Cleanup non-working code, and documentation

This commit is contained in:
PabstMirror 2016-01-19 08:31:52 -06:00
parent 48a1ddd401
commit 0ea1c0c03f

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@ -35,12 +35,11 @@ if (GVAR(LockVehicleInventory) && //if setting not enabled
playSound "ACE_Sound_Click"; playSound "ACE_Sound_Click";
//don't open the vehicles inventory //don't open the vehicles inventory
_handeled = true; _handeled = true;
//Just opens a dummy groundContainer (so the player can still see their own inventory)
ACE_player action ["Gear", objNull];
//As of right now arma doesn't seem to be respecting this anymore, delaying a frame seems to work. // As of 1.54 the action needs to be delayed a frame to work, which used not to be the case
[{ [{
TRACE_1("delaying a frame", ace_player); TRACE_1("delaying a frame", ace_player);
//Just opens a dummy groundContainer (so the player can still see their own inventory)
ACE_player action ["Gear", objNull]; ACE_player action ["Gear", objNull];
}, []] call EFUNC(common,execNextFrame); }, []] call EFUNC(common,execNextFrame);
}; };