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https://github.com/acemod/ACE3.git
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Refactored 'showPainInMenu' setting
* showPainInMenu -> on/off switch * medicSetting_PainVisualization -> 3 way switch on who can see it
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@ -86,9 +86,8 @@ class ACE_Settings {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_showPainInMenu_DisplayName);
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description = CSTRING(MedicalSettings_showPainInMenu_Description);
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typeName = "SCALAR";
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typeName = "BOOL";
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value = 0;
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values[] = {"Anyone", "Medics only", "Doctors only"};
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};
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class GVAR(playerDamageThreshold) {
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category = CSTRING(Category_Medical);
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@ -119,6 +118,14 @@ class ACE_Settings {
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value = 30;
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typeName = "SCALAR";
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};
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class GVAR(medicSetting_PainVisualization) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_medicSetting_PainVisualization_DisplayName);
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description = CSTRING(MedicalSettings_medicSetting_PainVisualization_Description);
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typeName = "SCALAR";
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value = 0;
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values[] = {"Anyone", "Medics only", "Doctors only"};
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};
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class GVAR(medicSetting_Epi) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(BasicMedicalSettings_medicSetting_Epi_DisplayName);
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@ -60,7 +60,7 @@ if (_show == 1) then {
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if (((_target getVariable [QEGVAR(medical,tourniquets), [0,0,0,0,0,0]]) select _selectionN) > 0) then {
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_genericMessages pushback [localize ELSTRING(medical,Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
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};
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if ([ACE_player, EGVAR(medical,showPainInMenu)] call EFUNC(medical,isMedic)) then {
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if (EGVAR(medical,showPainInMenu) && {[ACE_player, EGVAR(medical,medicSetting_PainVisualization)] call EFUNC(medical,isMedic)}) then {
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private _painLevel = _target call EFUNC(medical,getPainLevel);
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if (_painLevel > 0) then {
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private _painText = localize ELSTRING(medical,Status_Pain);
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@ -2774,7 +2774,7 @@
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<English>Show pain</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_showPainInMenu_Description">
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<English>Who can see the pain status in the medical menu</English>
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<English>Show pain status in the medical menu</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_playerDamageThreshold_DisplayName">
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<English>Player Damage</English>
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@ -3064,6 +3064,12 @@
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<Italian>Le unità sostengono danni da incidenti con veicoli?</Italian>
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<Japanese>ユニットは車両の衝突による損傷を受けるようにしますか?</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_BasicMedicalSettings_medicSetting_PainVisualization_DisplayName">
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<English>Allow Pain visualization</English>
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</Key>
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<Key ID="STR_ACE_Medical_BasicMedicalSettings_medicSetting_PainVisualization_Description">
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<English>Who can see pain in the menu?</English>
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</Key>
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<Key ID="STR_ACE_Medical_BasicMedicalSettings_medicSetting_Epi_DisplayName">
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<English>Allow Epinephrine</English>
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<German>Erlaube Epiniphrin</German>
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@ -39,7 +39,7 @@ if (((_target getVariable [QEGVAR(medical,tourniquets), [0, 0, 0, 0, 0, 0]]) sel
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_genericMessages pushBack [localize ELSTRING(medical,Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
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};
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if ([ACE_player, EGVAR(medical,showPainInMenu)] call EFUNC(medical,isMedic)) then {
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if (EGVAR(medical,showPainInMenu) && {[ACE_player, EGVAR(medical,medicSetting_PainVisualization)] call EFUNC(medical,isMedic)}) then {
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private _painLevel = _target call EFUNC(medical,getPainLevel);
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if (_painLevel > 0) then {
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private _painText = localize ELSTRING(medical,Status_Pain);
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