted AI skill values
|
||||
### 1.1 Adjusted AI skill values
|
||||
The idea here is to reduce the AI's godlike aiming capabilties while retaining it's high intelligence. The AI should be smart enough to move through a town, but also be 'human' in their reaction time and aim.
|
||||
Note: All these values can still be adjusted via scripts, these arrays just change what 0 & 1 are for setSkill.
|
||||
|
||||
### Firing in burst mode
|
||||
### 1.2 Firing in burst mode
|
||||
AIs will now use the automatic mode of their weapons on short distances, instead of always relying on firing single shots in quick succession.
|
||||
|
||||
### Longer engagement ranges
|
||||
### 1.3 Longer engagement ranges
|
||||
The maximum engagement ranges are increased: AI will fire in bursts with variable length on high ranges of 500 - 700 meters, depending on their weapon and optic.
|
||||
|
||||
### No deadzones in CQB
|
||||
### 1.4 No deadzones in CQB
|
||||
Some weapons had minimum engagement ranges. If you were as close as 2 meters to an AAF soldier, he wouldn't open fire, because the AI couldn't find any valid fire mode for their weapon. ACE 3 removes this behaviour mostly notable in CQB by adding a valid firing mode.
|
||||
|
||||
### No scripting
|
||||
### 1.5 No scripting
|
||||
All changes of ACE 3 AI are config based to ensure full compatibility with advanced AI modifications like ASR AI.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -7,38 +7,40 @@ order: 5
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Adjusted flight behaviour
|
||||
### 1.1 Adjusted flight behaviour
|
||||
Changes the flight behaviour of various aircraft.
|
||||
|
||||
### Various adjustments to aircraft and gunships munitions
|
||||
### 1.2 Various adjustments to aircraft and gunships munitions
|
||||
- Higher capacity magazines for the Comanche.
|
||||
- Gatling rate of fire (ROF) increased.
|
||||
- AP rockets have less splash damage.
|
||||
|
||||
### Missile lock warnings
|
||||
### 1.3 Missile lock warnings
|
||||
Adds missile-lock warning systems to helicopters and planes based on the various real life capabilities.
|
||||
|
||||
### Semi-automatic flare mode
|
||||
### 1.4 Semi-automatic flare mode
|
||||
Adds the semi-automatic flare mode known from Arma 2. The key to switch the mode still exists in Arma 3's key settings, but is unused.
|
||||
|
||||
### Ejecting from pilot and copilot seats
|
||||
### 1.5 Ejecting from pilot and copilot seats
|
||||
Pilots and copilots of all helicopters can now eject.
|
||||
|
||||
### Laser marker for Wildcat
|
||||
### 1.6 Laser marker for Wildcat
|
||||
Adds a laser marker to the copilot seat of the Wildcat.
|
||||
|
||||
### HUD for AH-9
|
||||
### 1.7 HUD for AH-9
|
||||
Adds a HUD to the AH-9 based on the Comanche's HUD.
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
### Adjusted flight behaviour
|
||||
## 1.8 Adjusted flight behaviour
|
||||
Changes the flight behaviour of various aircraft.
|
||||
|
||||
## 2. Usage
|
||||
|
||||
## Dependencies
|
||||
### 2.1 Switching flare modes
|
||||
- <kbd> ctrl+c </kbd> (by default)
|
||||
|
||||
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,30 +6,32 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Attach items to uniform
|
||||
### 1.1 Attach items to uniform
|
||||
Allows players to attach IR grenades and chemlights to themselves.
|
||||
|
||||
### IR Strobe
|
||||
|
||||
### 1.2 IR Strobe
|
||||
Adds an attachable IR strobe, which is only visible using night vision devices and offers better visibility than IR grenades.
|
||||
|
||||
|
||||
## Usage
|
||||
## 2. Usage
|
||||
|
||||
### Attaching to yourself
|
||||
- Press the self interaction key
|
||||
- Go to the equipment section
|
||||
- Choose the item to attach/detach
|
||||
### 2.1 Attaching to yourself
|
||||
- Self interact <kbd> left windows </kbd> (by default).
|
||||
- Choose `equipment`.
|
||||
- Choose `attach item`.
|
||||
- Select which item you want to attach.
|
||||
- Same thing to detach.
|
||||
|
||||
### Attaching to a vehicle
|
||||
- Approach the vehicle and use the interaction key
|
||||
- Go to the attach item section
|
||||
- Choose the item and where you want to place it
|
||||
|
||||
To detach the item use the interaction key from outside the vehicle
|
||||
### 2.2 attaching to a vehicle
|
||||
- Interact with the vehicle <kbd> ctrl+left windows </kbd>.
|
||||
- Choose `attach item`.
|
||||
- Select your item and follow the instructions on the screen.
|
||||
- To detach the item it's the same as placing it, use the interaction key from outside the vehicle.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_interaction`
|
||||
|
@ -6,18 +6,11 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Lock backpack
|
||||
Adds the ability to lock backpacks. Locked backpacks can't be accessed by others.
|
||||
### 1.1 Zipping sounds
|
||||
A zipper sound rings out, if someone tries to open your backpack. This helps to prevent banana theft.
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,41 +6,39 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Take captives
|
||||
### 1.1 Take captives
|
||||
Introduces a captivity system for taking and moving prisoners.
|
||||
|
||||
### Load and unload captives into / from vehicles
|
||||
### 1.2 Load and unload captives into / from vehicles
|
||||
You can load and unload captives from vehicles using ACE 3 interactions.
|
||||
|
||||
### Frisk captives
|
||||
### 1.3 Frisk captives
|
||||
You can frisk a restrained captive.
|
||||
|
||||
### Surrendering
|
||||
### 1.4 Surrendering
|
||||
You can surrender. While surrendering AI will cease fire.
|
||||
|
||||
## 2. Usage
|
||||
|
||||
## Usage
|
||||
|
||||
### Capturing a target
|
||||
- You need cable ties.
|
||||
- Approach the target and use the interaction button.
|
||||
### 2.1 Capturing someone
|
||||
- You need `cable ties`.
|
||||
- Approach the victim / convict and use the interaction button <kbd> left windows </kbd> (by default).
|
||||
- The interaction is around the hands in the form of a handcuffs icon.
|
||||
- To release, interact with the captive.
|
||||
- To free someone simply use that icon again.
|
||||
|
||||
### Escorting a captive
|
||||
- Interact with the captive.
|
||||
- Select the "Escort prisoner" option.
|
||||
- To stop escorting just scroll down or use self interaction.
|
||||
### 2.2 Escorting a captive
|
||||
- Interact with the captive <kbd> left windows </kbd> (by default).
|
||||
- Select the escort prisoner option.
|
||||
- To stop escorting just scroll down and select `release` or use self interaction <kbd> ctrl+left windows </kbd> (by default) and select `release`.
|
||||
|
||||
### Loading and unloading a captive in a vehicle
|
||||
- Escort the captive.
|
||||
### 2.3 Loading and unloading a captive in vehicle
|
||||
- Escort the person.
|
||||
- Approach the vehicle you desire to load the captive in.
|
||||
- Interact with the vehicle and load the captive.
|
||||
- To unload, interact with the vehicle.
|
||||
- Interact with the vehicle <kbd> left windows </kbd> (by default) and load him.
|
||||
- Same for unloading, interact with the vehicle then unload.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_interaction`
|
||||
|
@ -6,18 +6,11 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Elite mode adjustments
|
||||
### 1.1 Elite mode adjustments
|
||||
Adjusts the default settings for the hardest difficulty to more closely resemble A2 settings. (No crosshair, stat screen, death messages...)
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,21 +6,18 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Sub-feature 1
|
||||
Short description of sub-feature 1.
|
||||
|
||||
### Sub-feature 2
|
||||
Short description of sub-feature 2.
|
||||
### 1.1 Searching someone
|
||||
You can search the inventory and disarm someone that is unconscious or captive.
|
||||
|
||||
|
||||
## Usage
|
||||
## 2. Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
### 2.1 Disarming someone
|
||||
- Interact with the person that is unconscious or captive <kbd> ctrl+left windows </kbd>.
|
||||
- Select `open inventory`.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_interaction`
|
||||
|
@ -6,18 +6,11 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### NLAW disposable anti tank weapon
|
||||
### 1.1 NLAW disposable anti tank weapon
|
||||
Makes the NLAW disposable and provides the tools for other addons to do the same.
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,20 +6,24 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Sub-feature 1
|
||||
Short description of sub-feature 1.
|
||||
### Sub-feature 2
|
||||
Short description of sub-feature 2.
|
||||
### 1.1 Dragging and carrying
|
||||
This adds the option to drag or carry people or objects.
|
||||
|
||||
## 2. Usage
|
||||
|
||||
## Usage
|
||||
### 2.1 Dragging / carrying a person
|
||||
- You can only drag or carry an unconscious / injured person
|
||||
- Interact with the person <kbd>left windows</kbd> (by default)
|
||||
- Choose `drag`or `carry`
|
||||
- To release someone scroll down and use `release` or self interact <kbd>ctrl+left windows</kbd> (by default) and `release`
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
### 2.2 dragging / carrying an object
|
||||
- Interact with the Object <kbd>left windows</kbd> (by default)
|
||||
- Chose `drag`or `carry`
|
||||
- To release an object scroll down and use `release` or self interact <kbd>ctrl+left windows</kbd> (by default) and `release`
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_interaction`
|
||||
|
@ -6,24 +6,35 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Advanced explosives placement
|
||||
### 1.1 Advanced explosives placement
|
||||
Enables more precise placement of explosives.
|
||||
|
||||
### More trigger types
|
||||
### 1.2 More trigger types
|
||||
Offers different trigger types, like clackers and dead man switches.
|
||||
|
||||
### Attack explosives to vehicles
|
||||
### 1.3 Attack explosives to vehicles
|
||||
Enables attaching explosives to vehicles.
|
||||
|
||||
## 2. Usage
|
||||
|
||||
## Usage
|
||||
### 2.1 Placing explosives
|
||||
- Use self interaction <kbd>ctrl + left windows </kbd> (by default)
|
||||
- Navigate to `explosives`
|
||||
- Choose your explosive type and follow the instructions on the screen
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
### 2.2 Arming and detonating explosives
|
||||
- Interact with the explosive <kbd>left windows</kbd> (by default)
|
||||
- Choose the arming method
|
||||
- For clackers `self interact` -> `explosives` -> `detonate`
|
||||
|
||||
### 2.3 Defusing explosives
|
||||
- A `defusal kit`is needed
|
||||
- Interact with the explosive <kbd>left windows</kbd> (by default)
|
||||
- Then choose `disarm`
|
||||
- You are now free to pick it up.
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_interaction`
|
||||
|
@ -6,21 +6,10 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Sub-feature 1
|
||||
Short description of sub-feature 1.
|
||||
Adds flash suppressors, they reduce the muzzle flash of your weapon.
|
||||
|
||||
### Sub-feature 2
|
||||
Short description of sub-feature 2.
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,21 +6,10 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Sub-feature 1
|
||||
Short description of sub-feature 1.
|
||||
Adds a shrapnel system for explosives.
|
||||
|
||||
### Sub-feature 2
|
||||
Short description of sub-feature 2.
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,21 +6,10 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Sub-feature 1
|
||||
Short description of sub-feature 1.
|
||||
Adds G-force induced tunnel vision and unconsciousness.
|
||||
|
||||
### Sub-feature 2
|
||||
Short description of sub-feature 2.
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 2. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,20 +6,19 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Visual Effects for eyewear
|
||||
### 1.1 Visual Effects for eyewear
|
||||
Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on
|
||||
the screen in rain. Causes dirt to appear on the screen when dirt is kicked up
|
||||
nearby (e.g. explsions, rotor wash, bullet impacts).
|
||||
nearby (e.g. explosions, rotor wash, bullet impacts, muzzle blast).
|
||||
|
||||
|
||||
## Usage
|
||||
## 2. Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
### 2.1 Cleaning your goggles
|
||||
-To clean your goggles press <kbd>shift+alt+T</kbd>(default keybind)
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
@ -6,24 +6,28 @@ group: feature
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
## Overview
|
||||
## 1. Overview
|
||||
|
||||
### Throw modes
|
||||
### 1.1 Throw modes
|
||||
Provides different modes for throwing grenades (high throw, precision throw and drop mode).
|
||||
|
||||
### Hand flares
|
||||
Adds throwable hand flares in the colors white, red, green and yellow. Additionally buffs existing flares.
|
||||
### 1.2 Hand flares
|
||||
Adds throwable hand flares in the colors white, red, green and yellow. Additionally buffs existing flares by making them brighter and last longer.
|
||||
|
||||
### M84 stun grenade
|
||||
### 1.3 M84 stun grenade
|
||||
Adds stun grenade. This will also affect AI.
|
||||
|
||||
|
||||
## Usage
|
||||
## 2. Usage
|
||||
|
||||
Short overview of how to use the feature, e.g. menu options, key bindings,
|
||||
instructions. May not apply to all modules.
|
||||
### 2.1 Switching between throw modes
|
||||
- Press <kbd>8</kbd> (by default)
|
||||
|
||||
### 2.2 Switching between grenades
|
||||
- Press <kbd>6</kbd> (by default) to switch between `LETHAL` grenades
|
||||
- Press <kbd>7</kbd> (by default) to switch between `NON LETHAL` grenades
|
||||
|
||||
|
||||
## Dependencies
|
||||
## 3. Dependencies
|
||||
|
||||
`ace_common`
|
||||
|
241
documentation/missionmaker/classnames.md
Normal file
241
documentation/missionmaker/classnames.md
Normal file
@ -0,0 +1,241 @@
|
||||
---
|
||||
layout: wiki
|
||||
title: Classnames
|
||||
group: missionmaker
|
||||
order: 11
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
### Atragmx
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | --------- |
|
||||
ACE_ATragMX | ATragMX | ACE_ItemCore |
|
||||
|
||||
### Attachable
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | --------- |
|
||||
ACE_IR_Strobe_Item | IR strobe | ACE_ItemCore |
|
||||
|
||||
### Ballistics
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | --------- |
|
||||
ACE_100Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
|
||||
ACE_200Rnd_65x39_cased_Box_Tracer_Dim | 6.5mm IR-DIM | Magazine |
|
||||
ACE_30Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
|
||||
ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine |
|
||||
ACE_30Rnd_556x45_Stanag_M995_AP_mag | 5.56mm AP | Magazine |
|
||||
ACE_30Rnd_556x45_Stanag_Mk262_mag | 5.56mm Mk262 | Magazine |
|
||||
ACE_30Rnd_556x45_Stanag_Mk318_mag | 5.56mm Mk318 | Magazine |
|
||||
ACE_30Rnd_556x45_Stanag_Tracer_Dim | 5.56mm IR-DIM | Magazine |
|
||||
ACE_20Rnd_762x51_Mag_Tracer | 7.62mm Tracer | Magazine |
|
||||
ACE_20Rnd_762x51_Mag_Tracer_Dim | 7.62mm IR-DIM | Magazine |
|
||||
ACE_20Rnd_762x51_Mag_SD | 7.62mm SD | Magazine |
|
||||
ACE_10Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine |
|
||||
ACE_10Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine|
|
||||
ACE_10Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine |
|
||||
ACE_10Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine |
|
||||
ACE_20Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine |
|
||||
ACE_20Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine |
|
||||
ACE_20Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine |
|
||||
ACE_20Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine |
|
||||
ACE_20Rnd_762x67_Mk248_Mod_0_Mag | 7.62mm Mk248 | Magazine |
|
||||
ACE_20Rnd_762x67_Mk248_Mod_1_Mag | 7.62mm Mk248 | Magazine |
|
||||
ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag | 7.62mm OTM | Magazine |
|
||||
ACE_30Rnd_65x47_Scenar_mag | 6.5mm Lapua | Magazine |
|
||||
ACE_30Rnd_65_Creedmor_mag | 6.5mm CM | Magazine |
|
||||
ACE_10Rnd_338_300gr_HPBT_Mag |.338 HPBT | Magazine |
|
||||
ACE_10Rnd_338_API526_Mag |.338 AP | Magazine |
|
||||
ACE_5Rnd_127x99_Mag | 12.7mm | Magazine |
|
||||
ACE_5Rnd_127x99_API_Mag | 12.7mm API | Magazine |
|
||||
ACE_5Rnd_127x99_AMAX_Mag | 12.7mm | Magazine |
|
||||
ACE_30Rnd_9x19_mag | 9x19mm | Magazine |
|
||||
ACE_16Rnd_9x19_mag | 9x19mm | Magazine |
|
||||
ACE_10Rnd_762x54_Tracer_mag | 7.62mm | Magazine |
|
||||
|
||||
### Captive
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_CableTie | cable tie | ACE_ItemCore |
|
||||
|
||||
### Common
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_Banana | banana | ACE_ItemCore |
|
||||
|
||||
### Disposable
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_launch_NLAW_Used_F | used NLAW | Weapon |
|
||||
|
||||
### Explosives
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_Clacker| M57 Firing Device | ACE_ItemCore |
|
||||
ACE_M26_Clacker| M26 Firing Device | ACE_ItemCore |
|
||||
ACE_DefusalKit | Defusal Kit | ACE_ItemCore |
|
||||
ACE_DeadManSwitch | Dead Man's Switch | ACE_ItemCore |
|
||||
ACE_Cellphone | Cellphone | ACE_ItemCore |
|
||||
|
||||
### Grenades
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_HandFlare_White | M127A1 Hand Held Signal (White) | Grenade |
|
||||
ACE_HandFlare_Red | M127A1 Hand Held Signal (Red | Grenade |
|
||||
ACE_HandFlare_Green | M127A1 Hand Held Signal (Green) | Grenade |
|
||||
ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow) | Grenade |
|
||||
ACE_M84 | M84 Stun Grenade |
|
||||
|
||||
### hearing
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_EarPlugs | Ear Plugs | ACE_ItemCore |
|
||||
|
||||
### Kestrel
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_Kestrel4500 | Kestrel 4500NV | ACE_ItemCore |
|
||||
|
||||
### Laser pointers
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
acc_pointer_IR | Laser Pointer (red) | Weapon accessory |
|
||||
ACE_acc_pointer_red | Laser Pointer (green) | Weapon accessory |
|
||||
ACE_acc_pointer_green_IR | Laser Pointer (green) | Weapon accessory |
|
||||
ACE_acc_pointer_green | Laser Pointer (green) | Weapon accessory |
|
||||
|
||||
### logistics
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_UAVBattery | UAV Battery | ACE_ItemCore |
|
||||
ACE_wirecutter | Wirecutter | ACE_ItemCore |
|
||||
|
||||
### Map tools
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_MapTools | Map Tools | ACE_ItemCore |
|
||||
|
||||
# Medical
|
||||
`added in 3.0.0.3`
|
||||
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_atropine | Atropin autoinjector | ACE_ItemCore |
|
||||
ACE_fieldDressing | Bandage (Basic) | ACE_ItemCore |
|
||||
ACE_elasticBandage | Bandage (Elastic) | ACE_ItemCore |
|
||||
ACE_quikclot | Basic Field Dressing (QuikClot) | ACE_ItemCore |
|
||||
ACE_bloodIV | Blood IV (1000ml) | ACE_ItemCore |
|
||||
ACE_bloodIV_500 | Blood IV (500ml) | ACE_ItemCore |
|
||||
ACE_bloodIV_250 | Blood IV (250ml) | ACE_ItemCore |
|
||||
ACE_bodyBag | Bodybag | ACE_ItemCore |
|
||||
ACE_epinephrine | Epinephrine autoinjector | ACE_ItemCore |
|
||||
ACE_morphine | Morphine autoinjector | ACE_ItemCore |
|
||||
ACE_packingBandage | Packing Bandage | ACE_ItemCore |
|
||||
ACE_personalAidKit | Personal Aid Kit | ACE_ItemCore |
|
||||
ACE_plasmaIV | Plasma IV (1000ml) | ACE_ItemCore |
|
||||
ACE_plasmaIV_500 | Plasma IV (500ml) | ACE_ItemCore |
|
||||
ACE_plasmaIV_250 | Plasma IV (250ml) | ACE_ItemCore |
|
||||
ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore |
|
||||
ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore |
|
||||
ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore |
|
||||
ACE_surgicalKit | Surgical Kit | ACE_ItemCore |
|
||||
ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore |
|
||||
|
||||
### Microdagr
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_microDAGR | MicroDAGR GPS | ACE_ItemCore |
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_RangeTable_82mm | 82mm Rangetable | ACE_ItemCore |
|
||||
|
||||
### Nightvision
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_NVG_Gen1 | NV Goggles (Gen1) | Nvgs |
|
||||
ACE_NVG_Gen2 | NV Goggles (Gen2) | Nvgs |
|
||||
ACE_NVG_Gen3 | NV Goggles (Gen3) | Nvgs |
|
||||
ACE_NVG_Gen4 | NV Goggles (Gen4) | Nvgs |
|
||||
ACE_NVG_Wide | NV Goggles (Wide) | Nvgs |
|
||||
|
||||
|
||||
### Optics
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_optic_Arco_2D | ARCO (2D) | Weapon accessory |
|
||||
ACE_optic_Arco_PIP | ARCO (PIP) | Weapon accessory |
|
||||
ACE_optic_LRPS_2D | LRPS (2D) | Weapon accessory |
|
||||
ACE_optic_LRPS_PIP | LRPS (PIP) | Weapon accessory |
|
||||
ACE_optic_SOS_2D| MOS (2D) | Weapon accessory |
|
||||
ACE_optic_SOS_PIP | MOS (PIP) | Weapon accessory |
|
||||
ACE_optic_MRCO_2D | MRCO (2D) | Weapon accessory |
|
||||
ACE_optic_MRCO_PIP | MRCO (PIP) | Weapon accessory |
|
||||
ACE_optic_Hamr_2D | RCO (2D) | Weapon accessory |
|
||||
ACE_optic_Hamr_PIP | RCO (PIP) | Weapon accessory |
|
||||
|
||||
### Overheating
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_SpareBarrel | Spare barrel | ACE_ItemCore |
|
||||
|
||||
### Parachute
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_Altimeter | Altimeter Watch | ACE_ItemCore |
|
||||
ACE_NonSteerableParachute | Non-Steerable Parachute | Backpack |
|
||||
|
||||
### Vector
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_Vector | Vector 21 | Binoculars |
|
||||
|
||||
### Vehicle lock
|
||||
`added in 3.0.0.3`
|
||||
|
||||
classname | in game name | type |
|
||||
--------- | --------- | ---------
|
||||
ACE_key_master | Vehicle Key: Master | ACE_ItemCore |
|
||||
ACE_key_lockpick | Lockpick | ACE_ItemCore |
|
||||
ACE_key_west | Vehicle Key: West | ACE_ItemCore |
|
||||
ACE_key_east | Vehicle Key: East | ACE_ItemCore |
|
||||
ACE_key_indp | Vehicle Key: Independent | ACE_ItemCore |
|
||||
ACE_key_civ | Vehicle Key: Civilian | ACE_ItemCore |
|
Loading…
Reference in New Issue
Block a user