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Disable wound reopening when advanced bandages are disabled
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@ -2896,7 +2896,7 @@
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<English>Advanced Bandages</English>
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<English>Advanced Bandages</English>
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</Key>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_advancedBandages_Description">
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<Key ID="STR_ACE_Medical_MedicalSettings_advancedBandages_Description">
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<English>Enable advanced bandages</English>
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<English>Enable advanced bandages (required for wound reopening)</English>
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</Key>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_advancedMedication_DisplayName">
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<Key ID="STR_ACE_Medical_MedicalSettings_advancedMedication_DisplayName">
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<English>Advanced Medication</English>
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<English>Advanced Medication</English>
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@ -98,7 +98,7 @@ _openWounds set [_mostEffectiveSpot, _mostEffectiveInjury];
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_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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// Handle the reopening of bandaged wounds
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// Handle the reopening of bandaged wounds
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if (_impact > 0 && {EGVAR(medical,woundReopening)}) then {
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if (_impact > 0 && {EGVAR(medical,advancedBandages) && {EGVAR(medical,woundReopening)}}) then {
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[_target, _impact, _partIndex, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
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[_target, _impact, _partIndex, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
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};
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};
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